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hydrabolt
2015-11-20 22:23:06 +00:00
parent 409635d50a
commit 95fe52cda1
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.. include:: ./vars.rst
Server
======
**extends** Equality_
Stores information about a Discord Server.
Attributes
----------
--------
client
~~~~~~
The Client_ that cached the Server.
region
~~~~~~
`String`, region of the server.
name
~~~~
`String`, name of the server.
id
~~
`String`, ID of the server - never changes.
members
~~~~~~~
Members of the server, a Cache_ of User_ objects.
channels
~~~~~~~~
Channels in the server, a Cache_ of ServerChannel_ objects.
roles
~~~~~
Roles of the server, a Cache_ of Role_ objects.
icon
~~~~
ID/Hash of server icon, use ``server.iconURL`` for an URL to the icon.
afkTimeout
~~~~~~~~~~
`Number`, the AFK timeout in seconds before a user is classed as AFK. If there isn't an AFK timeout, this will be null.
afkChannel
~~~~~~~~~~
The channel where AFK users are moved to, ServerChannel_ object. If one isn't set, this will be null.
defaultChannel
~~~~~~~~~~~~~~
The ``#general`` ServerChannel_ of the server.
owner
~~~~~
The founder of the server, a User_ object.
iconURL
~~~~~~~
The URL of the Server's icon. If the server doesn't have an icon, this will be null.
-----
Functions
---------
rolesOfUser(user)
~~~~~~~~~~~~~~~~~
**Aliases**: `rolesOf`
Returns an array of the roles affecting a user server-wide.
.. include:: ./vars.rst
Servers
=======
The Server Class is used to represent data about a server.
Attributes
----------
client
~~~~~~
The Discord Client_ that the Server was cached by.
region
~~~~~~
The region that the server is in, a `String`.
name
~~~~
The server's name, as a `String`.
id
~~
The server's id, as a `String`.
members
~~~~~~~
**Aliases** : `users`
The members in a server, an `Array` of User_ objects.
channels
~~~~~~~~
The channels in a server, an `Array` of Channel_ objects.
icon
~~~~
The icon ID of the server if it has one as a `String`, otherwise it is `null`.
iconURL
~~~~~~~
A `String` that is the URL of the server icon if it has one, otherwise it is `null`.
afkTimeout
~~~~~~~~~~
A `Number` that is the AFK Timeout of the Server.
afkChannel
~~~~~~~~~~
A Channel_ that represents the AFK Channel of the server if it has one, otherwise it is `null`.
defaultChannel
~~~~~~~~~~~~~~
The **#general** Channel_ of the server.
owner
~~~~~
A User_ object representing the user that owns the server.
-----
Functions
---------
.. note:: When concatenated with a String, the object will become the server's name, e.g. ``"this is " + server`` would be ``this is Discord API`` if the server was called `Discord API`.
getChannel(key, value)
~~~~~~~~~~~~~~~~~~~~~~
Gets a Channel_ that matches the specified criteria. E.g:
.. code-block:: js
server.getChannel("id", 1243987349) // returns a Channel where channel.id === 1243987349
- **key** - a `String` that is the key
- **value** - a `String` that is the value
getMember(key, value)
~~~~~~~~~~~~~~~~~~~~~
Gets a Member_ that matches the specified criteria. E.g:
.. code-block:: js
server.getMember("id", 1243987349) // returns a Member where member.id === 1243987349
- **key** - a `String` that is the key
- **value** - a `String` that is the value
equals(object)
~~~~~~~~~~~~~~
Returns a `Boolean` depending on whether the Server's ID (``server.id``) equals the object's ID (``object.id``). You should **always**, always use this if you want to compare servers. **NEVER** do ``server1 == server2``.