Improve docs a bit

This commit is contained in:
Crawl
2017-04-30 04:30:44 +02:00
parent 3f8c0a4d11
commit ac92d2cecc
83 changed files with 716 additions and 711 deletions

View File

@@ -17,7 +17,7 @@ const Snowflake = require('../util/Snowflake');
class Guild {
constructor(client, data) {
/**
* The Client that created the instance of the the Guild.
* The client that created the instance of the the guild
* @name Guild#client
* @type {Client}
* @readonly
@@ -25,19 +25,19 @@ class Guild {
Object.defineProperty(this, 'client', { value: client });
/**
* A collection of members that are in this guild. The key is the member's ID, the value is the member.
* A collection of members that are in this guild. The key is the member's ID, the value is the member
* @type {Collection<Snowflake, GuildMember>}
*/
this.members = new Collection();
/**
* A collection of channels that are in this guild. The key is the channel's ID, the value is the channel.
* A collection of channels that are in this guild. The key is the channel's ID, the value is the channel
* @type {Collection<Snowflake, GuildChannel>}
*/
this.channels = new Collection();
/**
* A collection of roles that are in this guild. The key is the role's ID, the value is the role.
* A collection of roles that are in this guild. The key is the role's ID, the value is the role
* @type {Collection<Snowflake, Role>}
*/
this.roles = new Collection();
@@ -51,13 +51,13 @@ class Guild {
if (!data) return;
if (data.unavailable) {
/**
* Whether the guild is available to access. If it is not available, it indicates a server outage.
* Whether the guild is available to access. If it is not available, it indicates a server outage
* @type {boolean}
*/
this.available = false;
/**
* The Unique ID of the Guild, useful for comparisons.
* The Unique ID of the guild, useful for comparisons
* @type {Snowflake}
*/
this.id = data.id;
@@ -68,7 +68,7 @@ class Guild {
}
/**
* Sets up the Guild
* Sets up the guild.
* @param {*} data The raw data of the guild
* @private
*/
@@ -80,13 +80,13 @@ class Guild {
this.name = data.name;
/**
* The hash of the guild icon, or null if there is no icon.
* The hash of the guild icon
* @type {?string}
*/
this.icon = data.icon;
/**
* The hash of the guild splash image, or null if no splash (VIP only)
* The hash of the guild splash image (VIP only)
* @type {?string}
*/
this.splash = data.splash;
@@ -110,7 +110,7 @@ class Guild {
this.large = Boolean('large' in data ? data.large : this.large);
/**
* An array of guild features.
* An array of guild features
* @type {Object[]}
*/
this.features = data.features;
@@ -122,31 +122,31 @@ class Guild {
this.applicationID = data.application_id;
/**
* The time in seconds before a user is counted as "away from keyboard".
* The time in seconds before a user is counted as "away from keyboard"
* @type {?number}
*/
this.afkTimeout = data.afk_timeout;
/**
* The ID of the voice channel where AFK members are moved.
* The ID of the voice channel where AFK members are moved
* @type {?string}
*/
this.afkChannelID = data.afk_channel_id;
/**
* Whether embedded images are enabled on this guild.
* Whether embedded images are enabled on this guild
* @type {boolean}
*/
this.embedEnabled = data.embed_enabled;
/**
* The verification level of the guild.
* The verification level of the guild
* @type {number}
*/
this.verificationLevel = data.verification_level;
/**
* The explicit content filter level of the guild.
* The explicit content filter level of the guild
* @type {number}
*/
this.explicitContentFilter = data.explicit_content_filter;
@@ -168,7 +168,7 @@ class Guild {
if (data.owner_id) {
/**
* The user ID of this guild's owner.
* The user ID of this guild's owner
* @type {Snowflake}
*/
this.ownerID = data.owner_id;
@@ -253,7 +253,7 @@ class Guild {
}
/**
* Gets the URL to this guild's icon (if it has one, otherwise it returns null)
* The URL to this guild's icon
* @type {?string}
* @readonly
*/
@@ -263,7 +263,7 @@ class Guild {
}
/**
* Gets the URL to this guild's splash (if it has one, otherwise it returns null)
* The URL to this guild's splash
* @type {?string}
* @readonly
*/
@@ -282,7 +282,7 @@ class Guild {
}
/**
* If the client is connected to any voice channel in this guild, this will be the relevant VoiceConnection.
* If the client is connected to any voice channel in this guild, this will be the relevant VoiceConnection
* @type {?VoiceConnection}
* @readonly
*/
@@ -292,7 +292,7 @@ class Guild {
}
/**
* The `#general` TextChannel of the guild.
* The `#general` TextChannel of the guild
* @type {TextChannel}
* @readonly
*/
@@ -301,7 +301,7 @@ class Guild {
}
/**
* Get the position of this guild
* The position of this guild
* <warn>This is only available when using a user account.</warn>
* @type {?number}
*/
@@ -312,7 +312,7 @@ class Guild {
}
/**
* The `@everyone` Role of the guild.
* The `@everyone` Role of the guild
* @type {Role}
* @readonly
*/
@@ -321,7 +321,7 @@ class Guild {
}
/**
* Fetches a collection of roles in the current guild sorted by position.
* Fetches a collection of roles in the current guild sorted by position
* @type {Collection<Snowflake, Role>}
* @readonly
* @private
@@ -335,7 +335,7 @@ class Guild {
* @param {UserResolvable} user The user that you want to obtain the GuildMember of
* @returns {?GuildMember}
* @example
* // get the guild member of a user
* // Get the guild member of a user
* const member = guild.member(message.author);
*/
member(user) {
@@ -373,7 +373,7 @@ class Guild {
}
/**
* Fetch available voice regions
* Fetch available voice regions.
* @returns {Collection<string, VoiceRegion>}
*/
fetchVoiceRegions() {
@@ -381,7 +381,7 @@ class Guild {
}
/**
* Fetch audit logs for this guild
* Fetch audit logs for this guild.
* @param {Object} [options={}] Options for fetching audit logs
* @param {Snowflake|GuildAuditLogsEntry} [options.before] Limit to entries from before specified entry
* @param {Snowflake|GuildAuditLogsEntry} [options.after] Limit to entries from after specified entry
@@ -483,7 +483,7 @@ class Guild {
}
/**
* The data for editing a guild
* The data for editing a guild.
* @typedef {Object} GuildEditData
* @property {string} [name] The name of the guild
* @property {string} [region] The region of the guild
@@ -496,11 +496,11 @@ class Guild {
*/
/**
* Updates the Guild with new information - e.g. a new name.
* Updates the guild with new information - e.g. a new name.
* @param {GuildEditData} data The data to update the guild with
* @returns {Promise<Guild>}
* @example
* // set the guild name and region
* // Set the guild name and region
* guild.edit({
* name: 'Discord Guild',
* region: 'london',
@@ -517,7 +517,7 @@ class Guild {
* @param {string} name The new name of the guild
* @returns {Promise<Guild>}
* @example
* // edit the guild name
* // Edit the guild name
* guild.setName('Discord Guild')
* .then(updated => console.log(`Updated guild name to ${guild.name}`))
* .catch(console.error);
@@ -528,10 +528,10 @@ class Guild {
/**
* Edit the region of the guild.
* @param {string} region The new region of the guild.
* @param {string} region The new region of the guild
* @returns {Promise<Guild>}
* @example
* // edit the guild region
* // Edit the guild region
* guild.setRegion('london')
* .then(updated => console.log(`Updated guild region to ${guild.region}`))
* .catch(console.error);
@@ -545,7 +545,7 @@ class Guild {
* @param {number} verificationLevel The new verification level of the guild
* @returns {Promise<Guild>}
* @example
* // edit the guild verification level
* // Edit the guild verification level
* guild.setVerificationLevel(1)
* .then(updated => console.log(`Updated guild verification level to ${guild.verificationLevel}`))
* .catch(console.error);
@@ -559,7 +559,7 @@ class Guild {
* @param {ChannelResolvable} afkChannel The new AFK channel
* @returns {Promise<Guild>}
* @example
* // edit the guild AFK channel
* // Edit the guild AFK channel
* guild.setAFKChannel(channel)
* .then(updated => console.log(`Updated guild AFK channel to ${guild.afkChannel}`))
* .catch(console.error);
@@ -573,7 +573,7 @@ class Guild {
* @param {number} afkTimeout The time in seconds that a user must be idle to be considered AFK
* @returns {Promise<Guild>}
* @example
* // edit the guild AFK channel
* // Edit the guild AFK channel
* guild.setAFKTimeout(60)
* .then(updated => console.log(`Updated guild AFK timeout to ${guild.afkTimeout}`))
* .catch(console.error);
@@ -587,7 +587,7 @@ class Guild {
* @param {Base64Resolvable} icon The new icon of the guild
* @returns {Promise<Guild>}
* @example
* // edit the guild icon
* // Edit the guild icon
* guild.setIcon(fs.readFileSync('./icon.png'))
* .then(updated => console.log('Updated the guild icon'))
* .catch(console.error);
@@ -601,7 +601,7 @@ class Guild {
* @param {GuildMemberResolvable} owner The new owner of the guild
* @returns {Promise<Guild>}
* @example
* // edit the guild owner
* // Edit the guild owner
* guild.setOwner(guild.members.first())
* .then(updated => console.log(`Updated the guild owner to ${updated.owner.username}`))
* .catch(console.error);
@@ -615,7 +615,7 @@ class Guild {
* @param {Base64Resolvable} splash The new splash screen of the guild
* @returns {Promise<Guild>}
* @example
* // edit the guild splash
* // Edit the guild splash
* guild.setIcon(fs.readFileSync('./splash.png'))
* .then(updated => console.log('Updated the guild splash'))
* .catch(console.error);
@@ -637,16 +637,16 @@ class Guild {
}
/**
* Marks all messages in this guild as read
* Marks all messages in this guild as read.
* <warn>This is only available when using a user account.</warn>
* @returns {Promise<Guild>} this guild
* @returns {Promise<Guild>} This guild
*/
acknowledge() {
return this.client.rest.methods.ackGuild(this);
}
/**
* Allow direct messages from guild members
* Allow direct messages from guild members.
* @param {boolean} allow Whether to allow direct messages
* @returns {Promise<Guild>}
*/
@@ -666,7 +666,7 @@ class Guild {
* If the GuildMember cannot be resolved, the User will instead be attempted to be resolved. If that also cannot
* be resolved, the user ID will be the result.
* @example
* // ban a user by ID (or with a user/guild member object)
* // Ban a user by ID (or with a user/guild member object)
* guild.ban('some user ID')
* .then(user => console.log(`Banned ${user.username || user.id || user} from ${guild.name}`))
* .catch(console.error);
@@ -685,7 +685,7 @@ class Guild {
* @param {UserResolvable} user The user to unban
* @returns {Promise<User>}
* @example
* // unban a user by ID (or with a user/guild member object)
* // Unban a user by ID (or with a user/guild member object)
* guild.unban('some user ID')
* .then(user => console.log(`Unbanned ${user.username} from ${guild.name}`))
* .catch(console.error);
@@ -700,12 +700,12 @@ class Guild {
* @param {boolean} [dry=false] If true, will return number of users that will be kicked, without actually doing it
* @returns {Promise<number>} The number of members that were/will be kicked
* @example
* // see how many members will be pruned
* // See how many members will be pruned
* guild.pruneMembers(12, true)
* .then(pruned => console.log(`This will prune ${pruned} people!`))
* .catch(console.error);
* @example
* // actually prune the members
* // Actually prune the members
* guild.pruneMembers(12)
* .then(pruned => console.log(`I just pruned ${pruned} people!`))
* .catch(console.error);
@@ -730,7 +730,7 @@ class Guild {
* @param {Array<PermissionOverwrites|Object>} overwrites Permission overwrites to apply to the new channel
* @returns {Promise<TextChannel|VoiceChannel>}
* @example
* // create a new text channel
* // Create a new text channel
* guild.createChannel('new-general', 'text')
* .then(channel => console.log(`Created new channel ${channel}`))
* .catch(console.error);
@@ -764,12 +764,12 @@ class Guild {
* @param {RoleData} [data] The data to update the role with
* @returns {Promise<Role>}
* @example
* // create a new role
* // Create a new role
* guild.createRole()
* .then(role => console.log(`Created role ${role}`))
* .catch(console.error);
* @example
* // create a new role with data
* // Create a new role with data
* guild.createRole({
* name: 'Super Cool People',
* color: 'BLUE',
@@ -783,17 +783,17 @@ class Guild {
/**
* Creates a new custom emoji in the guild.
* @param {BufferResolvable|Base64Resolvable} attachment The image for the emoji.
* @param {string} name The name for the emoji.
* @param {BufferResolvable|Base64Resolvable} attachment The image for the emoji
* @param {string} name The name for the emoji
* @param {Collection<Snowflake, Role>|Role[]} [roles] Roles to limit the emoji to
* @returns {Promise<Emoji>} The created emoji.
* @returns {Promise<Emoji>} The created emoji
* @example
* // create a new emoji from a url
* // Create a new emoji from a url
* guild.createEmoji('https://i.imgur.com/w3duR07.png', 'rip')
* .then(emoji => console.log(`Created new emoji with name ${emoji.name}!`))
* .catch(console.error);
* @example
* // create a new emoji from a file on your computer
* // Create a new emoji from a file on your computer
* guild.createEmoji('./memes/banana.png', 'banana')
* .then(emoji => console.log(`Created new emoji with name ${emoji.name}!`))
* .catch(console.error);
@@ -813,7 +813,7 @@ class Guild {
/**
* Delete an emoji.
* @param {Emoji|string} emoji The emoji to delete.
* @param {Emoji|string} emoji The emoji to delete
* @returns {Promise}
*/
deleteEmoji(emoji) {
@@ -822,10 +822,10 @@ class Guild {
}
/**
* Causes the Client to leave the guild.
* Causes the client to leave the guild.
* @returns {Promise<Guild>}
* @example
* // leave a guild
* // Leave a guild
* guild.leave()
* .then(g => console.log(`Left the guild ${g}`))
* .catch(console.error);
@@ -835,10 +835,10 @@ class Guild {
}
/**
* Causes the Client to delete the guild.
* Causes the client to delete the guild.
* @returns {Promise<Guild>}
* @example
* // delete a guild
* // Delete a guild
* guild.delete()
* .then(g => console.log(`Deleted the guild ${g}`))
* .catch(console.error);
@@ -848,10 +848,10 @@ class Guild {
}
/**
* Whether this Guild equals another Guild. It compares all properties, so for most operations
* Whether this guild equals another guild. It compares all properties, so for most operations
* it is advisable to just compare `guild.id === guild2.id` as it is much faster and is often
* what most users need.
* @param {Guild} guild Guild to compare with
* @param {Guild} guild The guild to compare with
* @returns {boolean}
*/
equals(guild) {
@@ -882,13 +882,13 @@ class Guild {
}
/**
* When concatenated with a string, this automatically concatenates the guild's name instead of the Guild object.
* When concatenated with a string, this automatically concatenates the guild's name instead of the guild object.
* @returns {string}
* @example
* // logs: Hello from My Guild!
* // Logs: Hello from My Guild!
* console.log(`Hello from ${guild}!`);
* @example
* // logs: Hello from My Guild!
* // Logs: Hello from My Guild!
* console.log('Hello from ' + guild + '!');
*/
toString() {
@@ -940,7 +940,7 @@ class Guild {
if (this.client.ws.connection.status === Constants.Status.READY && notSame) {
/**
* Emitted whenever a guild member changes - i.e. new role, removed role, nickname
* Emitted whenever a guild member changes - i.e. new role, removed role, nickname.
* @event Client#guildMemberUpdate
* @param {GuildMember} oldMember The member before the update
* @param {GuildMember} newMember The member after the update
@@ -963,7 +963,7 @@ class Guild {
if (member && member.speaking !== speaking) {
member.speaking = speaking;
/**
* Emitted once a guild member starts/stops speaking
* Emitted once a guild member starts/stops speaking.
* @event Client#guildMemberSpeaking
* @param {GuildMember} member The member that started/stopped speaking
* @param {boolean} speaking Whether or not the member is speaking
@@ -981,8 +981,8 @@ class Guild {
}
/**
* Set the position of a role in this guild
* @param {string|Role} role The role to edit, can be a role object or a role ID.
* Set the position of a role in this guild.
* @param {string|Role} role The role to edit, can be a role object or a role ID
* @param {number} position The new position of the role
* @param {boolean} [relative=false] Position Moves the role relative to its current position
* @returns {Promise<Guild>}
@@ -1005,8 +1005,8 @@ class Guild {
}
/**
* Set the position of a channel in this guild
* @param {string|GuildChannel} channel The channel to edit, can be a channel object or a channel ID.
* Set the position of a channel in this guild.
* @param {string|GuildChannel} channel The channel to edit, can be a channel object or a channel ID
* @param {number} position The new position of the channel
* @param {boolean} [relative=false] Position Moves the channel relative to its current position
* @returns {Promise<Guild>}
@@ -1030,7 +1030,7 @@ class Guild {
/**
* Fetches a collection of channels in the current guild sorted by position.
* @param {string} type Channel type
* @param {string} type The channel type
* @returns {Collection<Snowflake, GuildChannel>}
* @private
*/