docs 6.66%

This commit is contained in:
hydrabolt
2016-02-13 18:21:59 +00:00
parent 4e03c0b1a2
commit 7144ead048
10 changed files with 628 additions and 84 deletions

View File

@@ -42,13 +42,22 @@ function dataCallback(callback) {
};
}
/**
* Used to interface with the Discord API.
*/
var Client = (function (_EventEmitter) {
_inherits(Client, _EventEmitter);
/*
this class is an interface for the internal
client.
*/
/**
* Used to instantiate Discord.Client
* @param {ClientOptions} [options] options that should be passed to the Client.
* @example
* // creates a new Client that will try to reconnect whenever it is disconnected.
* var client = new Discord.Client({
* revive : true
* });
*/
function Client() {
var options = arguments.length <= 0 || arguments[0] === undefined ? {} : arguments[0];
@@ -56,15 +65,55 @@ var Client = (function (_EventEmitter) {
_classCallCheck(this, Client);
_EventEmitter.call(this);
/**
* Options that were passed to the client when it was instantiated.
* @readonly
* @type {ClientOptions}
*/
this.options = options || {};
this.options.compress = options.compress || !process.browser;
this.options.revive = options.revive || false;
this.options.rate_limit_as_error = options.rate_limit_as_error || false;
this.options.large_threshold = options.large_threshold || 250;
/**
* Internal Client that the Client wraps around.
* @readonly
* @type {InternalClient}
*/
this.internal = new _InternalClient2["default"](this);
}
// def loginWithToken
/**
* The users that the Client is aware of. Only available after `ready` event has been emitted.
* @type {Cache<User>} a Cache of the Users
* @readonly
* @example
* // log usernames of the users that the client is aware of
* for(var user of client.users){
* console.log(user.username);
* }
*/
/**
* Log the client in using a token. If you want to use methods such as `client.setUsername` or `client.setAvatar`, you must also pass the email and password parameters.
* @param {string} token A valid token that can be used to authenticate the account.
* @param {string} [email] Email of the Discord Account.
* @param {string} [password] Password of the Discord Account.
* @param {function(err: Error, token: string)} [callback] callback callback to the method
* @returns {Promise<string, Error>} Resolves with the token if the login was successful, otherwise it rejects with an error.
* @example
* // log the client in - callback
* client.login("token123", null, null, function(error, token){
* if(!error){
* console.log(token);
* }
* });
* @example
* // log the client in - promise
* client.login("token123")
* .then(token => console.log(token))
* .catch(err => console.log(err));
*/
Client.prototype.loginWithToken = function loginWithToken(token) {
var email = arguments.length <= 1 || arguments[1] === undefined ? null : arguments[1];
@@ -81,7 +130,25 @@ var Client = (function (_EventEmitter) {
return this.internal.loginWithToken(token, email, password).then(dataCallback(callback), errorCallback(callback));
};
// def login
/**
* Log the client in using an email and password.
* @param {string} email Email of the Discord Account.
* @param {string} password Password of the Discord Account.
* @param {function(err: Error, token: string)} [callback] callback callback to the method
* @returns {Promise<string, Error>} Resolves with the token if the login was successful, otherwise it rejects with an error.
* @example
* // log the client in - callback
* client.login("jeff@gmail.com", "password", function(error, token){
* if(!error){
* console.log(token);
* }
* });
* @example
* // log the client in - promise
* client.login("jeff@gmail.com", "password")
* .then(token => console.log(token))
* .catch(err => console.log(err));
*/
Client.prototype.login = function login(email, password) {
var callback = arguments.length <= 2 || arguments[2] === undefined ? function () /*err, token*/{} : arguments[2];
@@ -89,7 +156,25 @@ var Client = (function (_EventEmitter) {
return this.internal.login(email, password).then(dataCallback(callback), errorCallback(callback));
};
// def logout
/**
* Logs the client out gracefully and closes all WebSocket connections. Client still retains its Caches.
* @param {function(err: Error)} [callback] callback callback to the method
* @returns {Promise<null, Error>} Resolves with null if the logout was successful, otherwise it rejects with an error.
* @example
* // log the client out - callback
* client.logout(function(error){
* if(error){
* console.log("Couldn't log out.");
* }else{
* console.log("Logged out!");
* }
* });
* @example
* // log the client out - promise
* client.logout()
* .then(() => console.log("Logged out!"))
* .catch(error => console.log("Couldn't log out."));
*/
Client.prototype.logout = function logout() {
var callback = arguments.length <= 0 || arguments[0] === undefined ? function () /*err, {}*/{} : arguments[0];
@@ -97,7 +182,25 @@ var Client = (function (_EventEmitter) {
return this.internal.logout().then(dataCallback(callback), errorCallback(callback));
};
// def destroy
/**
* Similar to log out but this should be used if you know you aren't going to be creating the Client again later in your program.
* @param {function(err: Error)} [callback] callback callback to the method
* @returns {Promise<null, Error>} Resolves with null if the destruction was successful, otherwise it rejects with an error.
* @example
* // destroy the client - callback
* client.destroy(function(error){
* if(error){
* console.log("Couldn't destroy client.");
* }else{
* console.log("Client destroyed!");
* }
* });
* @example
* // destroy the client - promise
* client.destroy()
* .then(() => console.log("Client destroyed!"))
* .catch(error => console.log("Couldn't destroy client."));
*/
Client.prototype.destroy = function destroy() {
var _this = this;
@@ -109,9 +212,36 @@ var Client = (function (_EventEmitter) {
}).then(dataCallback(callback), errorCallback(callback));
};
// def sendMessage
/**
* Sends a text message to the specified destination.
* @param {TextChannelResolvable} destination where the message should be sent
* @param {StringResolvable} content message you want to send
* @param {MessageOptions} [options] options you want to apply to the message
* @param {function(err: Error, msg: Message)} [callback] to the method
* @returns {Promise<Message, Error>} Resolves with a Message if successful, otherwise rejects with an Error.
* @example
* // sending messages
* client.sendMessage(channel, "Hi there!");
* client.sendMessage(user, "This is a PM message!");
* client.sendMessage(server, "This message was sent to the #general channel of the server!");
* client.sendMessage(channel, "This message is TTS.", {tts : true});
* @example
* // callbacks
* client.sendMessage(channel, "Hi there!", function(err, msg){
* if(err){
* console.log("Couldn't send message");
* }else{
* console.log("Message sent!");
* }
* });
* @example
* // promises
* client.sendMessage(channel, "Hi there!")
* .then(msg => console.log("Message sent!"))
* .catch(err => console.log("Couldn't send message"));
*/
Client.prototype.sendMessage = function sendMessage(where, content) {
Client.prototype.sendMessage = function sendMessage(destination, content) {
var options = arguments.length <= 2 || arguments[2] === undefined ? {} : arguments[2];
var callback = arguments.length <= 3 || arguments[3] === undefined ? function () /*err, msg*/{} : arguments[3];
@@ -121,20 +251,68 @@ var Client = (function (_EventEmitter) {
options = {};
}
return this.internal.sendMessage(where, content, options).then(dataCallback(callback), errorCallback(callback));
return this.internal.sendMessage(destination, content, options).then(dataCallback(callback), errorCallback(callback));
};
// def sendTTSMessage
/**
* Sends a TTS text message to the specified destination.
* @param {TextChannelResolvable} destination where the message should be sent
* @param {StringResolvable} content message you want to send
* @param {function(err: Error, msg: Message)} [callback] to the method
* @returns {Promise<Message, Error>} Resolves with a Message if successful, otherwise rejects with an Error.
* @example
* // sending messages
* client.sendTTSMessage(channel, "This message is TTS.");
* @example
* // callbacks
* client.sendTTSMessage(channel, "Hi there!", function(err, msg){
* if(err){
* console.log("Couldn't send message");
* }else{
* console.log("Message sent!");
* }
* });
* @example
* // promises
* client.sendTTSMessage(channel, "Hi there!")
* .then(msg => console.log("Message sent!"))
* .catch(err => console.log("Couldn't send message"));
*/
Client.prototype.sendTTSMessage = function sendTTSMessage(where, content) {
Client.prototype.sendTTSMessage = function sendTTSMessage(destination, content) {
var callback = arguments.length <= 2 || arguments[2] === undefined ? function () /*err, msg*/{} : arguments[2];
return this.sendMessage(where, content, { tts: true }).then(dataCallback(callback), errorCallback(callback));
return this.sendMessage(destination, content, { tts: true }).then(dataCallback(callback), errorCallback(callback));
};
// def reply
/**
* Replies to the author of a message in the same channel the message was sent.
* @param {MessageResolvable} message the message to reply to
* @param {StringResolvable} content message you want to send
* @param {MessageOptions} [options] options you want to apply to the message
* @param {function(err: Error, msg: Message)} [callback] to the method
* @returns {Promise<Message, Error>} Resolves with a Message if successful, otherwise rejects with an Error.
* @example
* // reply to messages
* client.reply(message, "Hello there!");
* client.reply(message, "Hello there, this is a TTS reply!", {tts:true});
* @example
* // callbacks
* client.reply(message, "Hi there!", function(err, msg){
* if(err){
* console.log("Couldn't send message");
* }else{
* console.log("Message sent!");
* }
* });
* @example
* // promises
* client.reply(message, "Hi there!")
* .then(msg => console.log("Message sent!"))
* .catch(err => console.log("Couldn't send message"));
*/
Client.prototype.reply = function reply(where, content) {
Client.prototype.reply = function reply(message, content) {
var options = arguments.length <= 2 || arguments[2] === undefined ? {} : arguments[2];
var callback = arguments.length <= 3 || arguments[3] === undefined ? function () /*err, msg*/{} : arguments[3];
@@ -144,7 +322,7 @@ var Client = (function (_EventEmitter) {
options = {};
}
var msg = this.internal.resolver.resolveMessage(where);
var msg = this.internal.resolver.resolveMessage(message);
if (msg) {
if (!(msg.channel instanceof _StructuresPMChannel2["default"])) {
content = msg.author + ", " + content;
@@ -156,17 +334,62 @@ var Client = (function (_EventEmitter) {
return Promise.reject(err);
};
// def replyTTS
/**
* Replies to the author of a message in the same channel the message was sent using TTS.
* @param {MessageResolvable} message the message to reply to
* @param {StringResolvable} content message you want to send
* @param {function(err: Error, msg: Message)} [callback] to the method
* @returns {Promise<Message, Error>} Resolves with a Message if successful, otherwise rejects with an Error.
* @example
* // reply to messages
* client.replyTTS(message, "Hello there, this is a TTS reply!");
* @example
* // callbacks
* client.replyTTS(message, "Hi there!", function(err, msg){
* if(err){
* console.log("Couldn't send message");
* }else{
* console.log("Message sent!");
* }
* });
* @example
* // promises
* client.replyTTS(message, "Hi there!")
* .then(msg => console.log("Message sent!"))
* .catch(err => console.log("Couldn't send message"));
*/
Client.prototype.replyTTS = function replyTTS(where, content) {
Client.prototype.replyTTS = function replyTTS(message, content) {
var callback = arguments.length <= 2 || arguments[2] === undefined ? function () /*err, msg*/{} : arguments[2];
return this.reply(where, content, { tts: true }).then(dataCallback(callback), errorCallback(callback));
return this.reply(message, content, { tts: true }).then(dataCallback(callback), errorCallback(callback));
};
// def deleteMessage
/**
* Deletes a message (if the client has permission to)
* @param {MessageResolvable} message the message to delete
* @param {MessageDeletionOptions} [options] options to apply when deleting the message
* @param {function(err: Error)} [callback] callback to the method
* @returns {Promise<null, Error>} Resolves with null if the deletion was successful, otherwise rejects with an Error.
* @example
* // deleting messages
* client.deleteMessage(message);
* client.deleteMessage(message, {wait:5000}); //deletes after 5 seconds
* @example
* // deleting messages - callback
* client.deleteMessage(message, function(err){
* if(err){
* console.log("couldn't delete");
* }
* });
* @example
* // deleting messages - promise
* client.deleteMessage(message)
* .then(() => console.log("deleted!"))
* .catch(err => console.log("couldn't delete"));
*/
Client.prototype.deleteMessage = function deleteMessage(msg) {
Client.prototype.deleteMessage = function deleteMessage(message) {
var options = arguments.length <= 1 || arguments[1] === undefined ? {} : arguments[1];
var callback = arguments.length <= 2 || arguments[2] === undefined ? function () /*err, {}*/{} : arguments[2];
@@ -176,12 +399,34 @@ var Client = (function (_EventEmitter) {
options = {};
}
return this.internal.deleteMessage(msg, options).then(dataCallback(callback), errorCallback(callback));
return this.internal.deleteMessage(message, options).then(dataCallback(callback), errorCallback(callback));
};
//def updateMessage
/**
* Edits a previously sent message (if the client has permission to)
* @param {MessageResolvable} message the message to edit
* @param {StringResolvable} content the new content of the message
* @param {MessageOptions} [options] options to apply to the message
* @param {function(err: Error, msg: Message)} [callback] callback to the method
* @returns {Promise<Message, Error>} Resolves with the newly edited message if successful, otherwise rejects with an Error.
* @example
* // editing messages
* client.updateMessage(message, "This is an edit!");
* @example
* // editing messages - callback
* client.updateMessage(message, "This is an edit!", function(err, msg){
* if(err){
* console.log("couldn't edit");
* }
* });
* @example
* // editing messages - promise
* client.updateMessage(message, "This is an edit!")
* .then(msg => console.log("edited!"))
* .catch(err => console.log("couldn't edit"));
*/
Client.prototype.updateMessage = function updateMessage(msg, content) {
Client.prototype.updateMessage = function updateMessage(message, content) {
var options = arguments.length <= 2 || arguments[2] === undefined ? {} : arguments[2];
var callback = arguments.length <= 3 || arguments[3] === undefined ? function () /*err, msg*/{} : arguments[3];
@@ -191,10 +436,35 @@ var Client = (function (_EventEmitter) {
options = {};
}
return this.internal.updateMessage(msg, content, options).then(dataCallback(callback), errorCallback(callback));
return this.internal.updateMessage(message, content, options).then(dataCallback(callback), errorCallback(callback));
};
// def getChannelLogs
/**
* Gets the logs of a channel with a specified limit, starting from the most recent message.
* @param {TextChannelResolvable} where the channel to get the logs of
* @param {Number} [limit=50] Integer, the maximum amount of messages to retrieve
* @param {ChannelLogsOptions} [options] options to use when getting the logs
* @param {function(err: Error, logs: Array<Message>)} [callback] callback to the method
* @returns {Promise<Array<Message>, Error>} Resolves with an array of messages if successful, otherwise rejects with an error.
* @example
* // log content of last 500 messages in channel - callback
* client.getChannelLogs(channel, 500, function(err, logs){
* if(!err){
* for(var message of logs){
* console.log(message.content);
* }
* }
* });
* @example
* // log content of last 500 messages in channel - promise
* client.getChannelLogs(channel, 500)
* .then(logs => {
* for(var message of logs){
* console.log(message.content);
* }
* })
* .catch(err => console.log("couldn't fetch logs"));
*/
Client.prototype.getChannelLogs = function getChannelLogs(where) {
var limit = arguments.length <= 1 || arguments[1] === undefined ? 50 : arguments[1];
@@ -214,17 +484,59 @@ var Client = (function (_EventEmitter) {
return this.internal.getChannelLogs(where, limit, options).then(dataCallback(callback), errorCallback(callback));
};
// def getBans
/**
* Gets the banned users of a server (if the client has permission to)
* @param {ServerResolvable} server server to get banned users of
* @param {function(err: Error, bans: Array<User>)} [callback] callback to the method
* @returns {Promise<Array<User>, Error>} Resolves with an array of users if the request was successful, otherwise rejects with an error.
* @example
* // loop through banned users - callback
* client.getBans(server, function(err, bans){
* if(!err){
* for(var user of bans){
* console.log(user.username + " was banned from " + server.name);
* }
* }
* });
* @example
* // loop through banned users - promise
* client.getBans(server)
* .then(bans => {
* for(var user of bans){
* console.log(user.username + " was banned from " + server.name);
* }
* })
* .catch(err => console.log("couldn't get bans"));
*/
Client.prototype.getBans = function getBans(where) {
Client.prototype.getBans = function getBans(server) {
var callback = arguments.length <= 1 || arguments[1] === undefined ? function () /*err, bans*/{} : arguments[1];
return this.internal.getBans(where).then(dataCallback(callback), errorCallback(callback));
return this.internal.getBans(server).then(dataCallback(callback), errorCallback(callback));
};
// def sendFile
/**
* Sends a file (embedded if possible) to the specified channel.
* @param {TextChannelResolvable} destination channel to send the file to
* @param {FileResolvable} attachment the file to send
* @param {string} name name of the file, especially including the extension
* @param {function(err: Error, msg: Message)} [callback] callback to the method
* @returns {Promise<msg: Message, err: Error>} resolves with the sent file as a message if successful, otherwise rejects with an error
* @example
* // send a file - callback
* client.sendFile(channel, new Buffer("Hello this a text file"), "file.txt", function(err, msg){
* if(err){
* console.log("Couldn't send file!");
* }
* });
* @example
* // send a file - promises
* client.sendFile(channel, "C:/path/to/file.txt", "file.txt")
* .then(msg => console.log("sent file!"))
* .catch(err => console.log("couldn't send file!"));
*/
Client.prototype.sendFile = function sendFile(where, attachment, name) {
Client.prototype.sendFile = function sendFile(destination, attachment, name) {
var callback = arguments.length <= 3 || arguments[3] === undefined ? function () /*err, m*/{} : arguments[3];
if (typeof name === "function") {
@@ -233,10 +545,27 @@ var Client = (function (_EventEmitter) {
name = undefined; // Will get resolved into original filename in internal
}
return this.internal.sendFile(where, attachment, name).then(dataCallback(callback), errorCallback(callback));
return this.internal.sendFile(destination, attachment, name).then(dataCallback(callback), errorCallback(callback));
};
// def joinServer
/**
* Client accepts the specified invite to join a server. If the Client is already in the server, the promise/callback resolve immediately.
* @param {InviteResolvable} invite invite to the server
* @param {function(err: Error, server: Server)} [callback] callback to the method.
* @returns {Promise<Server, Error>} resolves with the newly joined server if succesful, reject with an error if not.
* @example
* // join a server - callback
* client.joinServer("https://discord.gg/0BwZcrFhUKZ55bJL", function(err, server){
* if(!err){
* console.log("Joined " + server.name);
* }
* });
* @example
* // join a server - promises
* client.joinServer("https://discord.gg/0BwZcrFhUKZ55bJL")
* .then(server => console.log("Joined " + server.name))
* .catch(err => console.log("Couldn't join!"));
*/
Client.prototype.joinServer = function joinServer(invite) {
var callback = arguments.length <= 1 || arguments[1] === undefined ? function () /*err, srv*/{} : arguments[1];
@@ -686,46 +1015,121 @@ var Client = (function (_EventEmitter) {
get: function get() {
return this.internal.users;
}
/**
* The server channels the Client is aware of. Only available after `ready` event has been emitted.
* @type {Cache<ServerChannel>} a Cache of the Server Channels
* @readonly
* @example
* // log the names of the channels and the server they belong to
* for(var channel of client.channels){
* console.log(`${channel.name} is part of ${channel.server.name}`)
* }
*/
}, {
key: "channels",
get: function get() {
return this.internal.channels;
}
/**
* The servers the Client is aware of. Only available after `ready` event has been emitted.
* @type {Cache<Server>} a Cache of the Servers
* @readonly
* @example
* // log the names of the servers
* for(var server of client.servers){
* console.log(server.name)
* }
*/
}, {
key: "servers",
get: function get() {
return this.internal.servers;
}
/**
* The PM/DM chats the Client is aware of. Only available after `ready` event has been emitted.
* @type {Cache<PMChannel>} a Cache of the PM/DM Channels.
* @readonly
* @example
* // log the names of the users the client is participating in a PM with
* for(var pm of client.privateChannels){
* console.log(`Participating in a DM with ${pm.recipient}`)
* }
*/
}, {
key: "privateChannels",
get: function get() {
return this.internal.private_channels;
}
/**
* The active voice connection of the Client, or null if not applicable. Only available after `ready` event has been emitted.
* @type {VoiceConnection|null} the voice connection (if any).
*/
}, {
key: "voiceConnection",
get: function get() {
return this.internal.voiceConnection;
}
/**
* Unix timestamp of when the Client first emitted the `ready `event. Only available after `ready` event has been emitted.
* @type {Number} timestamp of ready time
* @example
* // output when the client was ready
* console.log("I was first ready at " + client.readyTime);
*/
}, {
key: "readyTime",
get: function get() {
return this.internal.readyTime;
}
/**
* How long the client has been ready for in milliseconds. Only available after `ready` event has been emitted.
* @type {Number} number in milliseconds representing uptime of the client
* @example
* // log how long the client has been up for
* console.log("I have been online for " + client.uptime + " milliseconds");
*/
}, {
key: "uptime",
get: function get() {
return this.internal.uptime;
}
/**
* A User object that represents the account the client is logged into. Only available after `ready` event has been emitted.
* @type {User} user representing logged in account of client.
* @example
* // log username of logged in account of client
* console.log("Logged in as " + client.user.username);
*/
}, {
key: "user",
get: function get() {
return this.internal.user;
}
/**
* Object containing user-agent information required for API requests. If not modified, it will use discord.js's defaults.
* @type {UserAgent}
* @example
* // log the stringified user-agent:
* console.log(client.userAgent.full);
*/
}, {
key: "userAgent",
get: function get() {
return this.internal.userAgent;
},
/**
* Set the user-agent information provided. Follows the UserAgent typedef format excluding the `full` property.
* @type {UserAgent}
*/
set: function set(userAgent) {
this.internal.userAgent = userAgent;
}