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chore: monorepo setup (#7175)
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91
packages/voice/examples/basic/README.md
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91
packages/voice/examples/basic/README.md
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# Basic Example
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This example will demonstrate how to join a voice channel and play resources, with some best practice
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assistance on making sure you aren't waiting indefinitely for things to happen.
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To achieve this, the example sets some fairly arbitrary time constraints for things such as joining
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voice channels and audio becoming available.
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## Code snippet
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This code snippet doesn't include any comments for brevity. If you want to see the full source code,
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check the other files in this folder!
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```ts
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import { Client, VoiceChannel, Intents } from 'discord.js';
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import {
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joinVoiceChannel,
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createAudioPlayer,
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createAudioResource,
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entersState,
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StreamType,
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AudioPlayerStatus,
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VoiceConnectionStatus,
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} from '@discordjs/voice';
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import { createDiscordJSAdapter } from './adapter';
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const player = createAudioPlayer();
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function playSong() {
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const resource = createAudioResource('https://www.soundhelix.com/examples/mp3/SoundHelix-Song-1.mp3', {
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inputType: StreamType.Arbitrary,
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});
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player.play(resource);
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return entersState(player, AudioPlayerStatus.Playing, 5e3);
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}
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async function connectToChannel(channel: VoiceChannel) {
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const connection = joinVoiceChannel({
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channelId: channel.id,
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guildId: channel.guild.id,
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adapterCreator: createDiscordJSAdapter(channel),
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});
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try {
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await entersState(connection, VoiceConnectionStatus.Ready, 30e3);
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return connection;
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} catch (error) {
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connection.destroy();
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throw error;
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}
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}
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const client = new Client({
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ws: { intents: [Intents.FLAGS.GUILDS, Intents.FLAGS.GUILD_MESSAGES, Intents.FLAGS.GUILD_VOICE_STATES] },
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});
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client.login('token here');
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client.on('ready', async () => {
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console.log('Discord.js client is ready!');
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try {
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await playSong();
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console.log('Song is ready to play!');
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} catch (error) {
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console.error(error);
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}
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});
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client.on('message', async (message) => {
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if (!message.guild) return;
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if (message.content === '-join') {
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const channel = message.member?.voice.channel;
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if (channel) {
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try {
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const connection = await connectToChannel(channel);
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connection.subscribe(player);
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message.reply('Playing now!');
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} catch (error) {
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console.error(error);
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}
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} else {
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message.reply('Join a voice channel then try again!');
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}
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}
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});
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```
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69
packages/voice/examples/basic/adapter.ts
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packages/voice/examples/basic/adapter.ts
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import { DiscordGatewayAdapterCreator, DiscordGatewayAdapterLibraryMethods } from '../../';
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import { VoiceChannel, Snowflake, Client, Constants, Guild } from 'discord.js';
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import { GatewayVoiceServerUpdateDispatchData, GatewayVoiceStateUpdateDispatchData } from 'discord-api-types/v9';
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const adapters = new Map<Snowflake, DiscordGatewayAdapterLibraryMethods>();
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const trackedClients = new Set<Client>();
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/**
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* Tracks a Discord.js client, listening to VOICE_SERVER_UPDATE and VOICE_STATE_UPDATE events
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*
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* @param client - The Discord.js Client to track
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*/
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function trackClient(client: Client) {
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if (trackedClients.has(client)) return;
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trackedClients.add(client);
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client.ws.on(Constants.WSEvents.VOICE_SERVER_UPDATE, (payload: GatewayVoiceServerUpdateDispatchData) => {
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adapters.get(payload.guild_id)?.onVoiceServerUpdate(payload);
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});
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client.ws.on(Constants.WSEvents.VOICE_STATE_UPDATE, (payload: GatewayVoiceStateUpdateDispatchData) => {
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if (payload.guild_id && payload.session_id && payload.user_id === client.user?.id) {
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adapters.get(payload.guild_id)?.onVoiceStateUpdate(payload);
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}
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});
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client.on(Constants.Events.SHARD_DISCONNECT, (_, shardID) => {
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const guilds = trackedShards.get(shardID);
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if (guilds) {
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for (const guildID of guilds.values()) {
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adapters.get(guildID)?.destroy();
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}
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}
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trackedShards.delete(shardID);
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});
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}
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const trackedShards = new Map<number, Set<Snowflake>>();
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function trackGuild(guild: Guild) {
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let guilds = trackedShards.get(guild.shardID);
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if (!guilds) {
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guilds = new Set();
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trackedShards.set(guild.shardID, guilds);
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}
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guilds.add(guild.id);
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}
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/**
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* Creates an adapter for a Voice Channel.
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*
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* @param channel - The channel to create the adapter for
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*/
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export function createDiscordJSAdapter(channel: VoiceChannel): DiscordGatewayAdapterCreator {
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return (methods) => {
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adapters.set(channel.guild.id, methods);
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trackClient(channel.client);
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trackGuild(channel.guild);
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return {
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sendPayload(data) {
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if (channel.guild.shard.status === Constants.Status.READY) {
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channel.guild.shard.send(data);
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return true;
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}
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return false;
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},
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destroy() {
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return adapters.delete(channel.guild.id);
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},
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};
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};
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}
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152
packages/voice/examples/basic/basic-example.ts
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152
packages/voice/examples/basic/basic-example.ts
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import { Client, VoiceChannel, Intents } from 'discord.js';
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import {
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joinVoiceChannel,
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createAudioPlayer,
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createAudioResource,
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entersState,
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StreamType,
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AudioPlayerStatus,
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VoiceConnectionStatus,
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} from '@discordjs/voice';
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import { createDiscordJSAdapter } from './adapter';
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/**
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* In this example, we are creating a single audio player that plays to a number of voice channels.
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* The audio player will play a single track.
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*/
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/**
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* Create the audio player. We will use this for all of our connections.
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*/
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const player = createAudioPlayer();
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function playSong() {
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/**
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* Here we are creating an audio resource using a sample song freely available online
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* (see https://www.soundhelix.com/audio-examples)
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*
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* We specify an arbitrary inputType. This means that we aren't too sure what the format of
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* the input is, and that we'd like to have this converted into a format we can use. If we
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* were using an Ogg or WebM source, then we could change this value. However, for now we
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* will leave this as arbitrary.
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*/
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const resource = createAudioResource('https://www.soundhelix.com/examples/mp3/SoundHelix-Song-1.mp3', {
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inputType: StreamType.Arbitrary,
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});
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/**
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* We will now play this to the audio player. By default, the audio player will not play until
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* at least one voice connection is subscribed to it, so it is fine to attach our resource to the
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* audio player this early.
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*/
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player.play(resource);
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/**
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* Here we are using a helper function. It will resolve if the player enters the Playing
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* state within 5 seconds, otherwise it will reject with an error.
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*/
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return entersState(player, AudioPlayerStatus.Playing, 5e3);
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}
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async function connectToChannel(channel: VoiceChannel) {
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/**
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* Here, we try to establish a connection to a voice channel. If we're already connected
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* to this voice channel, @discordjs/voice will just return the existing connection for us!
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*/
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const connection = joinVoiceChannel({
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channelId: channel.id,
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guildId: channel.guild.id,
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adapterCreator: createDiscordJSAdapter(channel),
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});
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/**
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* If we're dealing with a connection that isn't yet Ready, we can set a reasonable
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* time limit before giving up. In this example, we give the voice connection 30 seconds
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* to enter the ready state before giving up.
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*/
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try {
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/**
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* Allow ourselves 30 seconds to join the voice channel. If we do not join within then,
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* an error is thrown.
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*/
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await entersState(connection, VoiceConnectionStatus.Ready, 30e3);
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/**
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* At this point, the voice connection is ready within 30 seconds! This means we can
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* start playing audio in the voice channel. We return the connection so it can be
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* used by the caller.
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*/
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return connection;
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} catch (error) {
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/**
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* At this point, the voice connection has not entered the Ready state. We should make
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* sure to destroy it, and propagate the error by throwing it, so that the calling function
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* is aware that we failed to connect to the channel.
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*/
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connection.destroy();
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throw error;
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}
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}
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/**
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* Main code
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* =========
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* Here we will implement the helper functions that we have defined above.
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*/
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const client = new Client({
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ws: { intents: [Intents.FLAGS.GUILDS, Intents.FLAGS.GUILD_MESSAGES, Intents.FLAGS.GUILD_VOICE_STATES] },
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});
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void client.login('token here');
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client.on('ready', async () => {
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console.log('Discord.js client is ready!');
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/**
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* Try to get our song ready to play for when the bot joins a voice channel
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*/
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try {
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await playSong();
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console.log('Song is ready to play!');
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} catch (error) {
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/**
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* The song isn't ready to play for some reason :(
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*/
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console.error(error);
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}
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});
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client.on('messageCreate', async (message) => {
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if (!message.guild) return;
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if (message.content === '-join') {
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const channel = message.member?.voice.channel;
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if (channel) {
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/**
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* The user is in a voice channel, try to connect.
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*/
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try {
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const connection = await connectToChannel(channel);
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/**
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* We have successfully connected! Now we can subscribe our connection to
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* the player. This means that the player will play audio in the user's
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* voice channel.
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*/
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connection.subscribe(player);
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await message.reply('Playing now!');
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} catch (error) {
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/**
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* Unable to connect to the voice channel within 30 seconds :(
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*/
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console.error(error);
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}
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} else {
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/**
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* The user is not in a voice channel.
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*/
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void message.reply('Join a voice channel then try again!');
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}
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}
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});
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