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refactor: ES2021 features (#6540)
Co-authored-by: Antonio Román <kyradiscord@gmail.com> Co-authored-by: Voltrex <mohammadkeyvanzade94@gmail.com>
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@@ -106,7 +106,7 @@ class Shard extends EventEmitter {
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* before resolving (`-1` or `Infinity` for no wait)
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* @returns {Promise<ChildProcess>}
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*/
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spawn(timeout = 30000) {
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spawn(timeout = 30_000) {
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if (this.process) throw new Error('SHARDING_PROCESS_EXISTS', this.id);
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if (this.worker) throw new Error('SHARDING_WORKER_EXISTS', this.id);
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@@ -201,7 +201,7 @@ class Shard extends EventEmitter {
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* @param {ShardRespawnOptions} [options] Options for respawning the shard
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* @returns {Promise<ChildProcess>}
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*/
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async respawn({ delay = 500, timeout = 30000 } = {}) {
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async respawn({ delay = 500, timeout = 30_000 } = {}) {
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this.kill();
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if (delay > 0) await Util.delayFor(delay);
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return this.spawn(timeout);
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