Stop comparing for equality on update events and just emit for performance

This commit is contained in:
Amish Shah
2016-09-25 11:23:47 +01:00
parent c8636fd277
commit 0e8f1bef97
6 changed files with 21 additions and 7 deletions

View File

@@ -12,7 +12,7 @@ class GuildRoleUpdateAction extends Action {
let oldRole = null;
const role = guild.roles.get(roleData.id);
if (role && !role.equals(roleData)) {
if (role) {
oldRole = cloneObject(role);
role.setup(data.role);
client.emit(Constants.Events.GUILD_ROLE_UPDATE, guild, oldRole, role);