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https://github.com/discordjs/discord.js.git
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voice: more debug information
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@@ -26,6 +26,7 @@ class VoiceStateUpdate extends Action {
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// Emit event
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if (member && member.user.id === client.user.id && data.channel_id) {
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client.emit('debug', `[VOICE] received voice state update: ${JSON.stringify(data)}`);
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client.emit('self.voiceStateUpdate', data);
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}
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@@ -64,6 +64,8 @@ class ClientVoiceManager {
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return;
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} else {
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connection = new VoiceConnection(this, channel);
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connection.on('debug', msg => this.client.emit('debug', `[VOICE (${channel.guild.id})]: ${msg}`));
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connection.authenticate();
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this.connections.set(channel.guild.id, connection);
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}
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@@ -72,8 +74,6 @@ class ClientVoiceManager {
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reject(reason);
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});
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connection.on('debug', msg => this.client.emit('debug', `[VOICE (${channel.guild.id})]: ${msg}`));
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connection.once('authenticated', () => {
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connection.once('ready', () => {
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resolve(connection);
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@@ -125,8 +125,6 @@ class VoiceConnection extends EventEmitter {
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* @type {VoiceReceiver}
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*/
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this.receiver = new VoiceReceiver(this);
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this.authenticate();
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}
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/**
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@@ -180,6 +178,9 @@ class VoiceConnection extends EventEmitter {
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self_deaf: false,
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}, options);
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const queueLength = this.channel.guild.shard.ratelimit.queue.length;
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this.emit('debug', `Sending voice state update (queue length is ${queueLength}): ${JSON.stringify(options)}`);
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this.channel.guild.shard.send({
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op: OPCodes.VOICE_STATE_UPDATE,
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d: options,
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@@ -1,5 +1,6 @@
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'use strict';
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module.exports = (client, packet) => {
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client.emit('debug', `[VOICE] received voice server: ${JSON.stringify(packet)}`);
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client.emit('self.voiceServer', packet.d);
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};
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