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https://github.com/discordjs/discord.js.git
synced 2026-03-09 16:13:31 +01:00
feat(Sharding): change waitForReady to spawnTimeout (#3080)
This means that you'll not only be able to choose between having a timeout or not, but also to set the amount of milliseconds as you wish.
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@@ -102,10 +102,11 @@ class Shard extends EventEmitter {
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/**
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* Forks a child process or creates a worker thread for the shard.
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* <warn>You should not need to call this manually.</warn>
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* @param {boolean} [waitForReady=true] Whether to wait until the {@link Client} has become ready before resolving
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* @param {number} [spawnTimeout=30000] The amount in milliseconds to wait until the {@link Client} has become ready
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* before resolving. (-1 or Infinity for no wait)
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* @returns {Promise<ChildProcess>}
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*/
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async spawn(waitForReady = true) {
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async spawn(spawnTimeout = 30000) {
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if (this.process) throw new Error('SHARDING_PROCESS_EXISTS', this.id);
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if (this.worker) throw new Error('SHARDING_WORKER_EXISTS', this.id);
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@@ -128,12 +129,12 @@ class Shard extends EventEmitter {
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*/
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this.emit('spawn', this.process || this.worker);
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if (!waitForReady) return this.process || this.worker;
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if (spawnTimeout === -1 || spawnTimeout === Infinity) return this.process || this.worker;
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await new Promise((resolve, reject) => {
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this.once('ready', resolve);
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this.once('disconnect', () => reject(new Error('SHARDING_READY_DISCONNECTED', this.id)));
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this.once('death', () => reject(new Error('SHARDING_READY_DIED', this.id)));
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setTimeout(() => reject(new Error('SHARDING_READY_TIMEOUT', this.id)), 30000);
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setTimeout(() => reject(new Error('SHARDING_READY_TIMEOUT', this.id)), spawnTimeout);
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});
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return this.process || this.worker;
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}
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@@ -156,13 +157,14 @@ class Shard extends EventEmitter {
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/**
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* Kills and restarts the shard's process/worker.
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* @param {number} [delay=500] How long to wait between killing the process/worker and restarting it (in milliseconds)
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* @param {boolean} [waitForReady=true] Whether to wait until the {@link Client} has become ready before resolving
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* @param {number} [spawnTimeout=30000] The amount in milliseconds to wait until the {@link Client} has become ready
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* before resolving. (-1 or Infinity for no wait)
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* @returns {Promise<ChildProcess>}
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*/
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async respawn(delay = 500, waitForReady = true) {
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async respawn(delay = 500, spawnTimeout) {
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this.kill();
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if (delay > 0) await Util.delayFor(delay);
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return this.spawn(waitForReady);
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return this.spawn(spawnTimeout);
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}
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/**
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@@ -308,8 +310,8 @@ class Shard extends EventEmitter {
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// Shard is requesting a respawn of all shards
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if (message._sRespawnAll) {
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const { shardDelay, respawnDelay, waitForReady } = message._sRespawnAll;
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this.manager.respawnAll(shardDelay, respawnDelay, waitForReady).catch(() => {
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const { shardDelay, respawnDelay, spawnTimeout } = message._sRespawnAll;
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this.manager.respawnAll(shardDelay, respawnDelay, spawnTimeout).catch(() => {
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// Do nothing
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});
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return;
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