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Removed old docs
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@@ -1,107 +0,0 @@
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.. include:: ./vars.rst
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Servers
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=======
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The Server Class is used to represent data about a server.
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Attributes
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----------
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client
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~~~~~~
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The Discord Client_ that the Server was cached by.
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region
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~~~~~~
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The region that the server is in, a `String`.
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name
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~~~~
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The server's name, as a `String`.
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id
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~~
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The server's id, as a `String`.
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members
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~~~~~~~
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**Aliases** : `users`
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The members in a server, an `Array` of User_ objects.
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channels
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~~~~~~~~
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The channels in a server, an `Array` of Channel_ objects.
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icon
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~~~~
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The icon ID of the server if it has one as a `String`, otherwise it is `null`.
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iconURL
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~~~~~~~
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A `String` that is the URL of the server icon if it has one, otherwise it is `null`.
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afkTimeout
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~~~~~~~~~~
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A `Number` that is the AFK Timeout of the Server.
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afkChannel
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~~~~~~~~~~
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A Channel_ that represents the AFK Channel of the server if it has one, otherwise it is `null`.
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defaultChannel
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~~~~~~~~~~~~~~
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The **#general** Channel_ of the server.
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owner
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~~~~~
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A User_ object representing the user that owns the server.
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-----
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Functions
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---------
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.. note:: When concatenated with a String, the object will become the server's name, e.g. ``"this is " + server`` would be ``this is Discord API`` if the server was called `Discord API`.
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getChannel(key, value)
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~~~~~~~~~~~~~~~~~~~~~~
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Gets a Channel_ that matches the specified criteria. E.g:
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.. code-block:: js
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server.getChannel("id", 1243987349) // returns a Channel where channel.id === 1243987349
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- **key** - a `String` that is the key
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- **value** - a `String` that is the value
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getMember(key, value)
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~~~~~~~~~~~~~~~~~~~~~
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Gets a Member_ that matches the specified criteria. E.g:
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.. code-block:: js
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server.getMember("id", 1243987349) // returns a Member where member.id === 1243987349
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- **key** - a `String` that is the key
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- **value** - a `String` that is the value
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equals(object)
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~~~~~~~~~~~~~~
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Returns a `Boolean` depending on whether the Server's ID (``server.id``) equals the object's ID (``object.id``). You should **always**, always use this if you want to compare servers. **NEVER** do ``server1 == server2``.
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