From 3283283b4d497dc5ce934e4538c497528d1779d2 Mon Sep 17 00:00:00 2001 From: Neto Becker Date: Wed, 3 Feb 2016 12:47:23 -0200 Subject: [PATCH] fix game status not been updated when closing the game --- lib/Client/InternalClient.js | 2 +- src/Client/InternalClient.js | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/lib/Client/InternalClient.js b/lib/Client/InternalClient.js index 26e0f289e..8ceecd8b2 100644 --- a/lib/Client/InternalClient.js +++ b/lib/Client/InternalClient.js @@ -1648,7 +1648,7 @@ var InternalClient = (function () { data.user.avatar = data.user.avatar || user.avatar; data.user.discriminator = data.user.discriminator || user.discriminator; data.user.status = data.status || user.status; - data.user.game = data.game || user.game; + data.user.game = data.game; var presenceUser = new _StructuresUser2["default"](data.user, client); diff --git a/src/Client/InternalClient.js b/src/Client/InternalClient.js index e2e83a999..5a348f91e 100644 --- a/src/Client/InternalClient.js +++ b/src/Client/InternalClient.js @@ -1436,7 +1436,7 @@ export default class InternalClient { data.user.avatar = data.user.avatar || user.avatar; data.user.discriminator = data.user.discriminator || user.discriminator; data.user.status = data.status || user.status; - data.user.game = data.game || user.game; + data.user.game = data.game; var presenceUser = new User(data.user, client);