Add webpack building (#907)

* friggin webpack tho

* probably important

* add all the stuff to the package.json

* add minify builds and a nice package.json script to run it all

* clean up

* use uglify harmony branch so we can actually run minify builds that work

* update build system

* make test better

* clean up

* fix issues with compression

* ‮

* c++ requirements in a node lib? whaaaaat?

* fix travis yml?

* put railings on voice connections

* 🖕🏻

* aaaaaa

* handle arraybuffers in the unlikely event one is sent

* support arraybuffers in resolvebuffer

* this needs to be fixed at some point

* this was fixed

* disable filename versioning if env VERSIONED is set to false

* Update ClientDataResolver.js

* Update ClientVoiceManager.js

* Update WebSocketManager.js

* Update ConvertArrayBuffer.js

* Update webpack.html

* enable compression for browser and fix ws error handler

* Update WebSocketManager.js

* everything will be okay gawdl3y

* compression is slower in browser, so rip the last three hours of my life

* Update Constants.js

* Update .gitignore
This commit is contained in:
Gus Caplan
2016-11-20 18:38:16 -06:00
committed by Schuyler Cebulskie
parent b3e795d0b0
commit 2440a4a2c8
14 changed files with 162 additions and 38 deletions

View File

@@ -1,8 +1,10 @@
const WebSocket = require('ws');
const browser = typeof window !== 'undefined';
const WebSocket = browser ? window.WebSocket : require('ws'); // eslint-disable-line no-undef
const EventEmitter = require('events').EventEmitter;
const Constants = require('../../util/Constants');
const zlib = require('zlib');
const inflate = browser ? require('zlibjs').inflateSync : require('zlib').inflateSync;
const PacketManager = require('./packets/WebSocketPacketManager');
const convertArrayBuffer = require('../../util/ConvertArrayBuffer');
/**
* The WebSocket Manager of the Client
@@ -78,6 +80,7 @@ class WebSocketManager extends EventEmitter {
this.normalReady = false;
if (this.status !== Constants.Status.RECONNECTING) this.status = Constants.Status.CONNECTING;
this.ws = new WebSocket(gateway);
if (browser) this.ws.binaryType = 'arraybuffer';
this.ws.onopen = () => this.eventOpen();
this.ws.onclose = (d) => this.eventClose(d);
this.ws.onmessage = (e) => this.eventMessage(e);
@@ -193,11 +196,11 @@ class WebSocketManager extends EventEmitter {
*/
eventClose(event) {
this.emit('close', event);
this.client.clearInterval(this.client.manager.heartbeatInterval);
/**
* Emitted whenever the client websocket is disconnected
* @event Client#disconnect
*/
clearInterval(this.client.manager.heartbeatInterval);
if (!this.reconnecting) this.client.emit(Constants.Events.DISCONNECT);
if (event.code === 4004) return;
if (event.code === 4010) return;
@@ -211,10 +214,13 @@ class WebSocketManager extends EventEmitter {
* @returns {boolean}
*/
eventMessage(event) {
let packet;
let packet = event.data;
try {
if (event.binary) event.data = zlib.inflateSync(event.data).toString();
packet = JSON.parse(event.data);
if (typeof packet !== 'string') {
if (packet instanceof ArrayBuffer) packet = convertArrayBuffer(packet);
packet = inflate(packet).toString();
}
packet = JSON.parse(packet);
} catch (e) {
return this.eventError(new Error(Constants.Errors.BAD_WS_MESSAGE));
}
@@ -236,7 +242,7 @@ class WebSocketManager extends EventEmitter {
* @param {Error} error The encountered error
*/
if (this.client.listenerCount('error') > 0) this.client.emit('error', err);
this.tryReconnect();
this.ws.close();
}
_emitReady(normal = true) {