mirror of
https://github.com/discordjs/discord.js.git
synced 2026-03-10 00:23:30 +01:00
Co-authored-by: Antonio Román <kyradiscord@gmail.com>
This commit is contained in:
@@ -10,10 +10,10 @@ The following examples use [MessageAttachment](/#/docs/main/master/class/Message
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```js
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// Extract the required classes from the discord.js module
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const { Client, MessageAttachment } = require('discord.js');
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const { Client, Intents, MessageAttachment } = require('discord.js');
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// Create an instance of a Discord client
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const client = new Client();
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const client = new Client({ intents: [Intents.FLAGS.GUILDS, Intents.FLAGS.GUILD_MESSAGES] });
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/**
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* The ready event is vital, it means that only _after_ this will your bot start reacting to information
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@@ -45,10 +45,10 @@ But what if you want to send an attachment with a message content? Fear not, for
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```js
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// Extract the required classes from the discord.js module
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const { Client, MessageAttachment } = require('discord.js');
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const { Client, Intents, MessageAttachment } = require('discord.js');
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// Create an instance of a Discord client
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const client = new Client();
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const client = new Client({ intents: [Intents.FLAGS.GUILDS, Intents.FLAGS.GUILD_MESSAGES] });
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/**
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* The ready event is vital, it means that only _after_ this will your bot start reacting to information
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@@ -82,10 +82,10 @@ Sending a local file isn't hard either! We'll be using [MessageAttachment](/#/do
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```js
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// Extract the required classes from the discord.js module
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const { Client, MessageAttachment } = require('discord.js');
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const { Client, Intents, MessageAttachment } = require('discord.js');
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// Create an instance of a Discord client
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const client = new Client();
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const client = new Client({ intents: [Intents.FLAGS.GUILDS, Intents.FLAGS.GUILD_MESSAGES] });
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/**
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* The ready event is vital, it means that only _after_ this will your bot start reacting to information
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@@ -120,13 +120,13 @@ You can use any buffer you want, and send it. Just make sure to overwrite the fi
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```js
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// Extract the required classes from the discord.js module
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const { Client, MessageAttachment } = require('discord.js');
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const { Client, Intents, MessageAttachment } = require('discord.js');
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// Import the native fs module
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const fs = require('fs');
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// Create an instance of a Discord client
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const client = new Client();
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const client = new Client({ intents: [Intents.FLAGS.GUILDS, Intents.FLAGS.GUILD_MESSAGES] });
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/**
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* The ready event is vital, it means that only _after_ this will your bot start reacting to information
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@@ -5,10 +5,10 @@
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*/
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// Import the discord.js module
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const Discord = require('discord.js');
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const { Client, Intents } = require('discord.js');
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// Create an instance of a Discord client
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const client = new Discord.Client();
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const client = new Client({ intents: [Intents.FLAGS.GUILDS, Intents.FLAGS.GUILD_MESSAGES] });
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/**
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* The ready event is vital, it means that only _after_ this will your bot start reacting to information
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@@ -5,10 +5,10 @@
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*/
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// Extract the required classes from the discord.js module
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const { Client, MessageEmbed } = require('discord.js');
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const { Client, Intents, MessageEmbed } = require('discord.js');
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// Create an instance of a Discord client
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const client = new Client();
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const client = new Client({ intents: [Intents.FLAGS.GUILDS, Intents.FLAGS.GUILD_MESSAGES] });
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/**
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* The ready event is vital, it means that only _after_ this will your bot start reacting to information
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@@ -5,10 +5,12 @@
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*/
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// Import the discord.js module
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const Discord = require('discord.js');
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const { Client, Intents } = require('discord.js');
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// Create an instance of a Discord client
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const client = new Discord.Client();
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// Note: you __MUST__ have the GUILD_MEMBERS intent toggled on the dashboard
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// see https://discordjs.guide/popular-topics/intents.html for more
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const client = new Client({ intents: [Intents.FLAGS.GUILDS, Intents.FLAGS.GUILD_MEMBERS] });
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/**
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* The ready event is vital, it means that only _after_ this will your bot start reacting to information
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@@ -8,10 +8,10 @@ Let's say you have a member that you'd like to kick. Here is an example of how y
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```js
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// Import the discord.js module
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const Discord = require('discord.js');
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const { Client, Intents } = require('discord.js');
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// Create an instance of a Discord client
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const client = new Discord.Client();
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const client = new Client({ intents: [Intents.FLAGS.GUILDS, Intents.FLAGS.GUILD_MESSAGES] });
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/**
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* The ready event is vital, it means that only _after_ this will your bot start reacting to information
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@@ -80,10 +80,10 @@ Banning works the same way as kicking, but it has slightly more options that can
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```js
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// Import the discord.js module
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const Discord = require('discord.js');
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const { Client, Intents } = require('discord.js');
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// Create an instance of a Discord client
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const client = new Discord.Client();
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const client = new Client({ intents: [Intents.FLAGS.GUILDS, Intents.FLAGS.GUILD_MESSAGES] });
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/**
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* The ready event is vital, it means that only _after_ this will your bot start reacting to information
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@@ -5,10 +5,10 @@
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*/
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// Import the discord.js module
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const Discord = require('discord.js');
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const { Client, Intents } = require('discord.js');
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// Create an instance of a Discord client
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const client = new Discord.Client();
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const client = new Client({ intents: [Intents.FLAGS.GUILDS, Intents.FLAGS.GUILD_MESSAGES] });
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/**
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* The ready event is vital, it means that only _after_ this will your bot start reacting to information
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@@ -5,15 +5,15 @@
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*/
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// Import the discord.js module
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const Discord = require('discord.js');
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const { WebhookClient } = require('discord.js');
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/*
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* Create a new webhook
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* The Webhooks ID and token can be found in the URL, when you request that URL, or in the response body.
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* https://discord.com/api/webhooks/12345678910/T0kEn0fw3Bh00K
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* ^^^^^^^^^^ ^^^^^^^^^^^^
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* ^^^^^^^^^^^ ^^^^^^^^^^^^^^
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* Webhook ID Webhook Token
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*/
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const hook = new Discord.WebhookClient('webhook id', 'webhook token');
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const hook = new WebhookClient('webhook id', 'webhook token');
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// Send a message using the webhook
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hook.send('I am now alive!');
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