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hydrabolt
2015-11-20 22:23:06 +00:00
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.. include:: ./vars.rst
User
====
**extends** Equality_
Stores information about users.
Attributes
----------
--------
client
~~~~~~
The Client_ that created the user.
username
~~~~~~~~
`String`, username of the User.
discriminator
~~~~~~~~~~~~~
`Integer` from 0-9999, don't use this to identify users. Used to separate the user from the 9998 others that may have the same username. Made redundant by ``user.id``.
id
~~
`String` (do not parse to an Integer, will become inaccurate). The ID of a user, never changes.
avatar
~~~~~~
`String`, the ID/hash of a user's avatar. To get a path to their avatar, see ``user.avatarURL``.
status
~~~~~~
The status of a user, `String`. Either ``online``, ``offline`` or ``idle``.
gameID
~~~~~~
The ID of the game a user is playing, `Number`.
typing
~~~~~~
`Object` containing the following values;
.. code-block:: js
{
since : 1448038288519, //timestamp of when
channel : <Channel Object> // channel they are typing in.
}
avatarURL
~~~~~~~~~
A valid URL to the user's avatar if they have one, otherwise null.
-----
Functions
---------
mention()
~~~~~~~~~
Returns a valid string that can be sent in a message to mention the user. By default, ``user.toString()`` does this so by adding a user object to a string, e.g. ``user + ""``, their mention code will be retrieved.
.. include:: ./vars.rst
Users
=====
The User Class is used to represent data about users.
Attributes
----------
username
~~~~~~~~
A `String` that is the username of the user.
discriminator
~~~~~~~~~~~~~
Used to differentiate users with the same username, provided by Discord. If you want to differentiate users, we'd recommend using the `id` attribute.
id
~~
A `String` UUID of the user, will never change.
avatar
~~~~~~
A `String` that is the user's avatar's ID, or if they don't have one this is `null`.
avatarURL
~~~~~~~~~
A `String` that points to the user's avatar's URL, or if they don't have an avatar this is `null`.
status
~~~~~~
The status of the user as a `String`; offline/online/idle.
-----
Functions
---------
mention()
~~~~~~~~~
Returns a `String`. This function will generate the mention string for the user, which when sent will preview as a mention. E.g:
.. code-block:: js
user.mention(); // something like <@3245982345035>
This is mainly used internally by the API to correct mentions when sending messages, however you can use it.
.. note:: You can also just concatenate a User object with strings to get the mention code, as the `toString()` method points to this. This is useful when sending messages.
equals(object)
~~~~~~~~~~~~~~
Returns a `Boolean` depending on whether the User's ID (``user.id``) equals the object's ID (``object.id``). You should **always**, always use this if you want to compare users. **NEVER** do ``user1 == user2``.
equalsStrict(object)
~~~~~~~~~~~~~~~~~~~~
Sees if the supplied object has the same username, ID, avatar and discriminator of the user. Mainly used internally. Returns a `Boolean` depending on the result.