mirror of
https://github.com/discordjs/discord.js.git
synced 2026-03-15 11:03:30 +01:00
Overhaul sharding
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@@ -3,6 +3,7 @@ const EventEmitter = require('events');
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const path = require('path');
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const Util = require('../util/Util');
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const { Error } = require('../errors');
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const delayFor = require('util').promisify(setTimeout);
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/**
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* Represents a Shard spawned by the ShardingManager.
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@@ -15,6 +16,7 @@ class Shard extends EventEmitter {
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*/
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constructor(manager, id, args = []) {
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super();
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/**
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* Manager that created the shard
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* @type {ShardingManager}
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@@ -27,6 +29,12 @@ class Shard extends EventEmitter {
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*/
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this.id = id;
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/**
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* Arguments for the shard's process
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* @type {string[]}
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*/
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this.args = args;
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/**
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* Environment variables for the shard's process
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* @type {Object}
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@@ -37,20 +45,18 @@ class Shard extends EventEmitter {
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CLIENT_TOKEN: this.manager.token,
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});
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/**
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* Process of the shard
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* @type {ChildProcess}
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*/
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this.process = childProcess.fork(path.resolve(this.manager.file), args, {
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env: this.env,
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}).on('message', this._handleMessage.bind(this));
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/**
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* Whether the shard's {@link Client} is ready
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* @type {boolean}
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*/
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this.ready = false;
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/**
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* Process of the shard
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* @type {?ChildProcess}
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*/
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this.process = null;
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/**
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* Ongoing promises for calls to {@link Shard#eval}, mapped by the `script` they were called with
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* @type {Map<string, Promise>}
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@@ -65,11 +71,55 @@ class Shard extends EventEmitter {
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*/
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this._fetches = new Map();
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// Handle the death of the process
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this.process.once('exit', () => {
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this.ready = false;
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if (this.manager.respawn) this.manager.createShard(this.id).catch(err => { this.manager.emit('error', err); });
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/**
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* Listener function for the {@link ChildProcess}' `exit` event
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* @type {Function}
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*/
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this._exitListener = this._handleExit.bind(this);
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}
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/**
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* Forks a child process for the shard.
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* <warn>You should not need to call this manually.</warn>
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* @param {boolean} [waitForReady=true] Whether to wait until the {@link Client} has become ready before resolving
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* @returns {Promise<ChildProcess>}
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*/
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async spawn(waitForReady = true) {
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if (this.process) throw new Error('SHARDING_PROCESS_EXISTS', this.id);
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this.process = childProcess.fork(path.resolve(this.manager.file), this.args, { env: this.env })
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.on('message', this._handleMessage.bind(this))
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.on('exit', this._exitListener);
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/**
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* Emitted upon the creation of the shard's child process.
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* @event Shard#spawn
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* @param {ChildProcess} process Child process that was created
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*/
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this.emit('spawn', this.process);
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if (!waitForReady) return this.process;
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await new Promise((resolve, reject) => {
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this.once('ready', resolve);
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this.once('disconnect', () => reject(new Error('SHARDING_READY_DISCONNECTED', this.id)));
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this.once('death', () => reject(new Error('SHARDING_READY_DIED', this.id)));
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setTimeout(() => reject(new Error('SHARDING_READY_TIMEOUT', this.id)), 30000);
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});
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return this.process;
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}
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/**
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* Kills and restarts the shard's process.
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* @param {number} [delay=500] How long to wait between killing the process and restarting it (in milliseconds)
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* @param {boolean} [waitForReady=true] Whether to wait the {@link Client} has become ready before resolving
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* @returns {Promise<ChildProcess>}
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*/
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async respawn(delay = 500, waitForReady = true) {
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this.process.removeListener('exit', this._exitListener);
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this.process.kill();
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this._handleExit(false);
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if (delay > 0) await delayFor(delay);
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return this.spawn(waitForReady);
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}
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/**
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@@ -215,6 +265,23 @@ class Shard extends EventEmitter {
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*/
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this.manager.emit('message', this, message);
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}
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/**
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* Handles the shard's process exiting.
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* @param {boolean} [respawn=this.manager.respawn] Whether to spawn the shard again
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* @private
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*/
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_handleExit(respawn = this.manager.respawn) {
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/**
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* Emitted upon the shard's child process exiting.
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* @event Shard#death
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* @param {ChildProcess} process Child process that exited
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*/
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this.emit('death', this.process);
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this.ready = false;
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this.process = null;
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if (respawn) this.spawn().catch(err => this.emit('error', err));
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}
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}
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module.exports = Shard;
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