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Change gameID (Deprecated) to game
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@@ -428,18 +428,18 @@ var Client = (function (_EventEmitter) {
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// def setStatus
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Client.prototype.setStatus = function setStatus(idleStatus, gameID) {
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Client.prototype.setStatus = function setStatus(idleStatus, game) {
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var callback = arguments.length <= 2 || arguments[2] === undefined ? function () /*err, {}*/{} : arguments[2];
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if (typeof gameID === "function") {
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// gameID is the callback
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callback = gameID;
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if (typeof game === "function") {
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// game is the callback
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callback = game;
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} else if (typeof idleStatus === "function") {
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// idleStatus is the callback
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callback = idleStatus;
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}
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return this.internal.setStatus(idleStatus, gameID).then(dataCallback(callback), errorCallback(callback));
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return this.internal.setStatus(idleStatus, game).then(dataCallback(callback), errorCallback(callback));
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};
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// def sendTyping
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@@ -1555,8 +1555,8 @@ var InternalClient = (function () {
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if (presenceUser.equals(user)) {
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// a real presence update
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user.status = data.status;
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user.gameID = data.game_id;
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client.emit("presence", user, data.status, data.game_id);
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user.game = data.game;
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client.emit("presence", user, data.status, data.game);
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} else {
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// a name change or avatar change
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client.emit("userUpdated", user, presenceUser);
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