mirror of
https://github.com/discordjs/discord.js.git
synced 2026-03-10 00:23:30 +01:00
Store and Model Refactor (#1618)
* UserStore refactor * Create ChannelStore, remove redundant methods in ClientDataManager * Create GuildStore * Emoji stuff * Use a Base class where possible to reduce code duplication * Remove unnecessary comments from ChannelStore * Add Base._clone(); * Remove unused ClientDataManager methods * Refactor some more stuff * ESLint * Move Client#fetchUser to client.users.fetch * Remove .has checks and just see if .get is truthy * Fix guild member chunk error * ESLint * Fix typo * Fix channel storing for user bots * Remove ClientDataManager * GuildChannelStore * Reduce use of Util.cloneObject * and this one too * update typings * Fix MessageUpdate handling (#1507) * Fix role updates (probably fixes #1525) * fix for eslint * Address some of appell's comments * Use debug constant * start message store crap if it's ugly tell me later k * fix that * message store but works™️ * clean up guild stuff * clean up channel store stuff * clean up channel event handling * does this message stuff work? find out soon in the next episode of dIsCoRd.Js * eslint * emojis * emojis and reactions * hi my name is eslint and im A LIL SHIT * so i forgot this huh * user stuff * Fix @class * Fix message stuff * Fix user store docs * Document all the bases * fix the super things * tidy up remove * fix textbasedchannel * fix that too * fix emoji store * make voice state stuff less ugly * make voice states even less ugly * make members less bad * fix bug * fix that too * fix reactions * how was this broken for so long * role store * remove super._patch from UserConnection * Rename UserProfile#setup to _patch * remove unnecessary super calls * update docgen dep (pls fix travis thx) * doc messagestore * fix docs * message store docs * things * DOCS PLS * more things * Document TextBasedChannel#messages as a MessageStore * Rebase * All the stores!
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@@ -3,7 +3,6 @@ const Constants = require('../util/Constants');
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const Permissions = require('../util/Permissions');
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const Util = require('../util/Util');
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const RESTManager = require('./rest/RESTManager');
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const ClientDataManager = require('./ClientDataManager');
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const ClientManager = require('./ClientManager');
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const ClientDataResolver = require('./ClientDataResolver');
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const ClientVoiceManager = require('./voice/ClientVoiceManager');
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@@ -13,11 +12,13 @@ const Collection = require('../util/Collection');
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const { Presence } = require('../structures/Presence');
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const VoiceRegion = require('../structures/VoiceRegion');
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const Webhook = require('../structures/Webhook');
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const User = require('../structures/User');
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const Invite = require('../structures/Invite');
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const ClientApplication = require('../structures/ClientApplication');
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const ShardClientUtil = require('../sharding/ShardClientUtil');
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const VoiceBroadcast = require('./voice/VoiceBroadcast');
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const UserStore = require('../stores/UserStore');
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const ChannelStore = require('../stores/ChannelStore');
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const GuildStore = require('../stores/GuildStore');
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const { Error, TypeError, RangeError } = require('../errors');
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/**
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@@ -49,13 +50,6 @@ class Client extends EventEmitter {
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*/
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this.rest = new RESTManager(this);
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/**
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* The data manager of the client
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* @type {ClientDataManager}
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* @private
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*/
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this.dataManager = new ClientDataManager(this);
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/**
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* The manager of the client
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* @type {ClientManager}
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@@ -100,23 +94,23 @@ class Client extends EventEmitter {
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/**
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* All of the {@link User} objects that have been cached at any point, mapped by their IDs
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* @type {Collection<Snowflake, User>}
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* @type {UserStore<Snowflake, User>}
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*/
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this.users = new Collection();
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this.users = new UserStore(this);
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/**
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* All of the guilds the client is currently handling, mapped by their IDs -
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* as long as sharding isn't being used, this will be *every* guild the bot is a member of
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* @type {Collection<Snowflake, Guild>}
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* @type {GuildStore<Snowflake, Guild>}
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*/
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this.guilds = new Collection();
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this.guilds = new GuildStore(this);
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/**
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* All of the {@link Channel}s that the client is currently handling, mapped by their IDs -
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* as long as sharding isn't being used, this will be *every* channel in *every* guild, and all DM channels
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* @type {Collection<Snowflake, Channel>}
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* @type {ChannelStore<Snowflake, Channel>}
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*/
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this.channels = new Collection();
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this.channels = new ChannelStore(this);
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/**
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* Presences that have been received for the client user's friends, mapped by user IDs
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@@ -322,20 +316,6 @@ class Client extends EventEmitter {
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});
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}
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/**
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* Obtains a user from Discord, or the user cache if it's already available.
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* <warn>This is only available when using a bot account.</warn>
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* @param {Snowflake} id ID of the user
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* @param {boolean} [cache=true] Whether to cache the new user object if it isn't already
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* @returns {Promise<User>}
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*/
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fetchUser(id, cache = true) {
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if (this.users.has(id)) return Promise.resolve(this.users.get(id));
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return this.api.users(id).get().then(data =>
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cache ? this.dataManager.newUser(data) : new User(this, data)
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);
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}
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/**
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* Obtains an invite from Discord.
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* @param {InviteResolvable} invite Invite code or URL
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