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GuildEmoji.fetchAuthor() error handling (#2788)
* handle when client has insufficient permissions, add typing * code review
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@@ -95,6 +95,8 @@ const Messages = {
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EMOJI_TYPE: 'Emoji must be a string or GuildEmoji/ReactionEmoji',
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EMOJI_TYPE: 'Emoji must be a string or GuildEmoji/ReactionEmoji',
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EMOJI_MANAGED: 'Emoji is managed and has no Author.',
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EMOJI_MANAGED: 'Emoji is managed and has no Author.',
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MISSING_MANAGE_EMOJIS_PERMISSION:
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guild => `Client must have Manage Emoji permission in guild ${guild} to see emoji authors.`,
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REACTION_RESOLVE_USER: 'Couldn\'t resolve the user ID to remove from the reaction.',
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REACTION_RESOLVE_USER: 'Couldn\'t resolve the user ID to remove from the reaction.',
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@@ -90,6 +90,8 @@ class GuildEmoji extends Emoji {
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fetchAuthor() {
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fetchAuthor() {
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if (this.managed) {
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if (this.managed) {
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return Promise.reject(new Error('EMOJI_MANAGED'));
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return Promise.reject(new Error('EMOJI_MANAGED'));
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} else if (!this.guild.me.permissions.has(Permissions.FLAGS.MANAGE_EMOJIS)) {
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return Promise.reject(new Error('MISSING_MANAGE_EMOJIS_PERMISSION', this.guild));
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}
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}
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return this.client.api.guilds(this.guild.id).emojis(this.id).get()
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return this.client.api.guilds(this.guild.id).emojis(this.id).get()
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.then(emoji => this.client.users.add(emoji.user));
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.then(emoji => this.client.users.add(emoji.user));
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1
typings/index.d.ts
vendored
1
typings/index.d.ts
vendored
@@ -545,6 +545,7 @@ declare module 'discord.js' {
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public delete(reason?: string): Promise<GuildEmoji>;
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public delete(reason?: string): Promise<GuildEmoji>;
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public edit(data: GuildEmojiEditData, reason?: string): Promise<GuildEmoji>;
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public edit(data: GuildEmojiEditData, reason?: string): Promise<GuildEmoji>;
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public equals(other: GuildEmoji | object): boolean;
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public equals(other: GuildEmoji | object): boolean;
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public fetchAuthor(): Promise<User>;
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public setName(name: string, reason?: string): Promise<GuildEmoji>;
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public setName(name: string, reason?: string): Promise<GuildEmoji>;
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}
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}
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