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chore: monorepo setup (#7175)
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188
packages/voice/examples/music-bot/src/bot.ts
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188
packages/voice/examples/music-bot/src/bot.ts
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import Discord, { Interaction, GuildMember, Snowflake } from 'discord.js';
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import {
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AudioPlayerStatus,
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AudioResource,
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entersState,
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joinVoiceChannel,
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VoiceConnectionStatus,
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} from '@discordjs/voice';
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import { Track } from './music/track';
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import { MusicSubscription } from './music/subscription';
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// eslint-disable-next-line @typescript-eslint/no-var-requires, @typescript-eslint/no-require-imports
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const { token } = require('../auth.json');
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const client = new Discord.Client({ intents: ['GUILD_VOICE_STATES', 'GUILD_MESSAGES', 'GUILDS'] });
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client.on('ready', () => console.log('Ready!'));
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// This contains the setup code for creating slash commands in a guild. The owner of the bot can send "!deploy" to create them.
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client.on('messageCreate', async (message) => {
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if (!message.guild) return;
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if (!client.application?.owner) await client.application?.fetch();
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if (message.content.toLowerCase() === '!deploy' && message.author.id === client.application?.owner?.id) {
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await message.guild.commands.set([
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{
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name: 'play',
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description: 'Plays a song',
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options: [
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{
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name: 'song',
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type: 'STRING' as const,
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description: 'The URL of the song to play',
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required: true,
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},
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],
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},
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{
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name: 'skip',
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description: 'Skip to the next song in the queue',
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},
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{
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name: 'queue',
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description: 'See the music queue',
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},
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{
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name: 'pause',
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description: 'Pauses the song that is currently playing',
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},
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{
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name: 'resume',
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description: 'Resume playback of the current song',
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},
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{
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name: 'leave',
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description: 'Leave the voice channel',
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},
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]);
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await message.reply('Deployed!');
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}
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});
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/**
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* Maps guild IDs to music subscriptions, which exist if the bot has an active VoiceConnection to the guild.
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*/
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const subscriptions = new Map<Snowflake, MusicSubscription>();
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// Handles slash command interactions
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client.on('interactionCreate', async (interaction: Interaction) => {
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if (!interaction.isCommand() || !interaction.guildId) return;
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let subscription = subscriptions.get(interaction.guildId);
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if (interaction.commandName === 'play') {
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await interaction.defer();
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// Extract the video URL from the command
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const url = interaction.options.get('song')!.value! as string;
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// If a connection to the guild doesn't already exist and the user is in a voice channel, join that channel
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// and create a subscription.
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if (!subscription) {
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if (interaction.member instanceof GuildMember && interaction.member.voice.channel) {
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const channel = interaction.member.voice.channel;
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subscription = new MusicSubscription(
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joinVoiceChannel({
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channelId: channel.id,
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guildId: channel.guild.id,
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adapterCreator: channel.guild.voiceAdapterCreator,
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}),
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);
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subscription.voiceConnection.on('error', console.warn);
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subscriptions.set(interaction.guildId, subscription);
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}
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}
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// If there is no subscription, tell the user they need to join a channel.
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if (!subscription) {
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await interaction.followUp('Join a voice channel and then try that again!');
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return;
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}
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// Make sure the connection is ready before processing the user's request
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try {
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await entersState(subscription.voiceConnection, VoiceConnectionStatus.Ready, 20e3);
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} catch (error) {
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console.warn(error);
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await interaction.followUp('Failed to join voice channel within 20 seconds, please try again later!');
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return;
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}
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try {
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// Attempt to create a Track from the user's video URL
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const track = await Track.from(url, {
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onStart() {
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interaction.followUp({ content: 'Now playing!', ephemeral: true }).catch(console.warn);
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},
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onFinish() {
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interaction.followUp({ content: 'Now finished!', ephemeral: true }).catch(console.warn);
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},
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onError(error) {
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console.warn(error);
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interaction.followUp({ content: `Error: ${error.message}`, ephemeral: true }).catch(console.warn);
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},
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});
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// Enqueue the track and reply a success message to the user
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subscription.enqueue(track);
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await interaction.followUp(`Enqueued **${track.title}**`);
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} catch (error) {
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console.warn(error);
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await interaction.followUp('Failed to play track, please try again later!');
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}
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} else if (interaction.commandName === 'skip') {
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if (subscription) {
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// Calling .stop() on an AudioPlayer causes it to transition into the Idle state. Because of a state transition
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// listener defined in music/subscription.ts, transitions into the Idle state mean the next track from the queue
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// will be loaded and played.
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subscription.audioPlayer.stop();
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await interaction.reply('Skipped song!');
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} else {
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await interaction.reply('Not playing in this server!');
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}
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} else if (interaction.commandName === 'queue') {
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// Print out the current queue, including up to the next 5 tracks to be played.
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if (subscription) {
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const current =
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subscription.audioPlayer.state.status === AudioPlayerStatus.Idle
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? `Nothing is currently playing!`
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: `Playing **${(subscription.audioPlayer.state.resource as AudioResource<Track>).metadata.title}**`;
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const queue = subscription.queue
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.slice(0, 5)
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.map((track, index) => `${index + 1}) ${track.title}`)
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.join('\n');
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await interaction.reply(`${current}\n\n${queue}`);
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} else {
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await interaction.reply('Not playing in this server!');
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}
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} else if (interaction.commandName === 'pause') {
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if (subscription) {
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subscription.audioPlayer.pause();
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await interaction.reply({ content: `Paused!`, ephemeral: true });
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} else {
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await interaction.reply('Not playing in this server!');
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}
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} else if (interaction.commandName === 'resume') {
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if (subscription) {
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subscription.audioPlayer.unpause();
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await interaction.reply({ content: `Unpaused!`, ephemeral: true });
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} else {
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await interaction.reply('Not playing in this server!');
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}
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} else if (interaction.commandName === 'leave') {
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if (subscription) {
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subscription.voiceConnection.destroy();
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subscriptions.delete(interaction.guildId);
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await interaction.reply({ content: `Left channel!`, ephemeral: true });
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} else {
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await interaction.reply('Not playing in this server!');
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}
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} else {
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await interaction.reply('Unknown command');
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}
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});
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client.on('error', console.warn);
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void client.login(token);
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