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Cleanup Part 2: Electric Boogaloo (Reloaded) (#594)
* Cleanup Part 2: Electric Boogaloo (Reloaded) * Moar cleanup * Tweak NOT_A_PERMISSION error
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committed by
Amish Shah
parent
5a9c42061f
commit
0b908f5bce
@@ -25,7 +25,7 @@ class ClientUser extends User {
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* Set the username of the logged in Client.
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* <info>Changing usernames in Discord is heavily rate limited, with only 2 requests
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* every hour. Use this sparingly!</info>
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* @param {string} username the new username
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* @param {string} username The new username
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* @returns {Promise<ClientUser>}
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* @example
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* // set username
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@@ -40,7 +40,7 @@ class ClientUser extends User {
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/**
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* If this user is a "self bot" or logged in using a normal user's details (which should be avoided), you can set the
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* email here.
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* @param {string} email the new email
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* @param {string} email The new email
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* @returns {Promise<ClientUser>}
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* @example
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* // set email
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@@ -55,7 +55,7 @@ class ClientUser extends User {
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/**
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* If this user is a "self bot" or logged in using a normal user's details (which should be avoided), you can set the
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* password here.
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* @param {string} password the new password
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* @param {string} password The new password
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* @returns {Promise<ClientUser>}
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* @example
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* // set password
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@@ -69,7 +69,7 @@ class ClientUser extends User {
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/**
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* Set the avatar of the logged in Client.
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* @param {Base64Resolvable} avatar the new avatar
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* @param {Base64Resolvable} avatar The new avatar
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* @returns {Promise<ClientUser>}
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* @example
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* // set avatar
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@@ -83,9 +83,9 @@ class ClientUser extends User {
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/**
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* Set the status and playing game of the logged in client.
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* @param {string} [status] the status, can be `online` or `idle`.
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* @param {string|Object} [game] the game that is being played
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* @returns {Promise<ClientUser, Error>}
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* @param {string} [status] The status, can be `online` or `idle`
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* @param {string|Object} [game] The game that is being played
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* @returns {Promise<ClientUser>}
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* @example
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* // set status
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* client.user.setStatus('status', 'game')
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