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Base Emoji class for ReactionEmoji and renamed GuildEmoji classes (#2230)
* feat: create base Emoji class for ReactionEmoji and new GuildEmoji * rename EmojiStore to GuildEmojiStore to account for the new class' name
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@@ -1,97 +1,29 @@
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const Collection = require('../util/Collection');
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const Snowflake = require('../util/Snowflake');
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const Base = require('./Base');
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const { TypeError } = require('../errors');
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/**
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* Represents a custom emoji.
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* Represents an emoji, see {@link GuildEmoji} and {@link ReactionEmoji}.
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* @extends {Base}
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*/
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class Emoji extends Base {
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constructor(client, data, guild) {
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constructor(client, emoji) {
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super(client);
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/**
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* The guild this emoji is part of
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* @type {Guild}
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*/
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this.guild = guild;
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this._patch(data);
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}
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_patch(data) {
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/**
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* The ID of the emoji
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* @type {Snowflake}
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*/
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this.id = data.id;
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/**
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* The name of the emoji
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* @type {string}
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*/
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this.name = data.name;
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/**
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* Whether or not this emoji requires colons surrounding it
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* @type {boolean}
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*/
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this.requiresColons = data.require_colons;
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/**
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* Whether this emoji is managed by an external service
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* @type {boolean}
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*/
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this.managed = data.managed;
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/**
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* Whether this emoji is animated
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* @type {boolean}
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*/
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this.animated = data.animated;
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this.animated = emoji.animated;
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this._roles = data.roles;
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}
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/**
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* The name of this emoji
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* @type {string}
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*/
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this.name = emoji.name;
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/**
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* The timestamp the emoji was created at
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* @type {number}
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* @readonly
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*/
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get createdTimestamp() {
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return Snowflake.deconstruct(this.id).timestamp;
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}
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/**
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* The time the emoji was created at
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* @type {Date}
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* @readonly
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*/
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get createdAt() {
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return new Date(this.createdTimestamp);
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}
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/**
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* A collection of roles this emoji is active for (empty if all), mapped by role ID
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* @type {Collection<Snowflake, Role>}
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* @readonly
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*/
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get roles() {
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const roles = new Collection();
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for (const role of this._roles) {
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if (this.guild.roles.has(role)) roles.set(role, this.guild.roles.get(role));
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}
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return roles;
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}
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/**
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* The URL to the emoji file
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* @type {string}
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* @readonly
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*/
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get url() {
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return this.client.rest.cdn.Emoji(this.id, this.animated ? 'gif' : 'png');
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/**
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* The ID of this emoji
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* @type {?Snowflake}
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*/
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this.id = emoji.id;
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}
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/**
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@@ -100,148 +32,34 @@ class Emoji extends Base {
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* @readonly
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*/
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get identifier() {
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if (this.id) return `${this.name}:${this.id}`;
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if (this.id) return `${this.animated ? 'a:' : ''}${this.name}:${this.id}`;
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return encodeURIComponent(this.name);
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}
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/**
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* Data for editing an emoji.
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* @typedef {Object} EmojiEditData
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* @property {string} [name] The name of the emoji
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* @property {Collection<Snowflake, Role>|RoleResolvable[]} [roles] Roles to restrict emoji to
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* The URL to the emoji file if its a custom emoji
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* @type {?string}
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* @readonly
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*/
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/**
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* Edits the emoji.
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* @param {EmojiEditData} data The new data for the emoji
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* @param {string} [reason] Reason for editing this emoji
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* @returns {Promise<Emoji>}
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* @example
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* // Edit an emoji
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* emoji.edit({name: 'newemoji'})
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* .then(e => console.log(`Edited emoji ${e}`))
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* .catch(console.error);
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*/
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edit(data, reason) {
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return this.client.api.guilds(this.guild.id).emojis(this.id)
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.patch({ data: {
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name: data.name,
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roles: data.roles ? data.roles.map(r => r.id ? r.id : r) : undefined,
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}, reason })
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.then(() => this);
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get url() {
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if (!this.id) return null;
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return this.client.rest.cdn.Emoji(this.id, this.animated ? 'gif' : 'png');
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}
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/**
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* Sets the name of the emoji.
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* @param {string} name The new name for the emoji
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* @param {string} [reason] Reason for changing the emoji's name
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* @returns {Promise<Emoji>}
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*/
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setName(name, reason) {
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return this.edit({ name }, reason);
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}
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/**
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* Adds a role to the list of roles that can use this emoji.
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* @param {Role} role The role to add
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* @returns {Promise<Emoji>}
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*/
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addRestrictedRole(role) {
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return this.addRestrictedRoles([role]);
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}
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/**
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* Adds multiple roles to the list of roles that can use this emoji.
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* @param {Collection<Snowflake, Role>|RoleResolvable[]} roles Roles to add
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* @returns {Promise<Emoji>}
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*/
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addRestrictedRoles(roles) {
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const newRoles = new Collection(this.roles);
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for (let role of roles instanceof Collection ? roles.values() : roles) {
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role = this.guild.roles.resolve(role);
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if (!role) {
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return Promise.reject(new TypeError('INVALID_TYPE', 'roles',
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'Array or Collection of Roles or Snowflakes', true));
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}
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newRoles.set(role.id, role);
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}
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return this.edit({ roles: newRoles });
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}
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/**
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* Removes a role from the list of roles that can use this emoji.
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* @param {Role} role The role to remove
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* @returns {Promise<Emoji>}
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*/
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removeRestrictedRole(role) {
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return this.removeRestrictedRoles([role]);
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}
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/**
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* Removes multiple roles from the list of roles that can use this emoji.
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* @param {Collection<Snowflake, Role>|RoleResolvable[]} roles Roles to remove
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* @returns {Promise<Emoji>}
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*/
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removeRestrictedRoles(roles) {
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const newRoles = new Collection(this.roles);
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for (let role of roles instanceof Collection ? roles.values() : roles) {
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role = this.guild.roles.resolve(role);
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if (!role) {
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return Promise.reject(new TypeError('INVALID_TYPE', 'roles',
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'Array or Collection of Roles or Snowflakes', true));
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}
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if (newRoles.has(role.id)) newRoles.delete(role.id);
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}
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return this.edit({ roles: newRoles });
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}
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/**
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* When concatenated with a string, this automatically concatenates the emoji's mention instead of the Emoji object.
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* When concatenated with a string, this automatically returns the text required to form a graphical emoji on Discord
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* instead of the Emoji object.
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* @returns {string}
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* @example
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* // Send an emoji:
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* // Send a custom emoji from a guild:
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* const emoji = guild.emojis.first();
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* msg.reply(`Hello! ${emoji}`);
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* @example
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* // Send the emoji used in a reaction to the channel the reaction is part of
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* reaction.message.channel.send(`The emoji used was: ${reaction.emoji}`);
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*/
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toString() {
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if (!this.id || !this.requiresColons) {
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return this.name;
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}
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return `<${this.animated ? 'a' : ''}:${this.name}:${this.id}>`;
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}
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/**
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* Deletes the emoji.
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* @param {string} [reason] Reason for deleting the emoji
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* @returns {Promise<Emoji>}
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*/
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delete(reason) {
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return this.client.api.guilds(this.guild.id).emojis(this.id).delete({ reason })
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.then(() => this);
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}
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/**
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* Whether this emoji is the same as another one.
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* @param {Emoji|Object} other The emoji to compare it to
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* @returns {boolean} Whether the emoji is equal to the given emoji or not
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*/
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equals(other) {
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if (other instanceof Emoji) {
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return (
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other.id === this.id &&
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other.name === this.name &&
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other.managed === this.managed &&
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other.requiresColons === this.requiresColons &&
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other._roles === this._roles
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);
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} else {
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return (
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other.id === this.id &&
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other.name === this.name &&
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other._roles === this._roles
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);
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}
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return this.id ? `<${this.animated ? 'a' : ''}:${this.name}:${this.id}>` : this.name;
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}
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}
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