src: sharding cleanup and checkReady rewrite (#3393)

* src: Step 1 of who knows how many

* src: Remove accidentally committed test file

* src: Remove useless added property in package.json

* docs: Trailing spaces, come back >.>

* src: Buhbye uws, we will miss you..not!

* src: Move 'auto' shard selection from totalShardCount to shards

* src: tweak

* src: Filter out floats from shard IDs
You want half of a shard or what?

* src: Misc cleanup and bugfix for GUILD_BAN_ADD

* src: Rewrite checkReady

* src: Misse this while merging master into my branch

* typings: Bring these up to date

* typings: Forgot allReady event

* src: Don't checkReady if the shard isn't waiting for guilds

* src: Fix a possible bug for when the ws dies and the session becomes -1

* src: Hopefully fix last edge case that could case a shard to infinitely boot loop

* src: Rename totalShardCount to shardCount

* src: Small bugfix

* src: Correct error message for shardCount being imvalid

Co-Authored-By: bdistin <bdistin@gmail.com>

* src: Small tweaks

* src: If this doesn't fix the issues I'm gonna throw a brick at my PC

* src: I swear, STOP BREAKING

* src: *groans at a certain snake*

* src: Use undefined instead of null on destroy in close event

Setting it to null sets the close code to null, which causes a WebSocket error to be thrown. The error is thrown from WebSocket, although there is no connection alive. Fun times!

* src: @SpaceEEC's requested changes

* src: Remove zucc from discord.js

Discord is removing support for it, sooo... Bye bye

* src: Missed this

* src: Apply @kyranet's suggestions

Co-Authored-By: Antonio Román <kyradiscord@gmail.com>

* src: @kyranet's suggestions

* src: Remove pako, update debug messages
- Pako is officially gone from both enviroments
  Install zlib-sync on node.js if you want it
- Improve a few debug messages some more
- Discover that internal sharding works in browsers but please don't do that
This commit is contained in:
Vlad Frangu
2019-12-15 21:45:27 +02:00
committed by SpaceEEC
parent f56b442e83
commit 5519d6fbaa
15 changed files with 280 additions and 208 deletions

View File

@@ -4,23 +4,15 @@ const EventEmitter = require('events');
const WebSocket = require('../../WebSocket');
const { browser, Status, Events, ShardEvents, OPCodes, WSEvents } = require('../../util/Constants');
let zstd;
const STATUS_KEYS = Object.keys(Status);
const CONNECTION_STATE = Object.keys(WebSocket.WebSocket);
let zlib;
if (browser) {
zlib = require('pako');
} else {
if (!browser) {
try {
zstd = require('zucc');
if (!zstd.DecompressStream) zstd = null;
} catch (e) {
try {
zlib = require('zlib-sync');
if (!zlib.Inflate) zlib = require('pako');
} catch (err) {
zlib = require('pako');
}
}
zlib = require('zlib-sync');
} catch {} // eslint-disable-line no-empty
}
/**
@@ -70,10 +62,10 @@ class WebSocketShard extends EventEmitter {
this.sessionID = undefined;
/**
* The previous 3 heartbeat pings of the shard (most recent first)
* @type {number[]}
* The previous heartbeat ping of the shard
* @type {number}
*/
this.pings = [];
this.ping = -1;
/**
* The last time a ping was sent (a timestamp)
@@ -128,7 +120,7 @@ class WebSocketShard extends EventEmitter {
* @type {?NodeJS.Timer}
* @private
*/
Object.defineProperty(this, 'helloTimeout', { value: null, writable: true });
Object.defineProperty(this, 'helloTimeout', { value: undefined, writable: true });
/**
* If the manager attached its event handlers on the shard
@@ -136,16 +128,27 @@ class WebSocketShard extends EventEmitter {
* @private
*/
Object.defineProperty(this, 'eventsAttached', { value: false, writable: true });
}
/**
* Average heartbeat ping of the websocket, obtained by averaging the WebSocketShard#pings property
* @type {number}
* @readonly
*/
get ping() {
const sum = this.pings.reduce((a, b) => a + b, 0);
return sum / this.pings.length;
/**
* A set of guild IDs this shard expects to receive
* @type {?Set<string>}
* @private
*/
Object.defineProperty(this, 'expectedGuilds', { value: undefined, writable: true });
/**
* The ready timeout
* @type {?NodeJS.Timer}
* @private
*/
Object.defineProperty(this, 'readyTimeout', { value: undefined, writable: true });
/**
* Time when the WebSocket connection was opened
* @type {number}
* @private
*/
Object.defineProperty(this, 'connectedAt', { value: 0, writable: true });
}
/**
@@ -166,36 +169,35 @@ class WebSocketShard extends EventEmitter {
connect() {
const { gateway, client } = this.manager;
if (this.status === Status.READY && this.connection && this.connection.readyState === WebSocket.OPEN) {
if (this.connection && this.connection.readyState === WebSocket.OPEN && this.status === Status.READY) {
return Promise.resolve();
}
return new Promise((resolve, reject) => {
const onReady = () => {
const cleanup = () => {
this.off(ShardEvents.CLOSE, onClose);
this.off(ShardEvents.READY, onReady);
this.off(ShardEvents.RESUMED, onResumed);
this.off(ShardEvents.INVALID_SESSION, onInvalid);
};
const onReady = () => {
cleanup();
resolve();
};
const onResumed = () => {
this.off(ShardEvents.CLOSE, onClose);
this.off(ShardEvents.READY, onReady);
this.off(ShardEvents.INVALID_SESSION, onInvalid);
cleanup();
resolve();
};
const onClose = event => {
this.off(ShardEvents.READY, onReady);
this.off(ShardEvents.RESUMED, onResumed);
this.off(ShardEvents.INVALID_SESSION, onInvalid);
cleanup();
reject(event);
};
const onInvalid = () => {
this.off(ShardEvents.READY, onReady);
this.off(ShardEvents.RESUMED, onResumed);
this.off(ShardEvents.CLOSE, onClose);
cleanup();
// eslint-disable-next-line prefer-promise-reject-errors
reject();
};
@@ -206,29 +208,35 @@ class WebSocketShard extends EventEmitter {
this.once(ShardEvents.INVALID_SESSION, onInvalid);
if (this.connection && this.connection.readyState === WebSocket.OPEN) {
this.identifyNew();
this.debug('Connection found, attempting an immediate identify.');
this.identify();
return;
}
if (zstd) {
this.inflate = new zstd.DecompressStream();
} else {
const wsQuery = { v: client.options.ws.version };
if (zlib) {
this.inflate = new zlib.Inflate({
chunkSize: 65535,
flush: zlib.Z_SYNC_FLUSH,
to: WebSocket.encoding === 'json' ? 'string' : '',
});
wsQuery.compress = 'zlib-stream';
}
this.debug(`Trying to connect to ${gateway}, version ${client.options.ws.version}`);
this.debug(
`[CONNECT]
Gateway: ${gateway}
Version: ${client.options.ws.version}
Encoding: ${WebSocket.encoding}
Compression: ${zlib ? 'zlib-stream' : 'none'}`);
this.status = this.status === Status.DISCONNECTED ? Status.RECONNECTING : Status.CONNECTING;
this.setHelloTimeout();
const ws = this.connection = WebSocket.create(gateway, {
v: client.options.ws.version,
compress: zstd ? 'zstd-stream' : 'zlib-stream',
});
this.connectedAt = Date.now();
const ws = this.connection = WebSocket.create(gateway, wsQuery);
ws.onopen = this.onOpen.bind(this);
ws.onmessage = this.onMessage.bind(this);
ws.onerror = this.onError.bind(this);
@@ -241,7 +249,7 @@ class WebSocketShard extends EventEmitter {
* @private
*/
onOpen() {
this.debug('Opened a connection to the gateway successfully.');
this.debug(`[CONNECTED] ${this.connection.url} in ${Date.now() - this.connectedAt}ms`);
this.status = Status.NEARLY;
}
@@ -252,10 +260,8 @@ class WebSocketShard extends EventEmitter {
*/
onMessage({ data }) {
let raw;
if (zstd) {
raw = this.inflate.decompress(new Uint8Array(data).buffer);
} else {
if (data instanceof ArrayBuffer) data = new Uint8Array(data);
if (data instanceof ArrayBuffer) data = new Uint8Array(data);
if (zlib) {
const l = data.length;
const flush = l >= 4 &&
data[l - 4] === 0x00 &&
@@ -266,6 +272,8 @@ class WebSocketShard extends EventEmitter {
this.inflate.push(data, flush && zlib.Z_SYNC_FLUSH);
if (!flush) return;
raw = this.inflate.result;
} else {
raw = data;
}
let packet;
try {
@@ -281,19 +289,13 @@ class WebSocketShard extends EventEmitter {
/**
* Called whenever an error occurs with the WebSocket.
* @param {ErrorEvent|Object} event The error that occurred
* @param {ErrorEvent} event The error that occurred
* @private
*/
onError(event) {
const error = event && event.error ? event.error : event;
if (!error) return;
if (error.message === 'uWs client connection error') {
this.debug('Received a uWs error. Closing the connection and reconnecting...');
this.connection.close(4000);
return;
}
/**
* Emitted whenever a shard's WebSocket encounters a connection error.
* @event Client#shardError
@@ -324,13 +326,13 @@ class WebSocketShard extends EventEmitter {
* @private
*/
onClose(event) {
this.closeSequence = this.sequence;
if (this.sequence !== -1) this.closeSequence = this.sequence;
this.sequence = -1;
this.debug(`WebSocket was closed.
Event Code: ${event.code}
Clean: ${event.wasClean}
Reason: ${event.reason || 'No reason received'}`);
this.debug(`[CLOSE]
Event Code: ${event.code}
Clean: ${event.wasClean}
Reason: ${event.reason || 'No reason received'}`);
this.setHeartbeatTimer(-1);
this.setHelloTimeout(-1);
@@ -360,16 +362,18 @@ class WebSocketShard extends EventEmitter {
switch (packet.t) {
case WSEvents.READY:
/**
* Emitted when the shard becomes ready
* Emitted when the shard receives the READY payload and is now waiting for guilds
* @event WebSocketShard#ready
*/
this.emit(ShardEvents.READY);
this.sessionID = packet.d.session_id;
this.status = Status.READY;
this.debug(`READY | Session ${this.sessionID}.`);
this.expectedGuilds = new Set(packet.d.guilds.map(d => d.id));
this.status = Status.WAITING_FOR_GUILDS;
this.debug(`[READY] Session ${this.sessionID}.`);
this.lastHeartbeatAcked = true;
this.sendHeartbeat();
this.sendHeartbeat('ReadyHeartbeat');
this.checkReady();
break;
case WSEvents.RESUMED: {
/**
@@ -380,9 +384,10 @@ class WebSocketShard extends EventEmitter {
this.status = Status.READY;
const replayed = packet.s - this.closeSequence;
this.debug(`RESUMED | Session ${this.sessionID} | Replayed ${replayed} events.`);
this.debug(`[RESUMED] Session ${this.sessionID} | Replayed ${replayed} events.`);
this.lastHeartbeatAcked = true;
this.sendHeartbeat();
this.sendHeartbeat('ResumeHeartbeat');
break;
}
}
@@ -398,7 +403,7 @@ class WebSocketShard extends EventEmitter {
this.connection.close(1001);
break;
case OPCodes.INVALID_SESSION:
this.debug(`Session invalidated. Resumable: ${packet.d}.`);
this.debug(`[INVALID SESSION] Resumable: ${packet.d}.`);
// If we can resume the session, do so immediately
if (packet.d) {
this.identifyResume();
@@ -417,13 +422,56 @@ class WebSocketShard extends EventEmitter {
this.ackHeartbeat();
break;
case OPCodes.HEARTBEAT:
this.sendHeartbeat();
this.sendHeartbeat('HeartbeatRequest');
break;
default:
this.manager.handlePacket(packet, this);
if (this.status === Status.WAITING_FOR_GUILDS && packet.t === WSEvents.GUILD_CREATE) {
this.expectedGuilds.delete(packet.d.id);
this.checkReady();
}
}
}
/**
* Checks if the shard can be marked as ready
* @private
*/
checkReady() {
// Step 0. Clear the ready timeout, if it exists
if (this.readyTimeout) {
this.manager.client.clearTimeout(this.readyTimeout);
this.readyTimeout = undefined;
}
// Step 1. If we don't have any other guilds pending, we are ready
if (!this.expectedGuilds.size) {
this.debug('Shard received all its guilds. Marking as fully ready.');
this.status = Status.READY;
/**
* Emitted when the shard is fully ready.
* This event is emitted if:
* * all guilds were received by this shard
* * the ready timeout expired, and some guilds are unavailable
* @event WebSocketShard#allReady
* @param {?Set<string>} unavailableGuilds Set of unavailable guilds, if any
*/
this.emit(ShardEvents.ALL_READY);
return;
}
// Step 2. Create a 15s timeout that will mark the shard as ready if there are still unavailable guilds
this.readyTimeout = this.manager.client.setTimeout(() => {
this.debug(`Shard did not receive any more guild packets in 15 seconds.
Unavailable guild count: ${this.expectedGuilds.size}`);
this.readyTimeout = undefined;
this.status = Status.READY;
this.emit(ShardEvents.ALL_READY, this.expectedGuilds);
}, 15000);
}
/**
* Sets the HELLO packet timeout.
* @param {number} [time] If set to -1, it will clear the hello timeout timeout
@@ -434,7 +482,7 @@ class WebSocketShard extends EventEmitter {
if (this.helloTimeout) {
this.debug('Clearing the HELLO timeout.');
this.manager.client.clearTimeout(this.helloTimeout);
this.helloTimeout = null;
this.helloTimeout = undefined;
}
return;
}
@@ -455,26 +503,39 @@ class WebSocketShard extends EventEmitter {
if (this.heartbeatInterval) {
this.debug('Clearing the heartbeat interval.');
this.manager.client.clearInterval(this.heartbeatInterval);
this.heartbeatInterval = null;
this.heartbeatInterval = undefined;
}
return;
}
this.debug(`Setting a heartbeat interval for ${time}ms.`);
// Sanity checks
if (this.heartbeatInterval) this.manager.client.clearInterval(this.heartbeatInterval);
this.heartbeatInterval = this.manager.client.setInterval(() => this.sendHeartbeat(), time);
}
/**
* Sends a heartbeat to the WebSocket.
* If this shard didn't receive a heartbeat last time, it will destroy it and reconnect
* @param {string} [tag='HeartbeatTimer'] What caused this heartbeat to be sent
* @param {boolean} [ignoreHeartbeatAck] If we should send the heartbeat forcefully.
* @private
*/
sendHeartbeat() {
if (!this.lastHeartbeatAcked) {
this.debug("Didn't receive a heartbeat ack last time, assuming zombie connection. Destroying and reconnecting.");
sendHeartbeat(tag = 'HeartbeatTimer',
ignoreHeartbeatAck = [Status.WAITING_FOR_GUILDS, Status.IDENTIFYING, Status.RESUMING].includes(this.status)) {
if (ignoreHeartbeatAck && !this.lastHeartbeatAcked) {
this.debug(`[${tag}] Didn't process heartbeat ack yet but we are still connected. Sending one now.`);
} else if (!this.lastHeartbeatAcked) {
this.debug(
`[${tag}] Didn't receive a heartbeat ack last time, assuming zombie connection. Destroying and reconnecting.
Status : ${STATUS_KEYS[this.status]}
Sequence : ${this.sequence}
Connection State: ${this.connection ? CONNECTION_STATE[this.connection.readyState] : 'No Connection??'}`
);
this.destroy(4009);
return;
}
this.debug('Sending a heartbeat.');
this.debug(`[${tag}] Sending a heartbeat.`);
this.lastHeartbeatAcked = false;
this.lastPingTimestamp = Date.now();
this.send({ op: OPCodes.HEARTBEAT, d: this.sequence }, true);
@@ -488,8 +549,7 @@ class WebSocketShard extends EventEmitter {
this.lastHeartbeatAcked = true;
const latency = Date.now() - this.lastPingTimestamp;
this.debug(`Heartbeat acknowledged, latency of ${latency}ms.`);
this.pings.unshift(latency);
if (this.pings.length > 3) this.pings.length = 3;
this.ping = latency;
}
/**
@@ -508,18 +568,20 @@ class WebSocketShard extends EventEmitter {
identifyNew() {
const { client } = this.manager;
if (!client.token) {
this.debug('No token available to identify a new session.');
this.debug('[IDENTIFY] No token available to identify a new session.');
return;
}
this.status = Status.IDENTIFYING;
// Clone the identify payload and assign the token and shard info
const d = {
...client.options.ws,
token: client.token,
shard: [this.id, Number(client.options.totalShardCount)],
shard: [this.id, Number(client.options.shardCount)],
};
this.debug(`Identifying as a new session. Shard ${this.id}/${client.options.totalShardCount}`);
this.debug(`[IDENTIFY] Shard ${this.id}/${client.options.shardCount}`);
this.send({ op: OPCodes.IDENTIFY, d }, true);
}
@@ -529,12 +591,14 @@ class WebSocketShard extends EventEmitter {
*/
identifyResume() {
if (!this.sessionID) {
this.debug('Warning: attempted to resume but no session ID was present; identifying as a new session.');
this.debug('[RESUME] No session ID was present; identifying as a new session.');
this.identifyNew();
return;
}
this.debug(`Attempting to resume session ${this.sessionID} at sequence ${this.closeSequence}`);
this.status = Status.RESUMING;
this.debug(`[RESUME] Session ${this.sessionID}, sequence ${this.closeSequence}`);
const d = {
token: this.manager.client.token,
@@ -600,15 +664,17 @@ class WebSocketShard extends EventEmitter {
/**
* Destroys this shard and closes its WebSocket connection.
* @param {number} [closeCode=1000] The close code to use
* @param {boolean} [cleanup=false] If the shard should attempt a reconnect
* @private
*/
destroy(closeCode = 1000) {
destroy(closeCode = 1000, cleanup = false) {
this.setHeartbeatTimer(-1);
this.setHelloTimeout(-1);
// Close the WebSocket connection, if any
if (this.connection && this.connection.readyState !== WebSocket.CLOSED) {
if (this.connection && this.connection.readyState === WebSocket.OPEN) {
this.connection.close(closeCode);
} else {
} else if (!cleanup) {
/**
* Emitted when a shard is destroyed, but no WebSocket connection was present.
* @private
@@ -616,9 +682,11 @@ class WebSocketShard extends EventEmitter {
*/
this.emit(ShardEvents.DESTROYED);
}
this.connection = null;
// Set the shard status
this.status = Status.DISCONNECTED;
if (this.sequence !== -1) this.closeSequence = this.sequence;
// Reset the sequence
this.sequence = -1;
// Reset the ratelimit data