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https://github.com/discordjs/discord.js.git
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Merge pull request #226 from petoem/indev
Add ability to pause and resume audio thats being played
This commit is contained in:
@@ -6,23 +6,23 @@ exports.__esModule = true;
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function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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var TokenCacher = (function () {
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function TokenCacher() {
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_classCallCheck(this, TokenCacher);
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}
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function TokenCacher() {
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_classCallCheck(this, TokenCacher);
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}
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TokenCacher.prototype.setToken = function setToken() {};
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TokenCacher.prototype.setToken = function setToken() {};
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TokenCacher.prototype.save = function save() {};
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TokenCacher.prototype.save = function save() {};
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TokenCacher.prototype.getToken = function getToken() {
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return null;
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};
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TokenCacher.prototype.getToken = function getToken() {
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return null;
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};
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TokenCacher.prototype.init = function init(ind) {
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this.done = true;
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};
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TokenCacher.prototype.init = function init(ind) {
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this.done = true;
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};
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return TokenCacher;
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return TokenCacher;
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})();
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exports["default"] = TokenCacher;
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@@ -85,6 +85,7 @@ var VoiceConnection = (function (_EventEmitter) {
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this.secret = null;
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this.volume = new _VolumeTransformer2["default"]();
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this.paused = false;
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this.init();
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}
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@@ -143,6 +144,11 @@ var VoiceConnection = (function (_EventEmitter) {
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this.playingIntent = retStream;
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function send() {
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if (self.paused) {
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startTime += Date.now() - (startTime + count * length);
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setTimeout(send, length);
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return;
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}
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if (!self.playingIntent || !self.playing) {
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self.setSpeaking(false);
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retStream.emit("end");
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@@ -466,6 +472,18 @@ var VoiceConnection = (function (_EventEmitter) {
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this.lastVolume = undefined;
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};
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VoiceConnection.prototype.pause = function pause() {
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this.paused = true;
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this.setSpeaking(false);
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this.playingIntent.emit("pause");
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};
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VoiceConnection.prototype.resume = function resume() {
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this.paused = false;
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this.setSpeaking(true);
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this.playingIntent.emit("resume");
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};
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return VoiceConnection;
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})(_events2["default"]);
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