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Finalised attributes on docs
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@@ -35,17 +35,73 @@ An `Integer` representing what state of connection the Client is in.
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- **3** is ready, meaning the Client is ready to begin listening.
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- **3** is ready, meaning the Client is ready to begin listening.
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- **4** is disconnected, meaning the Client was disconnected due to any reason.
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- **4** is disconnected, meaning the Client was disconnected due to any reason.
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See also ready_.
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.. code-block:: js
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.. code-block:: js
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if( bot.state === 3 ) // ready to go
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if( bot.state === 3 ) // ready to go
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user
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user
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~~~~
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~~~~
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A `User`_ object representing the user of the signed in client.
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A `User`_ object representing the account of the signed in client. This will only be available when the client is in the ready state (3).
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.. code-block:: js
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bot.user.username; // username of the account logged in
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email
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~~~~~
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A `String` that is the email used to sign the client in.
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password
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~~~~~~~~
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A `String` that is the password used to sign the client in.
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readyTime
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~~~~~~~~~
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A `Number` representing the unix timestamp from when the client was ready. `Null` if not yet ready.
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.. code-block:: js
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bot.readyTime; // 1443378242464
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uptime
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~~~~~~
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A `Number` representing how many milliseconds have passed since the client was ready. `Null` if not yet ready.
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.. code-block:: js
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if( bot.uptime > 5000 ) // true if the client has been up for more than 5 seconds
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ready
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~~~~~
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A `Boolean` that is true if the client is ready. A shortcut to checking if ``bot.state === 3``.
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servers
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~~~~~~~
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An `Array` of Server_ objects that the client has access to. Represents the servers the client is in.
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channels
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~~~~~~~~
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An `Array` of Channel_ objects that the client has access to. Represents the channels the client can access.
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users
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~~~~~
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An `Array` of User_ objects that the client has access to.
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PMChannels
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~~~~~~~~~~
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An `Array` of PMChannel_ objects the client has access to.
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messages
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~~~~~~~~
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An `Array` of Message_ objects the client has received over its uptime.
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Functions
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Functions
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---------
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---------
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.. _User : #user
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.. _User : #user
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.. _ready : #ready
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.. _Server : #server
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.. _Channel : #channel
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.. _Message : #message
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