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Change gameID (Deprecated) to game
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@@ -350,16 +350,16 @@ export default class Client extends EventEmitter {
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}
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// def setStatus
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setStatus(idleStatus, gameID, callback = (/*err, {}*/) => { }) {
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if (typeof gameID === "function") {
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// gameID is the callback
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callback = gameID;
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setStatus(idleStatus, game, callback = (/*err, {}*/) => { }) {
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if (typeof game === "function") {
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// game is the callback
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callback = game;
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} else if (typeof idleStatus === "function") {
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// idleStatus is the callback
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callback = idleStatus;
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}
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return this.internal.setStatus(idleStatus, gameID)
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return this.internal.setStatus(idleStatus, game)
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.then(dataCallback(callback), errorCallback(callback));
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}
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@@ -1371,8 +1371,8 @@ export default class InternalClient {
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if (presenceUser.equals(user)) {
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// a real presence update
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user.status = data.status;
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user.gameID = data.game_id;
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client.emit("presence", user, data.status, data.game_id);
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user.game = data.game;
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client.emit("presence", user, data.status, data.game);
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} else {
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// a name change or avatar change
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