mirror of
https://github.com/discordjs/discord.js.git
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cleanup: remove more left-over selfbot constants (#2761)
* misc: Remove left-over selfbot stuff * Forgot this
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@@ -291,8 +291,6 @@ exports.Events = {
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* * VOICE_STATE_UPDATE
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* * VOICE_STATE_UPDATE
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* * TYPING_START
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* * TYPING_START
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* * VOICE_SERVER_UPDATE
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* * VOICE_SERVER_UPDATE
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* * RELATIONSHIP_ADD
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* * RELATIONSHIP_REMOVE
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* @typedef {string} WSEventType
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* @typedef {string} WSEventType
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*/
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*/
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exports.WSEvents = keyMirror([
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exports.WSEvents = keyMirror([
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@@ -376,158 +374,6 @@ exports.ActivityFlags = {
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PLAY: 1 << 5,
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PLAY: 1 << 5,
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};
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};
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exports.ExplicitContentFilterTypes = [
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'DISABLED',
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'NON_FRIENDS',
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'FRIENDS_AND_NON_FRIENDS',
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];
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exports.UserSettingsMap = {
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/**
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* Automatically convert emoticons in your messages to emoji,
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* for example when you type `:-)` Discord will convert it to 😃
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* @name ClientUserSettings#convertEmoticons
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* @type {boolean}
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*/
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convert_emoticons: 'convertEmoticons',
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/**
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* If new guilds should automatically disable DMs between you and its members
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* @name ClientUserSettings#defaultGuildsRestricted
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* @type {boolean}
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*/
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default_guilds_restricted: 'defaultGuildsRestricted',
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/**
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* Automatically detect accounts from services like Steam and Blizzard when you open the Discord client
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* @name ClientUserSettings#detectPlatformAccounts
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* @type {boolean}
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*/
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detect_platform_accounts: 'detectPlatformAccounts',
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/**
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* Developer Mode exposes context menu items helpful for people writing bots using the Discord API
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* @name ClientUserSettings#developerMode
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* @type {boolean}
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*/
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developer_mode: 'developerMode',
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/**
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* Allow playback and usage of the `/tts` command
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* @name ClientUserSettings#enableTTSCommand
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* @type {boolean}
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*/
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enable_tts_command: 'enableTTSCommand',
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/**
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* The theme of the client. Either `light` or `dark`
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* @name ClientUserSettings#theme
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* @type {string}
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*/
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theme: 'theme',
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/**
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* Last status set in the client
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* @name ClientUserSettings#status
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* @type {PresenceStatus}
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*/
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status: 'status',
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/**
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* Display currently running game as status message
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* @name ClientUserSettings#showCurrentGame
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* @type {boolean}
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*/
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show_current_game: 'showCurrentGame',
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/**
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* Display images, videos, and lolcats when uploaded directly to Discord
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* @name ClientUserSettings#inlineAttachmentMedia
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* @type {boolean}
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*/
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inline_attachment_media: 'inlineAttachmentMedia',
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/**
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* Display images, videos, and lolcats when posted as links in chat
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* @name ClientUserSettings#inlineEmbedMedia
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* @type {boolean}
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*/
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inline_embed_media: 'inlineEmbedMedia',
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/**
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* Language the Discord client will use, as an RFC 3066 language identifier
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* @name ClientUserSettings#locale
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* @type {string}
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*/
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locale: 'locale',
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/**
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* Display messages in compact mode
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* @name ClientUserSettings#messageDisplayCompact
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* @type {boolean}
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*/
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message_display_compact: 'messageDisplayCompact',
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/**
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* Show emoji reactions on messages
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* @name ClientUserSettings#renderReactions
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* @type {boolean}
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*/
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render_reactions: 'renderReactions',
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/**
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* Array of snowflake IDs for guilds, in the order they appear in the Discord client
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* @name ClientUserSettings#guildPositions
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* @type {Snowflake[]}
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*/
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guild_positions: 'guildPositions',
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/**
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* Array of snowflake IDs for guilds which you will not recieve DMs from
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* @name ClientUserSettings#restrictedGuilds
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* @type {Snowflake[]}
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*/
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restricted_guilds: 'restrictedGuilds',
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explicit_content_filter: function explicitContentFilter(type) { // eslint-disable-line func-name-matching
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/**
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* Safe direct messaging; force people's messages with images to be scanned before they are sent to you.
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* One of `DISABLED`, `NON_FRIENDS`, `FRIENDS_AND_NON_FRIENDS`
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* @name ClientUserSettings#explicitContentFilter
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* @type {string}
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*/
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return exports.ExplicitContentFilterTypes[type];
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},
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friend_source_flags: function friendSources(flags) { // eslint-disable-line func-name-matching
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/**
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* Who can add you as a friend
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* @name ClientUserSettings#friendSources
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* @type {Object}
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* @property {boolean} all Mutual friends and mutual guilds
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* @property {boolean} mutualGuilds Only mutual guilds
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* @property {boolean} mutualFriends Only mutual friends
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*/
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return {
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all: flags.all || false,
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mutualGuilds: flags.all ? true : flags.mutual_guilds || false,
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mutualFriends: flags.all ? true : flags.mutualFriends || false,
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};
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},
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};
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/**
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* All flags users can have:
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* * STAFF
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* * PARTNER
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* * HYPESQUAD
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* @typedef {string} UserFlags
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*/
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exports.UserFlags = {
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STAFF: 1 << 0,
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PARTNER: 1 << 1,
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HYPESQUAD: 1 << 2,
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};
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exports.ChannelTypes = {
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exports.ChannelTypes = {
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TEXT: 0,
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TEXT: 0,
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DM: 1,
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DM: 1,
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