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Actually add GUILD_SYNC
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@@ -20,6 +20,7 @@ class ActionsManager {
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this.register('GuildRoleUpdate');
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this.register('UserGet');
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this.register('UserUpdate');
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this.register('GuildSync');
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}
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register(name) {
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29
src/client/actions/GuildSync.js
Normal file
29
src/client/actions/GuildSync.js
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@@ -0,0 +1,29 @@
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const Action = require('./Action');
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class GuildSync extends Action {
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handle(data) {
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const client = this.client;
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const guild = client.guilds.get(data.id);
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if (guild) {
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data.presences = data.presences || [];
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data.members = data.members || [];
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for (const presence of data.presences) {
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const user = client.users.get(presence.user.id);
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if (user) {
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user.status = presence.status;
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user.game = presence.game;
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}
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}
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for (const syncMember of data.members) {
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const member = guild.members.get(syncMember.user.id);
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if (member) {
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guild._updateMember(member, syncMember);
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}
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}
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}
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}
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}
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module.exports = GuildSync;
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