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https://github.com/discordjs/discord.js.git
synced 2026-03-11 09:03:29 +01:00
potential server_member_update bugfix?
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@@ -550,9 +550,9 @@ var Client = (function (_EventEmitter) {
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/**
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* Client accepts the specified invite to join a server. If the Client is already in the server, the promise/callback resolve immediately.
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* @param {InviteResolvable} invite invite to the server
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* @param {InviteIDResolvable} invite invite to the server
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* @param {function(err: Error, server: Server)} [callback] callback to the method.
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* @returns {Promise<Server, Error>} resolves with the newly joined server if succesful, reject with an error if not.
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* @returns {Promise<Server, Error>} resolves with the newly joined server if succesful, rejects with an error if not.
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* @example
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* // join a server - callback
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* client.joinServer("https://discord.gg/0BwZcrFhUKZ55bJL", function(err, server){
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@@ -573,7 +573,25 @@ var Client = (function (_EventEmitter) {
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return this.internal.joinServer(invite).then(dataCallback(callback), errorCallback(callback));
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};
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// def createServer
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/**
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* Creates a Discord Server and joins it
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* @param {string} name the name of the server
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* @param {region} [region=london] the region of the server
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* @param {function(err: Error, server: Server)} [callback] callback to the method
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* @returns {Promise<Server, Error>} resolves with the newly created server if successful, rejects with an error if not.
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* @example
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* //creating a server - callback
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* client.createServer("discord.js", "london", function(err, server){
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* if(err){
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* console.log("could not create server");
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* }
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* });
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* @example
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* //creating a server - promises
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* client.createServer("discord.js", "london")
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* .then(server => console.log("Made server!"))
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* .catch(error => console.log("Couldn't make server!"));
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*/
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Client.prototype.createServer = function createServer(name) {
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var region = arguments.length <= 1 || arguments[1] === undefined ? "london" : arguments[1];
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@@ -582,7 +600,12 @@ var Client = (function (_EventEmitter) {
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return this.internal.createServer(name, region).then(dataCallback(callback), errorCallback(callback));
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};
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// def leaveServer
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/**
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* Leaves a Discord Server
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* @param {ServerResolvable} server the server to leave
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* @param {function(err: Error)} [callback] callback to the method
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* @returns {Promise<null, Error>} resolves null if successful, otherwise rejects with an error.
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*/
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Client.prototype.leaveServer = function leaveServer(server) {
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var callback = arguments.length <= 1 || arguments[1] === undefined ? function () /*err, {}*/{} : arguments[1];
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@@ -604,7 +627,12 @@ var Client = (function (_EventEmitter) {
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return this.internal.updateServer(server, name, region).then(dataCallback(callback), errorCallback(callback));
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};
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// def deleteServer
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/**
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* Leaves a Discord Server, alias to `client.leaveServer`
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* @param {ServerResolvable} server the server to leave
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* @param {function(err: Error)} [callback] callback to the method
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* @returns {Promise<null, Error>} resolves null if successful, otherwise rejects with an error.
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*/
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Client.prototype.deleteServer = function deleteServer(server) {
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var callback = arguments.length <= 1 || arguments[1] === undefined ? function () /*err, {}*/{} : arguments[1];
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@@ -1637,8 +1637,9 @@ var InternalClient = (function () {
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case _Constants.PacketType.SERVER_MEMBER_UPDATE:
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var server = self.servers.get("id", data.guild_id);
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if (server) {
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var user = self.users.get("id", data.user.id);
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var user = self.users.add(new _StructuresUser2["default"](data.user, client));
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if (user) {
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server.memberMap[data.user.id] = server.memberMap[data.user.id] || {};
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server.memberMap[data.user.id].roles = data.roles.map(function (pid) {
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return server.roles.get("id", pid);
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});
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@@ -25,6 +25,10 @@
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* Resolves supplied data type to something that can be attached to a message. If a String, it can be an URL or a path to a local file.
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* @typedef {(String|ReadableStream|Buffer)} FileResolvable
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*/
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/**
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* Resolves supplied data type to an invite ID. If a String, it should be an ID or a direct URL to the invite.
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* @typedef {(Invite|String)} InviteIDResolvable
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*/
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exports.__esModule = true;
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