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https://github.com/discordjs/discord.js.git
synced 2026-03-15 02:53:31 +01:00
store gameId on user object
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@@ -1091,6 +1091,7 @@ var Client = (function () {
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gameId: data.game_id
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gameId: data.game_id
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});
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});
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userInCache.status = data.status;
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userInCache.status = data.status;
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userInCache.gameId = data.game_id;
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} else {
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} else {
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//one of their details changed.
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//one of their details changed.
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self.userCache[self.userCache.indexOf(userInCache)] = presenceUser;
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self.userCache[self.userCache.indexOf(userInCache)] = presenceUser;
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@@ -1288,7 +1289,9 @@ var Client = (function () {
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for (var _iterator9 = data.presences[Symbol.iterator](), _step9; !(_iteratorNormalCompletion9 = (_step9 = _iterator9.next()).done); _iteratorNormalCompletion9 = true) {
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for (var _iterator9 = data.presences[Symbol.iterator](), _step9; !(_iteratorNormalCompletion9 = (_step9 = _iterator9.next()).done); _iteratorNormalCompletion9 = true) {
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var presence = _step9.value;
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var presence = _step9.value;
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self.getUser("id", presence.user.id).status = presence.status;
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var user = self.getUser("id", presence.user.id);
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user.status = presence.status;
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user.gameId = presence.game_id;
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}
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}
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} catch (err) {
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} catch (err) {
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_didIteratorError9 = true;
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_didIteratorError9 = true;
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@@ -13,6 +13,7 @@ var User = (function () {
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this.id = data.id;
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this.id = data.id;
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this.avatar = data.avatar;
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this.avatar = data.avatar;
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this.status = data.status || "offline";
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this.status = data.status || "offline";
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this.gameId = data.game_id || null;
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}
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}
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// access using user.avatarURL;
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// access using user.avatarURL;
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@@ -1000,6 +1000,7 @@ class Client {
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gameId: data.game_id
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gameId: data.game_id
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});
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});
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userInCache.status = data.status;
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userInCache.status = data.status;
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userInCache.gameId = data.game_id;
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} else {
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} else {
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//one of their details changed.
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//one of their details changed.
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self.userCache[self.userCache.indexOf(userInCache)] = presenceUser;
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self.userCache[self.userCache.indexOf(userInCache)] = presenceUser;
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@@ -1168,7 +1169,9 @@ class Client {
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}
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}
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for (var presence of data.presences) {
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for (var presence of data.presences) {
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self.getUser("id", presence.user.id).status = presence.status;
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var user = self.getUser("id", presence.user.id);
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user.status = presence.status;
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user.gameId = presence.game_id;
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}
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}
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return server;
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return server;
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@@ -5,6 +5,7 @@ class User{
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this.id = data.id;
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this.id = data.id;
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this.avatar = data.avatar;
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this.avatar = data.avatar;
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this.status = data.status || "offline";
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this.status = data.status || "offline";
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this.gameId = data.game_id || null;
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}
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}
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// access using user.avatarURL;
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// access using user.avatarURL;
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