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https://github.com/discordjs/discord.js.git
synced 2026-03-17 12:03:31 +01:00
featt(ClientUser): allow options as first parameter to setActivity (#2890)
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@@ -8,7 +8,7 @@ class ClientPresence extends Presence {
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super(client, Object.assign(data, { status: 'online', user: { id: null } }));
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super(client, Object.assign(data, { status: 'online', user: { id: null } }));
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}
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}
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async setClientPresence(presence) {
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async set(presence) {
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const packet = await this._parse(presence);
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const packet = await this._parse(presence);
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this.patch(packet);
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this.patch(packet);
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this.client.ws.send({ op: OPCodes.STATUS_UPDATE, d: packet });
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this.client.ws.send({ op: OPCodes.STATUS_UPDATE, d: packet });
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@@ -97,7 +97,7 @@ class ClientUser extends Structures.get('User') {
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* .catch(console.error);
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* .catch(console.error);
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*/
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*/
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setPresence(data) {
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setPresence(data) {
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return this.client.presence.setClientPresence(data);
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return this.client.presence.set(data);
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}
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}
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/**
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/**
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@@ -123,12 +123,18 @@ class ClientUser extends Structures.get('User') {
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return this.setPresence({ status });
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return this.setPresence({ status });
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}
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}
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/**
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* Options for setting an activity
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* @typedef ActivityOptions
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* @type {Object}
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* @property {string} [url] Twitch stream URL
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* @property {ActivityType|number} [type] Type of the activity
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*/
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/**
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/**
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* Sets the activity the client user is playing.
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* Sets the activity the client user is playing.
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* @param {?string} name Activity being played
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* @param {string|ActivityOptions} [name] Activity being played, or options for setting the activity
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* @param {Object} [options] Options for setting the activity
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* @param {ActivityOptions} [options] Options for setting the activity
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* @param {string} [options.url] Twitch stream URL
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* @param {ActivityType|number} [options.type] Type of the activity
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* @returns {Promise<Presence>}
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* @returns {Promise<Presence>}
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* @example
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* @example
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* // Set the client user's activity
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* // Set the client user's activity
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@@ -136,11 +142,11 @@ class ClientUser extends Structures.get('User') {
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* .then(presence => console.log(`Activity set to ${presence.game.name}`))
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* .then(presence => console.log(`Activity set to ${presence.game.name}`))
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* .catch(console.error);
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* .catch(console.error);
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*/
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*/
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setActivity(name, { url, type } = {}) {
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setActivity(name, options = {}) {
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if (!name) return this.setPresence({ activity: null });
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if (!name) return this.setPresence({ activity: null });
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return this.setPresence({
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activity: { name, type, url },
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const activity = Object.assign({}, options, typeof name === 'object' ? name : { name });
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});
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return this.setPresence({ activity });
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}
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}
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/**
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/**
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9
typings/index.d.ts
vendored
9
typings/index.d.ts
vendored
@@ -260,11 +260,18 @@ declare module 'discord.js' {
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public connectToWebSocket(token: string, resolve: Function, reject: Function): void;
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public connectToWebSocket(token: string, resolve: Function, reject: Function): void;
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}
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}
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export interface ActivityOptions {
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name?: string;
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url?: string;
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type?: ActivityType | number;
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}
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export class ClientUser extends User {
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export class ClientUser extends User {
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public mfaEnabled: boolean;
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public mfaEnabled: boolean;
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public verified: boolean;
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public verified: boolean;
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public createGroupDM(recipients: GroupDMRecipientOptions[]): Promise<GroupDMChannel>;
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public createGroupDM(recipients: GroupDMRecipientOptions[]): Promise<GroupDMChannel>;
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public setActivity(name: string, options?: { url?: string, type?: ActivityType | number }): Promise<Presence>;
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public setActivity(options?: ActivityOptions): Promise<Presence>;
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public setActivity(name: string, options?: ActivityOptions): Promise<Presence>;
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public setAFK(afk: boolean): Promise<Presence>;
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public setAFK(afk: boolean): Promise<Presence>;
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public setAvatar(avatar: BufferResolvable | Base64Resolvable): Promise<ClientUser>;
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public setAvatar(avatar: BufferResolvable | Base64Resolvable): Promise<ClientUser>;
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public setPresence(data: PresenceData): Promise<Presence>;
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public setPresence(data: PresenceData): Promise<Presence>;
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