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fix(Presence): pass client and default to offline (#2071)
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@@ -125,7 +125,7 @@ class GuildMember extends Base {
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* @readonly
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* @readonly
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*/
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*/
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get presence() {
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get presence() {
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return this.frozenPresence || this.guild.presences.get(this.id) || new Presence();
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return this.frozenPresence || this.guild.presences.get(this.id) || new Presence(this.client);
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}
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}
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/**
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/**
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@@ -19,7 +19,7 @@ class Presence {
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* * **`dnd`** - user is in Do Not Disturb
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* * **`dnd`** - user is in Do Not Disturb
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* @type {string}
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* @type {string}
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*/
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*/
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this.status = data.status || this.status;
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this.status = data.status || this.status || 'offline';
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const activity = data.game || data.activity;
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const activity = data.game || data.activity;
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/**
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/**
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@@ -93,7 +93,7 @@ class User extends Base {
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for (const guild of this.client.guilds.values()) {
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for (const guild of this.client.guilds.values()) {
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if (guild.presences.has(this.id)) return guild.presences.get(this.id);
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if (guild.presences.has(this.id)) return guild.presences.get(this.id);
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}
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}
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return new Presence();
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return new Presence(this.client);
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}
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}
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/**
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/**
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