Add user_guild_settings support (#1365)

* user guild settings

* Use direct collection

* I'm a goof

* double goof

* Structure properties

* Forgot to register listener

* wrong class names

* No more get in docs

* avoid waterfalls, bot checks

* trycatch

wow i thought i already did this :notlikecat:

* 👀

* Update ClientUser.js

* Update ClientUserGuildSettings.js

* Update UserGuildSettingsUpdate.js

* Update ClientUserChannelOverride.js

* Update ClientUserGuildSettings.js
This commit is contained in:
stupid cat
2017-07-31 20:28:15 -06:00
committed by Crawl
parent 4f5d1bffaf
commit b8034525e3
9 changed files with 259 additions and 0 deletions

View File

@@ -0,0 +1,47 @@
const Constants = require('../util/Constants');
const Collection = require('../util/Collection');
const ClientUserChannelOverride = require('./ClientUserChannelOverride');
/**
* A wrapper around the ClientUser's guild settings.
*/
class ClientUserGuildSettings {
constructor(data, guild) {
this.guild = guild;
this.channelOverrides = new Collection();
this.patch(data);
}
/**
* Patch the data contained in this class with new partial data.
* @param {Object} data Data to patch this with
*/
patch(data) {
for (const key of Object.keys(Constants.UserGuildSettingsMap)) {
const value = Constants.UserGuildSettingsMap[key];
if (!data.hasOwnProperty(key)) continue;
if (key === 'channel_overrides') {
for (const channel of data[key]) {
this.channelOverrides.set(channel.channel_id,
new ClientUserChannelOverride(this.guild.client.user, channel));
}
} else if (typeof value === 'function') {
this[value.name] = value(data[key]);
} else {
this[value] = data[key];
}
}
}
/**
* Update a specific property of the guild settings.
* @param {string} name Name of property
* @param {value} value Value to patch
* @returns {Promise<Object>}
*/
update(name, value) {
return this.guild.client.api.guilds(this.guild.id).settings.patch({ data: { [name]: value } });
}
}
module.exports = ClientUserGuildSettings;