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Add internal support for @discordjs/opus to v11 (#3700)
* Add internal support for @discordjs/opus * Remove redundant try/catch * fix: use setBitrate method in @discordjs/opus * chore: tidy up opus imports * fix: correct imports for DiscordJsOpusEngine * chore: update docs to prefer @discordjs/opus * chore: bump prism-media to 0.0.4 to allow ffmpeg-static
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@@ -30,13 +30,13 @@ discord.js is a powerful [node.js](https://nodejs.org) module that allows you to
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Ignore any warnings about unmet peer dependencies, as they're all optional.
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Without voice support: `npm install discord.js`
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With voice support ([node-opus](https://www.npmjs.com/package/node-opus)): `npm install discord.js node-opus`
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With voice support ([@discordjs/opus](https://www.npmjs.com/package/@discordjs/opus)): `npm install discord.js @discordjs/opus`
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With voice support ([opusscript](https://www.npmjs.com/package/opusscript)): `npm install discord.js opusscript`
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### Audio engines
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The preferred audio engine is node-opus, as it performs significantly better than opusscript. When both are available, discord.js will automatically choose node-opus.
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Using opusscript is only recommended for development environments where node-opus is tough to get working.
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For production bots, using node-opus should be considered a necessity, especially if they're going to be running on multiple servers.
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The preferred audio engine is @discordjs/opus, as it performs significantly better than opusscript. When both are available, discord.js will automatically choose @discordjs/opus.
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Using opusscript is only recommended for development environments where @discordjs/opus is tough to get working.
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For production bots, using @discordjs/opus should be considered a necessity, especially if they're going to be running on multiple servers.
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### Optional packages
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- [bufferutil](https://www.npmjs.com/package/bufferutil) to greatly speed up the WebSocket when *not* using uws (`npm install bufferutil`)
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