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https://github.com/discordjs/discord.js.git
synced 2026-03-10 16:43:31 +01:00
Add shard client prop fetching, remove guild count fetching, improve eval
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@@ -117,7 +117,7 @@ class ShardingManager extends EventEmitter {
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/**
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* Evaluates a script on all shards, in the context of the Clients.
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* @param {string} script JavaScript to run on each shard
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* @returns {Promise<Array>} Results of the script
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* @returns {Promise<Array>} Results of the script execution
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*/
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broadcastEval(script) {
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const promises = [];
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@@ -126,48 +126,20 @@ class ShardingManager extends EventEmitter {
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}
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/**
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* Obtains the total guild count across all shards.
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* @param {number} [timeout=3000] Time to automatically fail after (in milliseconds)
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* @returns {Promise<number>}
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* Fetches a Client property value of each shard.
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* @param {string} prop Name of the Client property to get, using periods for nesting
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* @returns {Promise<Array>}
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* @example
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* manager.fetchClientValues('guilds.size').then(results => {
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* console.log(`${results.reduce((prev, val) => prev + val, 0)} total guilds`);
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* }).catch(console.error);
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*/
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fetchGuildCount(timeout = 3000) {
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fetchClientValues(prop) {
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if (this.shards.size === 0) return Promise.reject(new Error('No shards have been spawned.'));
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if (this.shards.size !== this.totalShards) return Promise.reject(new Error('Still spawning shards.'));
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if (this._guildCountPromise) return this._guildCountPromise;
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this._guildCountPromise = new Promise((resolve, reject) => {
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this._guildCount = 0;
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this._guildCountReplies = 0;
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const listener = message => {
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if (typeof message !== 'object' || !message._guildCount) return;
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this._guildCountReplies++;
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this._guildCount += message._guildCount;
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if (this._guildCountReplies >= this.shards.size) {
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clearTimeout(this._guildCountTimeout);
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process.removeListener('message', listener);
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this._guildCountTimeout = null;
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this._guildCountPromise = null;
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resolve(this._guildCount);
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}
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};
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process.on('message', listener);
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this._guildCountTimeout = setTimeout(() => {
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process.removeListener('message', listener);
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this._guildCountPromise = null;
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reject(new Error('Took too long to fetch the guild count.'));
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}, timeout);
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this.broadcast('_guildCount').catch(err => {
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process.removeListener('message', listener);
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this._guildCountPromise = null;
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reject(err);
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});
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});
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return this._guildCountPromise;
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const promises = [];
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for (const shard of this.shards.values()) promises.push(shard.fetchClientValue(prop));
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return Promise.all(promises);
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}
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}
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