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work on guild docs
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@@ -287,58 +287,194 @@ class Guild {
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}
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}
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/**
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* Creates a new Channel in the Guild.
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* @param {String} name the name of the new channel.
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* @param {any} type the type of the new channel, either `text` or `voice`.
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* @returns {Promise<TextChannel|VoiceChannel, Error>}
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* @example
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* // create a new text channel
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* guild.createChannel('new general', 'text')
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* .then(channel => console.log(`Created new channel ${channel}`))
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* .catch(console.log);
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*/
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createChannel(name, type) {
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return this.client.rest.methods.createChannel(this, name, type);
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}
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/**
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* Creates a new role in the guild, as of now this is just a blank role.
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* @returns {Promise<Role, Error>}
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* @example
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* // create a new role
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* guild.createRole()
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* .then(role => console.log(`Created role ${role}`))
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* .catch(console.log);
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*/
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createRole() {
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return this.client.rest.methods.createGuildRole(this);
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}
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/**
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* Causes the Client to leave the guild.
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* @returns {Promise<Guild, Error>}
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* @example
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* // leave a guild
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* guild.leave()
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* .then(g => console.log(`Left the guild ${g}`))
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* .catch(console.log);
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*/
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leave() {
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return this.client.rest.methods.leaveGuild(this);
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}
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/**
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* Causes the Client to delete the guild.
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* @returns {Promise<Guild, Error>}
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* @example
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* // delete a guild
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* guild.delete()
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* .then(g => console.log(`Deleted the guild ${g}`))
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* .catch(console.log);
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*/
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delete() {
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return this.client.rest.methods.deleteGuild(this);
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}
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/**
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* Updates the Guild with new information - e.g. a new name.
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* @param {GuildEditData} data the data to update the guild with.
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* @returns {Promise<Guild, Error>}
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* @example
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* // set the guild name and region
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* guild.edit({
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* name: 'Discord Guild',
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* region: 'london',
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* })
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* .then(updated => console.log(`New guild name ${updated.name} in region ${updated.region}`))
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* .catch(console.log);
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*/
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edit(data) {
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return this.client.rest.methods.updateGuild(this, data);
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}
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/**
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* Edit the name of the Guild.
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* @param {String} name the new name of the Guild.
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* @returns {Promise<Guild, Error>}
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* @example
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* // edit the guild name
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* guild.setName('Discord Guild')
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* .then(updated => console.log(`Updated guild name to ${guild.name}`))
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* .catch(console.log);
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*/
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setName(name) {
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return this.edit({ name });
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}
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/**
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* Edit the region of the Guild.
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* @param {Region} region the new region of the guild.
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* @returns {Promise<Guild, Error>}
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* @example
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* // edit the guild region
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* guild.setRegion('london')
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* .then(updated => console.log(`Updated guild region to ${guild.region}`))
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* .catch(console.log);
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*/
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setRegion(region) {
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return this.edit({ region });
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}
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/**
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* Edit the verification level of the Guild.
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* @param {VerificationLevel} verificationLevel the new verification level of the guild.
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* @returns {Promise<Guild, Error>}
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* @example
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* // edit the guild verification level
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* guild.setVerificationLevel(1)
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* .then(updated => console.log(`Updated guild verification level to ${guild.verificationLevel}`))
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* .catch(console.log);
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*/
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setVerificationLevel(verificationLevel) {
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return this.edit({ verificationLevel });
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}
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/**
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* Edit the AFK channel of the Guild.
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* @param {GuildChannelResolvable} afkChannel the new AFK channel.
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* @returns {Promise<Guild, Error>}
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* @example
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* // edit the guild AFK channel
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* guild.setAFKChannel(channel)
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* .then(updated => console.log(`Updated guild AFK channel to ${guild.afkChannel}`))
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* .catch(console.log);
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*/
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setAFKChannel(afkChannel) {
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return this.edit({ afkChannel });
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}
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/**
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* Edit the AFK timeout of the Guild.
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* @param {Number} afkTimeout the time in seconds that a user must be idle to be considered AFK.
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* @returns {Promise<Guild, Error>}
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* @example
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* // edit the guild AFK channel
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* guild.setAFKTimeout(60)
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* .then(updated => console.log(`Updated guild AFK timeout to ${guild.afkTimeout}`))
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* .catch(console.log);
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*/
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setAFKTimeout(afkTimeout) {
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return this.edit({ afkTimeout });
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}
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/**
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* Set a new Guild Icon.
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* @param {Base64Resolvable} icon the new icon of the guild.
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* @returns {Promise<Guild, Error>}
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* @example
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* // edit the guild icon
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* guild.setIcon(fs.readFileSync('./icon.png'))
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* .then(updated => console.log('Updated the guild icon'))
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* .catch(console.log);
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*/
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setIcon(icon) {
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return this.edit({ icon });
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}
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/**
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* Sets a new owner of the Guild.
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* @param {GuildMemberResolvable} owner the new owner of the Guild.
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* @returns {Promise<Guild, Error>}
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* @example
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* // edit the guild owner
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* guild.setOwner(guilds.members[0])
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* .then(updated => console.log(`Updated the guild owner to ${updated.owner.username}`))
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* .catch(console.log);
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*/
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setOwner(owner) {
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return this.edit({ owner });
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}
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/**
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* Set a new Guild Splash Logo.
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* @param {Base64Resolvable} splash the new splash screen of the guild.
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* @returns {Promise<Guild, Error>}
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* @example
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* // edit the guild splash
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* guild.setIcon(fs.readFileSync('./splash.png'))
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* .then(updated => console.log('Updated the guild splash'))
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* .catch(console.log);
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*/
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setSplash(splash) {
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return this.edit({ splash });
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}
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/**
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* The channels in the guild.
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* @type {Array<GuildChannel>}
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* @readonly
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*/
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get channels() { return this.store.getAsArray('channels'); }
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get $channels() { return this.store.data.channels; }
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