make fetching members way better (#1124)

* make fetching members way better

* fix up fetching edge cases yet again

* stop making useless collections

* Update Guild.js

* Update Guild.js

* consistency?

* Update GuildMembersChunk.js

* Update Guild.js

* Update Guild.js

* Open editor to fix issues instead of GH: check
This commit is contained in:
Gus Caplan
2017-05-21 15:09:37 -05:00
committed by Crawl
parent fce15ba33c
commit 694f8278f1
2 changed files with 13 additions and 17 deletions

View File

@@ -500,14 +500,12 @@ class Guild {
* this should not be necessary.
* @param {string} [query=''] Limit fetch to members with similar usernames
* @param {number} [limit=0] Maximum number of members to request
* @returns {Promise<Guild>}
* @returns {Promise<Collection<Snowflake, GuildMember>>}
*/
fetchMembers(query = '', limit = 0) {
return new Promise((resolve, reject) => {
if (this.memberCount === this.members.size) {
// Uncomment in v12
// resolve(this.members)
resolve(this);
resolve(new Collection());
return;
}
this.client.ws.send({
@@ -518,17 +516,20 @@ class Guild {
limit,
},
});
const fetchedMembers = new Collection();
const handler = (members, guild) => {
if (guild.id !== this.id) return;
if (this.memberCount === this.members.size || members.length < 1000) {
for (const member of members.values()) fetchedMembers.set(member.user.id, member);
if (this.memberCount === this.members.size || ((query || limit) && members.size < 1000)) {
this.client.removeListener(Constants.Events.GUILD_MEMBERS_CHUNK, handler);
// Uncomment in v12
// resolve(this.members)
resolve(this);
resolve(fetchedMembers);
}
};
this.client.on(Constants.Events.GUILD_MEMBERS_CHUNK, handler);
this.client.setTimeout(() => reject(new Error('Members didn\'t arrive in time.')), 120 * 1000);
this.client.setTimeout(() => {
this.client.removeListener(Constants.Events.GUILD_MEMBERS_CHUNK, handler);
reject(new Error('Members didn\'t arrive in time.'));
}, 120 * 1000);
});
}