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fix(WebSocketShard): mark shard ready if no guilds intent (#6284)
Co-authored-by: Sugden <28943913+NotSugden@users.noreply.github.com>
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@@ -474,17 +474,23 @@ class WebSocketShard extends EventEmitter {
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this.emit(ShardEvents.ALL_READY);
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this.emit(ShardEvents.ALL_READY);
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return;
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return;
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}
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}
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const hasGuildsIntent = new Intents(this.manager.client.options.intents).has(Intents.FLAGS.GUILDS);
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// Step 2. Create a 15s timeout that will mark the shard as ready if there are still unavailable guilds
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// Step 2. Create a 15s timeout that will mark the shard as ready if there are still unavailable guilds
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this.readyTimeout = setTimeout(() => {
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this.readyTimeout = setTimeout(
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this.debug(`Shard did not receive any more guild packets in 15 seconds.
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() => {
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Unavailable guild count: ${this.expectedGuilds.size}`);
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this.debug(
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`Shard ${hasGuildsIntent ? 'did' : 'will'} not receive any more guild packets` +
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`${hasGuildsIntent ? ' in 15 seconds' : ''}.\n Unavailable guild count: ${this.expectedGuilds.size}`,
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);
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this.readyTimeout = null;
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this.readyTimeout = null;
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this.status = Status.READY;
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this.status = Status.READY;
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this.emit(ShardEvents.ALL_READY, this.expectedGuilds);
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this.emit(ShardEvents.ALL_READY, this.expectedGuilds);
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}, 15000).unref();
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},
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hasGuildsIntent ? 15000 : 0,
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).unref();
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}
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}
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/**
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/**
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