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types(ClientPresence): add type declarations and docs (#6450)
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@@ -4,6 +4,10 @@ const { Presence } = require('./Presence');
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const { TypeError } = require('../errors');
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const { ActivityTypes, Opcodes } = require('../util/Constants');
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/**
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* Represents the client's presence.
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* @extends {Presence}
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*/
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class ClientPresence extends Presence {
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/**
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* @param {Client} client The instantiating client
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@@ -13,6 +17,11 @@ class ClientPresence extends Presence {
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super(client, Object.assign(data, { status: data.status ?? 'online', user: { id: null } }));
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}
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/**
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* Sets the client's presence
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* @param {PresenceData} presence The data to set the presence to
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* @returns {ClientPresence}
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*/
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set(presence) {
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const packet = this._parse(presence);
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this._patch(packet);
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@@ -28,6 +37,12 @@ class ClientPresence extends Presence {
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return this;
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}
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/**
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* Parses presence data into a packet ready to be sent to Discord
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* @param {PresenceData} presence The data to parse
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* @returns {APIPresence}
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* @private
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*/
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_parse({ status, since, afk, activities }) {
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const data = {
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activities: [],
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@@ -33,8 +33,8 @@ class ClientUser extends User {
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}
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/**
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* ClientUser's presence
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* @type {Presence}
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* Represents the client user's presence
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* @type {ClientPresence}
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* @readonly
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*/
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get presence() {
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@@ -109,7 +109,7 @@ class ClientUser extends User {
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/**
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* Sets the full presence of the client user.
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* @param {PresenceData} data Data for the presence
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* @returns {Presence}
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* @returns {ClientPresence}
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* @example
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* // Set the client user's presence
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* client.user.setPresence({ activities: [{ name: 'with discord.js' }], status: 'idle' });
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@@ -131,7 +131,7 @@ class ClientUser extends User {
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* Sets the status of the client user.
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* @param {PresenceStatusData} status Status to change to
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* @param {number|number[]} [shardId] Shard id(s) to have the activity set on
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* @returns {Presence}
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* @returns {ClientPresence}
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* @example
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* // Set the client user's status
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* client.user.setStatus('idle');
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@@ -153,7 +153,7 @@ class ClientUser extends User {
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* Sets the activity the client user is playing.
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* @param {string|ActivityOptions} [name] Activity being played, or options for setting the activity
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* @param {ActivityOptions} [options] Options for setting the activity
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* @returns {Presence}
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* @returns {ClientPresence}
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* @example
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* // Set the client user's activity
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* client.user.setActivity('discord.js', { type: 'WATCHING' });
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@@ -169,7 +169,7 @@ class ClientUser extends User {
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* Sets/removes the AFK flag for the client user.
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* @param {boolean} afk Whether or not the user is AFK
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* @param {number|number[]} [shardId] Shard Id(s) to have the AFK flag set on
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* @returns {Presence}
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* @returns {ClientPresence}
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*/
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setAFK(afk, shardId) {
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return this.setPresence({ afk, shardId });
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