mirror of
https://github.com/discordjs/discord.js.git
synced 2026-03-13 01:53:30 +01:00
Clean up more voice stuff
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@@ -4,6 +4,114 @@ const Constants = require('../../util/Constants');
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const VoiceConnection = require('./VoiceConnection');
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const EventEmitter = require('events').EventEmitter;
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/**
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* Manages all the voice stuff for the Client
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* @private
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*/
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class ClientVoiceManager {
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constructor(client) {
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/**
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* The client that instantiated this voice manager
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* @type {Client}
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*/
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this.client = client;
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/**
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* A collection mapping connection IDs to the Connection objects
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* @type {Collection<string, VoiceConnection>}
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*/
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this.connections = new Collection();
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/**
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* Pending connection attempts, maps Guild ID to VoiceChannel
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* @type {Collection<string, VoiceChannel>}
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*/
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this.pending = new Collection();
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this.client.on('self.voiceServer', this.onVoiceServer.bind(this));
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this.client.on('self.voiceStateUpdate', this.onVoiceStateUpdate.bind(this));
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}
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onVoiceServer(data) {
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if (this.pending.has(data.guild_id)) this.pending.get(data.guild_id).setTokenAndEndpoint(data.token, data.endpoint);
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}
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onVoiceStateUpdate(data) {
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if (this.pending.has(data.guild_id)) this.pending.get(data.guild_id).setSessionID(data.session_id);
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}
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/**
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* Sends a request to the main gateway to join a voice channel
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* @param {VoiceChannel} channel The channel to join
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* @param {Object} [options] The options to provide
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*/
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sendVoiceStateUpdate(channel, options = {}) {
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if (!this.client.user) throw new Error('Unable to join because there is no client user.');
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if (channel.permissionsFor) {
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const permissions = channel.permissionsFor(this.client.user);
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if (permissions) {
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if (!permissions.hasPermission('CONNECT')) {
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throw new Error('You do not have permission to connect to this voice channel.');
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}
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} else {
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throw new Error('There is no permission set for the client user in this channel - are they part of the guild?');
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}
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} else {
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throw new Error('Channel does not support permissionsFor; is it really a voice channel?');
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}
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options = mergeDefault({
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guild_id: channel.guild.id,
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channel_id: channel.id,
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self_mute: false,
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self_deaf: false,
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}, options);
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this.client.ws.send({
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op: Constants.OPCodes.VOICE_STATE_UPDATE,
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d: options,
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});
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}
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/**
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* Sets up a request to join a voice channel
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* @param {VoiceChannel} channel The voice channel to join
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* @returns {Promise<VoiceConnection>}
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*/
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joinChannel(channel) {
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return new Promise((resolve, reject) => {
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if (this.pending.get(channel.guild.id)) throw new Error('Already connecting to this guild\'s voice server.');
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const existingConnection = this.connections.get(channel.guild.id);
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if (existingConnection) {
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if (existingConnection.channel.id !== channel.id) {
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this.sendVoiceStateUpdate(channel);
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this.connections.get(channel.guild.id).channel = channel;
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}
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resolve(existingConnection);
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return;
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}
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const pendingConnection = new PendingVoiceConnection(this, channel);
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this.pending.set(channel.guild.id, pendingConnection);
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pendingConnection.on('fail', reason => {
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this.pending.delete(channel.guild.id);
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reject(reason);
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});
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pendingConnection.on('pass', voiceConnection => {
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this.pending.delete(channel.guild.id);
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this.connections.set(channel.guild.id, voiceConnection);
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voiceConnection.once('ready', () => resolve(voiceConnection));
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voiceConnection.once('error', reject);
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voiceConnection.once('disconnect', () => this.connections.delete(channel.guild.id));
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});
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});
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}
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}
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/**
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* Represents a Pending Voice Connection
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* @private
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@@ -136,112 +244,4 @@ class PendingVoiceConnection extends EventEmitter {
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}
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}
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/**
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* Manages all the voice stuff for the Client
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* @private
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*/
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class ClientVoiceManager {
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constructor(client) {
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/**
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* The client that instantiated this voice manager
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* @type {Client}
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*/
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this.client = client;
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/**
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* A collection mapping connection IDs to the Connection objects
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* @type {Collection<string, VoiceConnection>}
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*/
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this.connections = new Collection();
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/**
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* Pending connection attempts, maps Guild ID to VoiceChannel
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* @type {Collection<string, VoiceChannel>}
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*/
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this.pending = new Collection();
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this.client.on('self.voiceServer', this.onVoiceServer.bind(this));
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this.client.on('self.voiceStateUpdate', this.onVoiceStateUpdate.bind(this));
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}
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onVoiceServer(data) {
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if (this.pending.has(data.guild_id)) this.pending.get(data.guild_id).setTokenAndEndpoint(data.token, data.endpoint);
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}
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onVoiceStateUpdate(data) {
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if (this.pending.has(data.guild_id)) this.pending.get(data.guild_id).setSessionID(data.session_id);
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}
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/**
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* Sends a request to the main gateway to join a voice channel
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* @param {VoiceChannel} channel The channel to join
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* @param {Object} [options] The options to provide
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*/
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sendVoiceStateUpdate(channel, options = {}) {
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if (!this.client.user) throw new Error('Unable to join because there is no client user.');
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if (channel.permissionsFor) {
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const permissions = channel.permissionsFor(this.client.user);
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if (permissions) {
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if (!permissions.hasPermission('CONNECT')) {
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throw new Error('You do not have permission to connect to this voice channel.');
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}
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} else {
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throw new Error('There is no permission set for the client user in this channel - are they part of the guild?');
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}
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} else {
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throw new Error('Channel does not support permissionsFor; is it really a voice channel?');
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}
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options = mergeDefault({
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guild_id: channel.guild.id,
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channel_id: channel.id,
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self_mute: false,
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self_deaf: false,
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}, options);
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this.client.ws.send({
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op: Constants.OPCodes.VOICE_STATE_UPDATE,
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d: options,
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});
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}
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/**
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* Sets up a request to join a voice channel
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* @param {VoiceChannel} channel The voice channel to join
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* @returns {Promise<VoiceConnection>}
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*/
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joinChannel(channel) {
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return new Promise((resolve, reject) => {
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if (this.pending.get(channel.guild.id)) throw new Error('Already connecting to this guild\'s voice server.');
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const existingConnection = this.connections.get(channel.guild.id);
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if (existingConnection) {
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if (existingConnection.channel.id !== channel.id) {
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this.sendVoiceStateUpdate(channel);
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this.connections.get(channel.guild.id).channel = channel;
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}
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resolve(existingConnection);
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return;
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}
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const pendingConnection = new PendingVoiceConnection(this, channel);
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this.pending.set(channel.guild.id, pendingConnection);
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pendingConnection.on('fail', reason => {
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this.pending.delete(channel.guild.id);
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reject(reason);
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});
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pendingConnection.on('pass', voiceConnection => {
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this.pending.delete(channel.guild.id);
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this.connections.set(channel.guild.id, voiceConnection);
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voiceConnection.once('ready', () => resolve(voiceConnection));
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voiceConnection.once('error', reject);
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voiceConnection.once('disconnect', () => this.connections.delete(channel.guild.id));
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});
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});
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}
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}
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module.exports = ClientVoiceManager;
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