refactor: change xID to xId (#6036)

* refactor: change `xID` to `xId`

* Update src/managers/MessageManager.js

Co-authored-by: Noel <buechler.noel@outlook.com>

Co-authored-by: Noel <buechler.noel@outlook.com>
This commit is contained in:
Antonio Román
2021-07-04 20:54:27 +02:00
committed by GitHub
parent 281072be44
commit a7c6678c72
95 changed files with 963 additions and 963 deletions

View File

@@ -174,8 +174,8 @@ class WebSocketManager extends EventEmitter {
/**
* Emitted when a shard turns ready.
* @event Client#shardReady
* @param {number} id The shard ID that turned ready
* @param {?Set<string>} unavailableGuilds Set of unavailable guild IDs, if any
* @param {number} id The shard id that turned ready
* @param {?Set<string>} unavailableGuilds Set of unavailable guild ids, if any
*/
this.client.emit(Events.SHARD_READY, shard.id, unavailableGuilds);
@@ -189,7 +189,7 @@ class WebSocketManager extends EventEmitter {
* Emitted when a shard's WebSocket disconnects and will no longer reconnect.
* @event Client#shardDisconnect
* @param {CloseEvent} event The WebSocket close event
* @param {number} id The shard ID that disconnected
* @param {number} id The shard id that disconnected
*/
this.client.emit(Events.SHARD_DISCONNECT, event, shard.id);
this.debug(WSCodes[event.code], shard);
@@ -198,20 +198,20 @@ class WebSocketManager extends EventEmitter {
if (UNRESUMABLE_CLOSE_CODES.includes(event.code)) {
// These event codes cannot be resumed
shard.sessionID = null;
shard.sessionId = null;
}
/**
* Emitted when a shard is attempting to reconnect or re-identify.
* @event Client#shardReconnecting
* @param {number} id The shard ID that is attempting to reconnect
* @param {number} id The shard id that is attempting to reconnect
*/
this.client.emit(Events.SHARD_RECONNECTING, shard.id);
this.shardQueue.add(shard);
if (shard.sessionID) {
this.debug(`Session ID is present, attempting an immediate reconnect...`, shard);
if (shard.sessionId) {
this.debug(`Session id is present, attempting an immediate reconnect...`, shard);
this.reconnect();
} else {
shard.destroy({ reset: true, emit: false, log: false });