From 8d5949842c0c66e393d0b393fcd818c2d803a513 Mon Sep 17 00:00:00 2001 From: Neto Becker Date: Wed, 3 Feb 2016 12:41:19 -0200 Subject: [PATCH 1/2] fix setUsername() --- lib/Client/InternalClient.js | 2 +- src/Client/InternalClient.js | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/lib/Client/InternalClient.js b/lib/Client/InternalClient.js index 2a83c85aa..26e0f289e 100644 --- a/lib/Client/InternalClient.js +++ b/lib/Client/InternalClient.js @@ -1147,7 +1147,7 @@ var InternalClient = (function () { //def updateDetails InternalClient.prototype.updateDetails = function updateDetails(data) { - if (!email) { + if (!this.email) { throw new Error("Can't use updateDetails because only a token has been used for login!"); } return this.apiRequest("patch", _Constants.Endpoints.ME, true, { diff --git a/src/Client/InternalClient.js b/src/Client/InternalClient.js index bd373083f..e2e83a999 100644 --- a/src/Client/InternalClient.js +++ b/src/Client/InternalClient.js @@ -969,7 +969,7 @@ export default class InternalClient { //def updateDetails updateDetails(data) { - if(!email) { + if(!this.email) { throw new Error("Can't use updateDetails because only a token has been used for login!"); } return this.apiRequest("patch", Endpoints.ME, true, { From 3283283b4d497dc5ce934e4538c497528d1779d2 Mon Sep 17 00:00:00 2001 From: Neto Becker Date: Wed, 3 Feb 2016 12:47:23 -0200 Subject: [PATCH 2/2] fix game status not been updated when closing the game --- lib/Client/InternalClient.js | 2 +- src/Client/InternalClient.js | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/lib/Client/InternalClient.js b/lib/Client/InternalClient.js index 26e0f289e..8ceecd8b2 100644 --- a/lib/Client/InternalClient.js +++ b/lib/Client/InternalClient.js @@ -1648,7 +1648,7 @@ var InternalClient = (function () { data.user.avatar = data.user.avatar || user.avatar; data.user.discriminator = data.user.discriminator || user.discriminator; data.user.status = data.status || user.status; - data.user.game = data.game || user.game; + data.user.game = data.game; var presenceUser = new _StructuresUser2["default"](data.user, client); diff --git a/src/Client/InternalClient.js b/src/Client/InternalClient.js index e2e83a999..5a348f91e 100644 --- a/src/Client/InternalClient.js +++ b/src/Client/InternalClient.js @@ -1436,7 +1436,7 @@ export default class InternalClient { data.user.avatar = data.user.avatar || user.avatar; data.user.discriminator = data.user.discriminator || user.discriminator; data.user.status = data.status || user.status; - data.user.game = data.game || user.game; + data.user.game = data.game; var presenceUser = new User(data.user, client);