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fix: Client#userUpdate receiving wrong packet
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@@ -8,7 +8,7 @@ class PresenceUpdateAction extends Action {
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if (!cached) return;
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if (!cached) return;
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if (data.user && data.user.username) {
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if (data.user && data.user.username) {
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if (!cached.equals(data.user)) this.client.actions.UserUpdate.handle(data);
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if (!cached.equals(data.user)) this.client.actions.UserUpdate.handle(data.user);
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}
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}
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const guild = this.client.guilds.get(data.guild_id);
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const guild = this.client.guilds.get(data.guild_id);
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@@ -5,8 +5,8 @@ class UserUpdateAction extends Action {
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handle(data) {
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handle(data) {
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const client = this.client;
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const client = this.client;
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const newUser = client.users.get(data.user.id);
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const newUser = client.users.get(data.id);
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const oldUser = newUser._update(data.user);
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const oldUser = newUser._update(data);
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if (!oldUser.equals(newUser)) {
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if (!oldUser.equals(newUser)) {
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/**
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/**
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