mirror of
https://github.com/discordjs/discord.js.git
synced 2026-03-11 00:53:31 +01:00
Rewrite WebSocket internals (#1410)
* Start rewriting Manager and Connection * more stuff * stuff * Fix ready bug * some stuff i forgot * fix some stuff * add stupid heartbeat ack like seriously who cares * woo! * fix a bug * rate limit the dumb websocket * stuff * hdocs * Docs * Remove ClientManager#setupKeepAlive as it is now redundant * Change Client._pingTimestamp to a getter that fetches the timestamp from the WebSocketConnection * are you happy now eslint smh * make gus happy * Add CloseEvent external doc * Make sure to emit 'reconnecting' when actually reconnecting * ffs * Fix RESUME logic * Add heartbeat ack debug messages, including latency data * Dumb stuff for Gus * thx eslint * more dumb stuff * more dumb crap smh gus i h8 u * moar messages * fix for using wrong status, causing certain events not to be fired (#1422)
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@@ -2,6 +2,7 @@ const Constants = require('../../../util/Constants');
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const BeforeReadyWhitelist = [
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Constants.WSEvents.READY,
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Constants.WSEvents.RESUMED,
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Constants.WSEvents.GUILD_CREATE,
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Constants.WSEvents.GUILD_DELETE,
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Constants.WSEvents.GUILD_MEMBERS_CHUNK,
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@@ -10,8 +11,8 @@ const BeforeReadyWhitelist = [
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];
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class WebSocketPacketManager {
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constructor(websocketManager) {
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this.ws = websocketManager;
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constructor(connection) {
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this.ws = connection;
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this.handlers = {};
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this.queue = [];
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@@ -63,35 +64,12 @@ class WebSocketPacketManager {
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handleQueue() {
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this.queue.forEach((element, index) => {
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this.handle(this.queue[index]);
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this.handle(this.queue[index], true);
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this.queue.splice(index, 1);
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});
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}
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setSequence(s) {
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if (s && s > this.ws.sequence) this.ws.sequence = s;
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}
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handle(packet) {
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if (packet.op === Constants.OPCodes.RECONNECT) {
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this.setSequence(packet.s);
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this.ws.tryReconnect();
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return false;
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}
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if (packet.op === Constants.OPCodes.INVALID_SESSION) {
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this.client.emit('debug', `SESSION INVALID! Waiting to reconnect: ${packet.d}`);
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if (packet.d) {
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setTimeout(() => {
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this.ws._sendResume();
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}, 2500);
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} else {
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this.ws.sessionID = null;
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this.ws._sendNewIdentify();
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}
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return false;
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}
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handle(packet, queue = false) {
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if (packet.op === Constants.OPCodes.HEARTBEAT_ACK) {
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this.ws.client._pong(this.ws.client._pingTimestamp);
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this.ws.lastHeartbeatAck = true;
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@@ -109,7 +87,7 @@ class WebSocketPacketManager {
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this.ws.checkIfReady();
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}
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this.setSequence(packet.s);
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this.ws.setSequence(packet.s);
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if (this.ws.disabledEvents[packet.t] !== undefined) return false;
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@@ -120,6 +98,8 @@ class WebSocketPacketManager {
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}
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}
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if (!queue && this.queue.length > 0) this.handleQueue();
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if (this.handlers[packet.t]) return this.handlers[packet.t].handle(packet);
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return false;
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}
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@@ -59,10 +59,12 @@ class ReadyHandler extends AbstractHandler {
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});
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}
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client.setTimeout(() => {
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if (!client.ws.normalReady) client.ws._emitReady(false);
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const t = client.setTimeout(() => {
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client.ws.connection.triggerReady();
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}, 1200 * data.guilds.length);
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client.once('ready', () => client.clearTimeout(t));
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const ws = this.packetManager.ws;
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ws.sessionID = data.session_id;
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@@ -1,18 +1,20 @@
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const AbstractHandler = require('./AbstractHandler');
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const Constants = require('../../../../util/Constants');
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class ResumedHandler extends AbstractHandler {
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handle(packet) {
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const client = this.packetManager.client;
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const ws = client.ws;
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const ws = client.ws.connection;
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ws._trace = packet.d._trace;
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const replayed = ws.sequence - ws.resumeStart;
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ws.resumeStart = -1;
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ws.status = Constants.Status.READY;
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this.packetManager.handleQueue();
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const replayed = ws.sequence - ws.closeSequence;
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client.emit('debug', `RESUMED ${ws._trace.join(' -> ')} | replayed ${replayed} events. `);
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client.emit('resume', replayed);
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ws.heartbeat();
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}
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}
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