mirror of
https://github.com/discordjs/discord.js.git
synced 2026-03-11 00:53:31 +01:00
Cleanup Part 2: Electric Boogaloo (Reloaded) (#594)
* Cleanup Part 2: Electric Boogaloo (Reloaded) * Moar cleanup * Tweak NOT_A_PERMISSION error
This commit is contained in:
committed by
Amish Shah
parent
5a9c42061f
commit
0b908f5bce
@@ -1,25 +1,11 @@
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const User = require('./User');
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const Role = require('./Role');
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const Emoji = require('./Emoji');
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const GuildMember = require('./GuildMember');
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const Constants = require('../util/Constants');
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const cloneObject = require('../util/CloneObject');
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const Role = require('./Role');
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const Collection = require('../util/Collection');
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const Emoji = require('./Emoji');
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function arraysEqual(a, b) {
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if (a === b) return true;
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if (a.length !== b.length) return false;
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for (const itemInd in a) {
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const item = a[itemInd];
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const ind = b.indexOf(item);
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if (ind) {
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b.splice(ind, 1);
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}
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}
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return b.length === 0;
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}
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const cloneObject = require('../util/CloneObject');
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const arraysEqual = require('../util/ArraysEqual');
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/**
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* Represents a Guild (or a Server) on Discord.
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@@ -50,9 +36,7 @@ class Guild {
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*/
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this.roles = new Collection();
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if (!data) {
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return;
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}
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if (!data) return;
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if (data.unavailable) {
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/**
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@@ -100,12 +84,11 @@ class Guild {
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this.channels.get(voiceState.channel_id).members.set(member.user.id, member);
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}
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/**
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* Emitted whenever a user joins a guild.
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*
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* @event Client#guildMemberAdd
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* @param {Guild} guild the guild that the user has joined
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* @param {GuildMember} member the member that has joined
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*/
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* Emitted whenever a user joins a guild.
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* @event Client#guildMemberAdd
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* @param {Guild} guild The guild that the user has joined
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* @param {GuildMember} member The member that has joined
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*/
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if (this.client.ws.status === Constants.Status.READY && !noEvent) {
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this.client.emit(Constants.Events.GUILD_MEMBER_ADD, this, member);
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}
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@@ -117,25 +100,22 @@ class Guild {
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_updateMember(member, data) {
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const oldMember = cloneObject(member);
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if (data.roles) {
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member._roles = data.roles;
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} else {
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member.nickname = data.nick;
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}
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if (data.roles) member._roles = data.roles;
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else member.nickname = data.nick;
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const notSame = member.nickname !== oldMember.nickname && !arraysEqual(member._roles, oldMember._roles);
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if (this.client.ws.status === Constants.Status.READY && notSame) {
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/**
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* Emitted whenever a Guild Member changes - i.e. new role, removed role, nickname
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*
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* @event Client#guildMemberUpdate
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* @param {Guild} guild the guild that the update affects
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* @param {GuildMember} oldMember the member before the update
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* @param {GuildMember} newMember the member after the update
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*/
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* Emitted whenever a Guild Member changes - i.e. new role, removed role, nickname
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* @event Client#guildMemberUpdate
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* @param {Guild} guild The guild that the update affects
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* @param {GuildMember} oldMember The member before the update
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* @param {GuildMember} newMember The member after the update
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*/
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this.client.emit(Constants.Events.GUILD_MEMBER_UPDATE, this, oldMember, member);
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}
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return {
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old: oldMember,
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mem: member,
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@@ -163,7 +143,7 @@ class Guild {
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/**
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* Returns the GuildMember form of a User object, if the User is present in the guild.
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* @param {UserResolvable} user the user that you want to obtain the GuildMember of.
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* @param {UserResolvable} user The user that you want to obtain the GuildMember of
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* @returns {GuildMember|null}
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* @example
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* // get the guild member of a user
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@@ -177,11 +157,11 @@ class Guild {
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* Whether this Guild equals another Guild. It compares all properties, so for most operations
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* it is advisable to just compare `guild.id === guild2.id` as it is much faster and is often
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* what most users need.
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* @param {Guild} guild the guild to compare
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* @param {Guild} guild The guild to compare
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* @returns {boolean}
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*/
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equals(guild) {
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let base =
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let equal =
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guild &&
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this.id === guild.id &&
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this.available === !guild.unavailable &&
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@@ -196,17 +176,15 @@ class Guild {
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this.verificationLevel === guild.verification_level &&
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this.embedEnabled === guild.embed_enabled;
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if (base) {
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if (equal) {
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if (this.embedChannel) {
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if (this.embedChannel.id !== guild.embed_channel_id) {
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base = false;
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}
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if (this.embedChannel.id !== guild.embed_channel_id) equal = false;
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} else if (guild.embed_channel_id) {
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base = false;
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equal = false;
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}
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}
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return base;
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return equal;
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}
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_memberSpeakUpdate(user, speaking) {
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@@ -216,8 +194,8 @@ class Guild {
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/**
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* Emitted once a Guild Member starts/stops speaking
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* @event Client#guildMemberSpeaking
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* @param {GuildMember} member the member that started/stopped speaking
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* @param {boolean} speaking whether or not the member is speaking
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* @param {GuildMember} member The member that started/stopped speaking
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* @param {boolean} speaking Whether or not the member is speaking
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*/
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this.client.emit(Constants.Events.GUILD_MEMBER_SPEAKING, member, speaking);
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}
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@@ -225,7 +203,7 @@ class Guild {
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/**
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* Sets up the Guild
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* @param {*} data the raw data of the guild
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* @param {*} data The raw data of the guild
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* @private
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*/
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setup(data) {
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@@ -264,12 +242,12 @@ class Guild {
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this.icon = data.icon;
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/**
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* An array of guild features.
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* @type {Array<Object>}
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* @type {Object[]}
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*/
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this.features = data.features;
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/**
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* An array of guild emojis.
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* @type {Array<Object>}
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* @type {Object[]}
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*/
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this.emojis = new Collection();
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for (const emoji of data.emojis) {
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@@ -351,6 +329,7 @@ class Guild {
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}
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}
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}
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/**
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* The date at which the logged-in client joined the guild.
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* @type {Date}
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@@ -361,9 +340,9 @@ class Guild {
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/**
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* Creates a new Channel in the Guild.
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* @param {string} name the name of the new channel.
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* @param {string} type the type of the new channel, either `text` or `voice`.
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* @returns {Promise<TextChannel|VoiceChannel, Error>}
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* @param {string} name The name of the new channel
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* @param {string} type The type of the new channel, either `text` or `voice`
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* @returns {Promise<TextChannel|VoiceChannel>}
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* @example
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* // create a new text channel
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* guild.createChannel('new general', 'text')
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@@ -376,7 +355,7 @@ class Guild {
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/**
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* Creates a new role in the guild, as of now this is just a blank role.
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* @returns {Promise<Role, Error>}
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* @returns {Promise<Role>}
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* @example
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* // create a new role
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* guild.createRole()
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@@ -389,7 +368,7 @@ class Guild {
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/**
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* Causes the Client to leave the guild.
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* @returns {Promise<Guild, Error>}
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* @returns {Promise<Guild>}
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* @example
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* // leave a guild
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* guild.leave()
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@@ -402,7 +381,7 @@ class Guild {
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/**
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* Causes the Client to delete the guild.
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* @returns {Promise<Guild, Error>}
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* @returns {Promise<Guild>}
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* @example
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* // delete a guild
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* guild.delete()
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@@ -415,8 +394,8 @@ class Guild {
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/**
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* Updates the Guild with new information - e.g. a new name.
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* @param {GuildEditData} data the data to update the guild with.
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* @returns {Promise<Guild, Error>}
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* @param {GuildEditData} data The data to update the guild with
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* @returns {Promise<Guild>}
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* @example
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* // set the guild name and region
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* guild.edit({
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@@ -432,8 +411,8 @@ class Guild {
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/**
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* Edit the name of the Guild.
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* @param {string} name the new name of the Guild.
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* @returns {Promise<Guild, Error>}
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* @param {string} name The new name of the Guild
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* @returns {Promise<Guild>}
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* @example
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* // edit the guild name
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* guild.setName('Discord Guild')
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@@ -446,8 +425,8 @@ class Guild {
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/**
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* Edit the region of the Guild.
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* @param {Region} region the new region of the guild.
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* @returns {Promise<Guild, Error>}
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* @param {Region} region The new region of the guild.
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* @returns {Promise<Guild>}
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* @example
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* // edit the guild region
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* guild.setRegion('london')
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@@ -460,8 +439,8 @@ class Guild {
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/**
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* Edit the verification level of the Guild.
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* @param {VerificationLevel} verificationLevel the new verification level of the guild.
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* @returns {Promise<Guild, Error>}
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* @param {VerificationLevel} verificationLevel The new verification level of the guild
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* @returns {Promise<Guild>}
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* @example
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* // edit the guild verification level
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* guild.setVerificationLevel(1)
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@@ -474,8 +453,8 @@ class Guild {
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/**
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* Edit the AFK channel of the Guild.
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* @param {GuildChannelResolvable} afkChannel the new AFK channel.
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* @returns {Promise<Guild, Error>}
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* @param {GuildChannelResolvable} afkChannel The new AFK channel
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* @returns {Promise<Guild>}
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* @example
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* // edit the guild AFK channel
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* guild.setAFKChannel(channel)
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@@ -488,8 +467,8 @@ class Guild {
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/**
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* Edit the AFK timeout of the Guild.
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* @param {number} afkTimeout the time in seconds that a user must be idle to be considered AFK.
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* @returns {Promise<Guild, Error>}
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* @param {number} afkTimeout The time in seconds that a user must be idle to be considered AFK
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* @returns {Promise<Guild>}
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* @example
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* // edit the guild AFK channel
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* guild.setAFKTimeout(60)
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@@ -502,8 +481,8 @@ class Guild {
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/**
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* Set a new Guild Icon.
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* @param {Base64Resolvable} icon the new icon of the guild.
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* @returns {Promise<Guild, Error>}
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* @param {Base64Resolvable} icon The new icon of the guild
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* @returns {Promise<Guild>}
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* @example
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* // edit the guild icon
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* guild.setIcon(fs.readFileSync('./icon.png'))
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@@ -516,8 +495,8 @@ class Guild {
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/**
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* Sets a new owner of the Guild.
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* @param {GuildMemberResolvable} owner the new owner of the Guild.
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* @returns {Promise<Guild, Error>}
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* @param {GuildMemberResolvable} owner The new owner of the Guild
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* @returns {Promise<Guild>}
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* @example
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* // edit the guild owner
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* guild.setOwner(guilds.members[0])
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@@ -530,8 +509,8 @@ class Guild {
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/**
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* Set a new Guild Splash Logo.
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* @param {Base64Resolvable} splash the new splash screen of the guild.
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* @returns {Promise<Guild, Error>}
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* @param {Base64Resolvable} splash The new splash screen of the guild
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* @returns {Promise<Guild>}
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* @example
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* // edit the guild splash
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* guild.setIcon(fs.readFileSync('./splash.png'))
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@@ -544,8 +523,8 @@ class Guild {
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/**
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* Unbans a member from the Guild
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* @param {UserResolvable} member the member to unban
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* @returns {Promise<User, Error>}
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* @param {UserResolvable} member The member to unban
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* @returns {Promise<User>}
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* @example
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* // unban a member
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* guild.unban('123123123123')
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@@ -558,7 +537,7 @@ class Guild {
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/**
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* Fetch a Collection of banned users in this Guild.
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* @returns {Promise<Collection<string, User>, Error>}
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* @returns {Promise<Collection<string, User>>}
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*/
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fetchBans() {
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return this.client.rest.methods.getGuildBans(this);
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@@ -566,7 +545,7 @@ class Guild {
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/**
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* Fetch a Collection of invites to this Guild. Resolves with a Collection mapping invites by their codes.
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* @returns {Promise<Collection<string, Invite>, Error>}
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* @returns {Promise<Collection<string, Invite>>}
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*/
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fetchInvites() {
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return this.client.rest.methods.getGuildInvites(this);
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@@ -576,7 +555,7 @@ class Guild {
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* Fetches all the members in the Guild, even if they are offline. If the Guild has less than 250 members,
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* this should not be necessary.
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* @param {string} [query=''] An optional query to provide when fetching members
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* @returns {Promise<Guild, Error>}
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* @returns {Promise<Guild>}
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*/
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fetchMembers(query = '') {
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return new Promise((resolve, reject) => {
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@@ -607,9 +586,7 @@ class Guild {
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* @readonly
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*/
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get iconURL() {
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if (!this.icon) {
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return null;
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}
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if (!this.icon) return null;
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return Constants.Endpoints.guildIcon(this.id, this.icon);
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}
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