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feat(core): implement some ws send events (#8941)
* feat(core): implement some ws send events * fix: check guild id and add a timeout * fix: only check for nonce * chore: update readme * chore: make requested changes * chore: make methods consistent * chore: fix readme example * chore: move shard ID calculation to util Co-authored-by: kodiakhq[bot] <49736102+kodiakhq[bot]@users.noreply.github.com>
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@@ -35,7 +35,7 @@ pnpm add @discordjs/core
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```ts
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import { REST } from '@discordjs/rest';
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import { WebSocketManager } from '@discordjs/ws';
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import { GatewayIntentBits, InteractionType, MessageFlags, createClient } from '@discordjs/core';
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import { GatewayIntentBits, InteractionType, MessageFlags, Client } from '@discordjs/core';
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// Create REST and WebSocket managers directly
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const rest = new REST({ version: '10' }).setToken(token);
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@@ -46,11 +46,11 @@ const ws = new WebSocketManager({
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});
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// Create a client to emit relevant events.
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const client = createClient({ rest, ws });
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const client = new Client({ rest, ws });
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// Listen for interactions
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// Each event contains an `api` prop along with the event data that allows you to interface with the Discord REST API
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client.on('interactionCreate', async ({ interaction, api }) => {
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client.on(GatewayDispatchEvents.InteractionCreate, async ({ data: interaction, api }) => {
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if (!(interaction.type === InteractionType.ApplicationCommand) || interaction.data.name !== 'ping') {
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return;
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}
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@@ -59,7 +59,7 @@ client.on('interactionCreate', async ({ interaction, api }) => {
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});
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// Listen for the ready event
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client.on('ready', () => console.log('Ready!'));
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client.once(GatewayDispatchEvents.Ready, () => console.log('Ready!'));
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// Start the WebSocket connection.
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ws.connect();
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