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Store and Model Refactor (#1618)
* UserStore refactor * Create ChannelStore, remove redundant methods in ClientDataManager * Create GuildStore * Emoji stuff * Use a Base class where possible to reduce code duplication * Remove unnecessary comments from ChannelStore * Add Base._clone(); * Remove unused ClientDataManager methods * Refactor some more stuff * ESLint * Move Client#fetchUser to client.users.fetch * Remove .has checks and just see if .get is truthy * Fix guild member chunk error * ESLint * Fix typo * Fix channel storing for user bots * Remove ClientDataManager * GuildChannelStore * Reduce use of Util.cloneObject * and this one too * update typings * Fix MessageUpdate handling (#1507) * Fix role updates (probably fixes #1525) * fix for eslint * Address some of appell's comments * Use debug constant * start message store crap if it's ugly tell me later k * fix that * message store but works™️ * clean up guild stuff * clean up channel store stuff * clean up channel event handling * does this message stuff work? find out soon in the next episode of dIsCoRd.Js * eslint * emojis * emojis and reactions * hi my name is eslint and im A LIL SHIT * so i forgot this huh * user stuff * Fix @class * Fix message stuff * Fix user store docs * Document all the bases * fix the super things * tidy up remove * fix textbasedchannel * fix that too * fix emoji store * make voice state stuff less ugly * make voice states even less ugly * make members less bad * fix bug * fix that too * fix reactions * how was this broken for so long * role store * remove super._patch from UserConnection * Rename UserProfile#setup to _patch * remove unnecessary super calls * update docgen dep (pls fix travis thx) * doc messagestore * fix docs * message store docs * things * DOCS PLS * more things * Document TextBasedChannel#messages as a MessageStore * Rebase * All the stores!
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@@ -1,55 +1,39 @@
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const Action = require('./Action');
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const Message = require('../../structures/Message');
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const Constants = require('../../util/Constants');
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class MessageCreateAction extends Action {
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handle(data) {
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const client = this.client;
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const channel = client.channels.get((data instanceof Array ? data[0] : data).channel_id);
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const user = client.users.get((data instanceof Array ? data[0] : data).author.id);
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const channel = client.channels.get(data.channel_id);
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const user = client.users.get(data.author.id);
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if (channel) {
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const existing = channel.messages.get(data.id);
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if (existing) return { message: existing };
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const member = channel.guild ? channel.guild.member(user) : null;
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if (data instanceof Array) {
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const messages = new Array(data.length);
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for (let i = 0; i < data.length; i++) {
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messages[i] = channel._cacheMessage(new Message(channel, data[i], client));
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}
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const lastMessage = messages[messages.length - 1];
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channel.lastMessageID = lastMessage.id;
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channel.lastMessage = lastMessage;
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if (user) {
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user.lastMessageID = lastMessage.id;
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user.lastMessage = lastMessage;
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}
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if (member) {
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member.lastMessageID = lastMessage.id;
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member.lastMessage = lastMessage;
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}
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return {
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messages,
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};
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} else {
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const message = channel._cacheMessage(new Message(channel, data, client));
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channel.lastMessageID = data.id;
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channel.lastMessage = message;
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if (user) {
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user.lastMessageID = data.id;
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user.lastMessage = message;
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}
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if (member) {
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member.lastMessageID = data.id;
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member.lastMessage = message;
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}
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return {
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message,
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};
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const message = channel.messages.create(data);
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channel.lastMessageID = data.id;
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channel.lastMessage = message;
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if (user) {
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user.lastMessageID = data.id;
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user.lastMessage = message;
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}
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if (member) {
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member.lastMessageID = data.id;
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member.lastMessage = message;
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}
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client.emit(Constants.Events.MESSAGE_CREATE, message);
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return { message };
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}
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return {
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message: null,
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};
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return {};
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}
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}
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/**
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* Emitted whenever a message is created.
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* @event Client#message
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* @param {Message} message The created message
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*/
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module.exports = MessageCreateAction;
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