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Compensate for bad state tracking
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@@ -133,8 +133,10 @@ var Server = (function (_Equality) {
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var presence = _ref;
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var presence = _ref;
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var user = client.internal.users.get("id", presence.user.id);
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var user = client.internal.users.get("id", presence.user.id);
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user.status = presence.status;
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if (user) {
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user.game = presence.game;
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user.status = presence.status;
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user.game = presence.game;
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}
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}
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}
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}
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}
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@@ -83,8 +83,10 @@ export default class Server extends Equality {
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if (data.presences) {
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if (data.presences) {
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for (var presence of data.presences) {
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for (var presence of data.presences) {
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var user = client.internal.users.get("id", presence.user.id);
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var user = client.internal.users.get("id", presence.user.id);
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user.status = presence.status;
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if(user) {
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user.game = presence.game;
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user.status = presence.status;
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user.game = presence.game;
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}
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}
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}
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}
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}
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