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Add internal support for @discordjs/opus to v11 (#3700)
* Add internal support for @discordjs/opus * Remove redundant try/catch * fix: use setBitrate method in @discordjs/opus * chore: tidy up opus imports * fix: correct imports for DiscordJsOpusEngine * chore: update docs to prefer @discordjs/opus * chore: bump prism-media to 0.0.4 to allow ffmpeg-static
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@@ -7,12 +7,12 @@ To get started, make sure you have:
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* FFmpeg - `npm install ffmpeg-binaries`
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* an opus encoder, choose one from below:
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* `npm install opusscript`
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* `npm install node-opus`
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* `npm install @discordjs/opus`
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* a good network connection
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The preferred opus engine is node-opus, as it performs significantly better than opusscript. When both are available, discord.js will automatically choose node-opus.
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Using opusscript is only recommended for development environments where node-opus is tough to get working.
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For production bots, using node-opus should be considered a necessity, especially if they're going to be running on multiple servers.
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The preferred opus engine is @discordjs/opus, as it performs significantly better than opusscript. When both are available, discord.js will automatically choose @discordjs/opus.
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Using opusscript is only recommended for development environments where @discordjs/opus is tough to get working.
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For production bots, using @discordjs/opus should be considered a necessity, especially if they're going to be running on multiple servers.
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## Joining a voice channel
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The example below reacts to a message and joins the sender's voice channel, catching any errors. This is important
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