Rewrite WebSocket internals (#1410)

* Start rewriting Manager and Connection

* more stuff

* stuff

* Fix ready bug

* some stuff i forgot

* fix some stuff

* add stupid heartbeat ack like seriously who cares

* woo!

* fix a bug

* rate limit the dumb websocket

* stuff

* hdocs

* Docs

* Remove ClientManager#setupKeepAlive as it is now redundant

* Change Client._pingTimestamp to a getter that fetches the timestamp from the WebSocketConnection

* are you happy now eslint smh

* make gus happy

* Add CloseEvent external doc

* Make sure to emit 'reconnecting' when actually reconnecting

* ffs

* Fix RESUME logic

* Add heartbeat ack debug messages, including latency data

* Dumb stuff for Gus

* thx eslint

* more dumb stuff

* more dumb crap smh gus i h8 u

* moar messages

* fix for using wrong status, causing certain events not to be fired (#1422)
This commit is contained in:
Amish Shah
2017-04-28 16:13:06 +01:00
committed by GitHub
parent 95bcac9d9b
commit 195fcfa15c
13 changed files with 541 additions and 432 deletions

View File

@@ -1,328 +1,89 @@
const EventEmitter = require('events').EventEmitter;
const Constants = require('../../util/Constants');
const PacketManager = require('./packets/WebSocketPacketManager');
const WebSocketConnection = require('./WebSocketConnection');
/**
* The WebSocket Manager of the Client
* WebSocket Manager of the Client
* @private
*/
class WebSocketManager extends EventEmitter {
constructor(client) {
super();
/**
* The Client that instantiated this WebSocketManager
* Client that instantiated this WebSocketManager
* @type {Client}
*/
this.client = client;
/**
* A WebSocket Packet manager, it handles all the messages
* @type {PacketManager}
* WebSocket connection of this manager
* @type {?WebSocketConnection}
*/
this.packetManager = new PacketManager(this);
/**
* The status of the WebSocketManager, a type of Constants.Status. It defaults to IDLE.
* @type {number}
*/
this.status = Constants.Status.IDLE;
/**
* The session ID of the connection, null if not yet available.
* @type {?string}
*/
this.sessionID = null;
/**
* The packet count of the client, null if not yet available.
* @type {?number}
*/
this.sequence = -1;
/**
* The gateway address for this WebSocket connection, null if not yet available.
* @type {?string}
*/
this.gateway = null;
/**
* Whether READY was emitted normally (all packets received) or not
* @type {boolean}
*/
this.normalReady = false;
/**
* The WebSocket connection to the gateway
* @type {?WebSocket}
*/
this.ws = null;
/**
* An object with keys that are websocket event names that should be ignored
* @type {Object}
*/
this.disabledEvents = {};
for (const event of client.options.disabledEvents) this.disabledEvents[event] = true;
this.first = true;
this.lastHeartbeatAck = true;
this._remainingReset = 0;
this._trace = [];
this.resumeStart = -1;
this.connection = null;
}
/**
* Connects the client to a given gateway
* @param {string} gateway The gateway to connect to
* Sends a heartbeat on the available connection
* @returns {void}
*/
_connect(gateway) {
this.client.emit('debug', `Connecting to gateway ${gateway}`);
this.normalReady = false;
if (this.status !== Constants.Status.RECONNECTING) this.status = Constants.Status.CONNECTING;
this.ws = new WebSocketConnection(gateway);
this.ws.on('open', this.eventOpen.bind(this));
this.ws.on('packet', this.eventPacket.bind(this));
this.ws.on('close', this.eventClose.bind(this));
this.ws.on('error', this.eventError.bind(this));
this._queue = [];
this._remaining = 120;
this.client.setInterval(() => {
this._remaining = 120;
this._remainingReset = Date.now();
}, 60e3);
}
connect(gateway = this.gateway) {
this.gateway = gateway;
if (this.first) {
this._connect(gateway);
this.first = false;
} else {
this.client.setTimeout(() => this._connect(gateway), 7500);
}
}
heartbeat(normal) {
if (normal && !this.lastHeartbeatAck) {
this.tryReconnect();
return;
}
this.client.emit('debug', 'Sending heartbeat');
this.client._pingTimestamp = Date.now();
this.client.ws.send({
op: Constants.OPCodes.HEARTBEAT,
d: this.sequence,
}, true);
this.lastHeartbeatAck = false;
heartbeat() {
if (!this.connection) return this.debug('No connection to heartbeat');
return this.connection.heartbeat();
}
/**
* Sends a packet to the gateway
* @param {Object} data An object that can be JSON stringified
* @param {boolean} force Whether or not to send the packet immediately
* Emits a debug event
* @param {string} message Debug message
* @returns {void}
*/
send(data, force = false) {
if (force) {
this._send(data);
return;
}
this._queue.push(data);
this.doQueue();
debug(message) {
return this.client.emit('debug', `[ws] ${message}`);
}
/**
* Destroy the client
* @returns {void} Whether or not destruction was successful
*/
destroy() {
if (this.ws) this.ws.close(1000);
this._queue = [];
this.status = Constants.Status.IDLE;
}
_send(data) {
if (this.ws.readyState === WebSocketConnection.WebSocket.OPEN) {
this.emit('send', data);
this.ws.send(data);
}
}
doQueue() {
const item = this._queue[0];
if (!(this.ws.readyState === WebSocketConnection.WebSocket.OPEN && item)) return;
if (this.remaining === 0) {
this.client.setTimeout(this.doQueue.bind(this), Date.now() + (this._remainingReset || 120e3));
return;
}
this._remaining--;
this._send(item);
this._queue.shift();
this.doQueue();
}
/**
* Run whenever the gateway connections opens up
*/
eventOpen() {
this.client.emit('debug', 'Connection to gateway opened');
this.lastHeartbeatAck = true;
if (this.sessionID) this._sendResume();
else this._sendNewIdentify();
}
/**
* Sends a gateway resume packet, in cases of unexpected disconnections.
*/
_sendResume() {
if (!this.sessionID) {
this._sendNewIdentify();
return;
}
this.client.emit('debug', 'Identifying as resumed session');
this.resumeStart = this.sequence;
const payload = {
token: this.client.token,
session_id: this.sessionID,
seq: this.sequence,
};
this.send({
op: Constants.OPCodes.RESUME,
d: payload,
});
}
/**
* Sends a new identification packet, in cases of new connections or failed reconnections.
*/
_sendNewIdentify() {
this.reconnecting = false;
const payload = this.client.options.ws;
payload.token = this.client.token;
if (this.client.options.shardCount > 0) {
payload.shard = [Number(this.client.options.shardId), Number(this.client.options.shardCount)];
}
this.client.emit('debug', 'Identifying as new session');
this.send({
op: Constants.OPCodes.IDENTIFY,
d: payload,
});
this.sequence = -1;
}
/**
* @external CloseEvent
* @see {@link https://developer.mozilla.org/en-US/docs/Web/API/CloseEvent}
*/
/**
* Run whenever the connection to the gateway is closed, it will try to reconnect the client.
* @param {CloseEvent} event The WebSocket close event
*/
eventClose(event) {
this.emit('close', event);
this.client.clearInterval(this.client.manager.heartbeatInterval);
this.status = Constants.Status.DISCONNECTED;
this._queue = [];
/**
* Emitted whenever the client websocket is disconnected
* @event Client#disconnect
* @param {CloseEvent} event The WebSocket close event
*/
if (!this.reconnecting) this.client.emit(Constants.Events.DISCONNECT, event);
if ([4004, 4010, 4011].includes(event.code)) return;
if (!this.reconnecting && event.code !== 1000) this.tryReconnect();
}
/**
* Run whenever a message is received from the WebSocket. Returns `true` if the message
* was handled properly.
* @param {Object} data The received websocket data
* @returns {boolean}
*/
eventPacket(data) {
if (data === null) {
this.eventError(new Error(Constants.Errors.BAD_WS_MESSAGE));
if (!this.connection) {
this.debug('Attempted to destroy WebSocket but no connection exists!');
return false;
}
this.client.emit('raw', data);
if (data.op === Constants.OPCodes.HELLO) this.client.manager.setupKeepAlive(data.d.heartbeat_interval);
return this.packetManager.handle(data);
return this.connection.destroy();
}
/**
* Run whenever an error occurs with the WebSocket connection. Tries to reconnect
* @param {Error} err The encountered error
* Send a packet on the available WebSocket
* @param {Object} packet Packet to send
* @returns {void}
*/
eventError(err) {
/**
* Emitted whenever the Client encounters a serious connection error
* @event Client#error
* @param {Error} error The encountered error
*/
if (this.client.listenerCount('error') > 0) this.client.emit('error', err);
this.tryReconnect();
}
_emitReady(normal = true) {
/**
* Emitted when the Client becomes ready to start working
* @event Client#ready
*/
this.status = Constants.Status.READY;
this.client.emit(Constants.Events.READY);
this.packetManager.handleQueue();
this.normalReady = normal;
}
/**
* Runs on new packets before `READY` to see if the Client is ready yet, if it is prepares
* the `READY` event.
*/
checkIfReady() {
if (this.status !== Constants.Status.READY && this.status !== Constants.Status.NEARLY) {
let unavailableCount = 0;
for (const guildID of this.client.guilds.keys()) {
unavailableCount += this.client.guilds.get(guildID).available ? 0 : 1;
}
if (unavailableCount === 0) {
this.status = Constants.Status.NEARLY;
if (this.client.options.fetchAllMembers) {
const promises = this.client.guilds.map(g => g.fetchMembers());
Promise.all(promises).then(() => this._emitReady(), e => {
this.client.emit(Constants.Events.WARN, 'Error in pre-ready guild member fetching');
this.client.emit(Constants.Events.ERROR, e);
this._emitReady();
});
return;
}
this._emitReady();
}
send(packet) {
if (!this.connection) {
this.debug('No connection to websocket');
return;
}
this.connection.send(packet);
}
/**
* Tries to reconnect the client, changing the status to Constants.Status.RECONNECTING.
* Connects the client to a gateway
* @param {string} gateway Gateway to connect to
* @returns {boolean}
*/
tryReconnect() {
if (
this.status === Constants.Status.RECONNECTING ||
this.status === Constants.Status.CONNECTING ||
!this.client.token
) return;
this.status = Constants.Status.RECONNECTING;
this.ws.close();
this.packetManager.handleQueue();
/**
* Emitted when the Client tries to reconnect after being disconnected
* @event Client#reconnecting
*/
this.client.emit(Constants.Events.RECONNECTING);
this.connect(this.client.ws.gateway);
connect(gateway) {
if (!this.connection) {
this.connection = new WebSocketConnection(this, gateway);
return true;
}
switch (this.connection.status) {
case Constants.Status.IDLE:
case Constants.Status.DISCONNECTED:
this.connection.connect(gateway, 5500);
return true;
default:
this.debug(`Couldn't connect to ${gateway} as the websocket is at state ${this.connection.status}`);
return false;
}
}
}