Added websocket voice state watching

Now emits voiceJoin(user, voice_channel) or voiceLeave(user, voice_channel) and adds/removes from voice_channel.speaking when a user joins or leaves a voice channel.
This commit is contained in:
Amish Shah
2015-12-26 15:38:53 +00:00
parent 7b2f4e3357
commit 9c0e20947c
9 changed files with 157 additions and 11 deletions

View File

@@ -148,21 +148,60 @@ var Server = (function (_Equality) {
return this.name;
};
Server.prototype.eventStartSpeaking = function eventStartSpeaking(user, channel) {
channel = this.channels.get("id", channel.id);
if (channel) {
// good
// removes from other speaking channels first
this.eventStopSpeaking(user);
channel.speaking.add(user);
return true;
} else {
// bad
return false;
}
};
Server.prototype.eventStopSpeaking = function eventStopSpeaking(user) {
for (var _iterator2 = this.channels.getAll("type", "voice"), _isArray2 = Array.isArray(_iterator2), _i2 = 0, _iterator2 = _isArray2 ? _iterator2 : _iterator2[Symbol.iterator]();;) {
var _ref2;
if (_isArray2) {
if (_i2 >= _iterator2.length) break;
_ref2 = _iterator2[_i2++];
} else {
_i2 = _iterator2.next();
if (_i2.done) break;
_ref2 = _i2.value;
}
var chan = _ref2;
if (chan.speaking.has(user)) {
chan.speaking.remove(user);
return chan;
}
}
return this;
};
Server.prototype.equalsStrict = function equalsStrict(obj) {
if (obj instanceof Server) {
for (var _iterator2 = strictKeys, _isArray2 = Array.isArray(_iterator2), _i2 = 0, _iterator2 = _isArray2 ? _iterator2 : _iterator2[Symbol.iterator]();;) {
var _ref2;
for (var _iterator3 = strictKeys, _isArray3 = Array.isArray(_iterator3), _i3 = 0, _iterator3 = _isArray3 ? _iterator3 : _iterator3[Symbol.iterator]();;) {
var _ref3;
if (_isArray2) {
if (_i2 >= _iterator2.length) break;
_ref2 = _iterator2[_i2++];
if (_isArray3) {
if (_i3 >= _iterator3.length) break;
_ref3 = _iterator3[_i3++];
} else {
_i2 = _iterator2.next();
if (_i2.done) break;
_ref2 = _i2.value;
_i3 = _iterator3.next();
if (_i3.done) break;
_ref3 = _i3.value;
}
var key = _ref2;
var key = _ref3;
if (obj[key] !== this[key]) {
return false;