Handle unavailable guild, fix default getChannelLogs limit

This commit is contained in:
abalabahaha
2016-01-18 17:46:15 -08:00
parent 94f067cc51
commit 68435f0619
6 changed files with 65 additions and 70 deletions

View File

@@ -588,7 +588,7 @@ var InternalClient = (function () {
InternalClient.prototype.getChannelLogs = function getChannelLogs(_channel) {
var _this15 = this;
var limit = arguments.length <= 1 || arguments[1] === undefined ? 500 : arguments[1];
var limit = arguments.length <= 1 || arguments[1] === undefined ? 50 : arguments[1];
var options = arguments.length <= 2 || arguments[2] === undefined ? {} : arguments[2];
return this.resolver.resolveChannel(_channel).then(function (channel) {
@@ -1373,7 +1373,7 @@ var InternalClient = (function () {
break;
case _Constants.PacketType.SERVER_CREATE:
var server = self.servers.get("id", data.id);
if (!server) {
if (!server && !data.unavailable) {
server = new _StructuresServer2["default"](data, client);
self.servers.add(server);
client.emit("serverCreated", server);
@@ -1381,8 +1381,7 @@ var InternalClient = (function () {
break;
case _Constants.PacketType.SERVER_DELETE:
var server = self.servers.get("id", data.id);
if (server) {
if (server && !data.unavailable) {
for (var _iterator5 = server.channels, _isArray5 = Array.isArray(_iterator5), _i5 = 0, _iterator5 = _isArray5 ? _iterator5 : _iterator5[Symbol.iterator]();;) {
var _ref5;